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181. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
Garrett Blacknova wrote: Shijima Kuraimaru wrote: Garrett Blacknova wrote: Shijima Kuraimaru wrote: Perhaps I should really **** people off and go hybrid control using left stick to move and mouse to turn and aim. Then I'd have the bes...
- by fred orpaul - at 2013.03.06 07:58:00
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182. [Vote] Kb/m Joystick segregate - in General Discussions [original thread]
if there are imbalances they need to fix them even if it makes KB/m users *****, KB/M should not break the game mechanics, but no separation in any situation it only feeds the whiners and makes them more entitled for when they start bithing about ...
- by fred orpaul - at 2013.03.06 07:51:00
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183. Lag switches??? - in General Discussions [original thread]
lag on either end fucks the shooter not so much the shootee. sooo if used well it could be an advantage but I really havent seen any evidence of it. just evidence of ****** internet connections.
- by fred orpaul - at 2013.03.06 07:46:00
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184. Skill Point's Reset - in General Discussions [original thread]
yea I gotta say an SP reset now would reduce my interest for a some time after wards, but I would be OK with an SP refund partial or whole.
- by fred orpaul - at 2013.03.06 07:41:00
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185. Skill Point's Reset - in General Discussions [original thread]
Full Metal Kitten wrote: Racial drop suit SP might be refunded when they release the reworked suits. Each race will have it's own version of scout, assault, logi, and heavy. As for all SP, fiction, as previously stated. exactly this CCP doe...
- by fred orpaul - at 2013.03.06 07:34:00
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186. Tactical sniper or regular variant sniper? - in General Discussions [original thread]
depends how you snipe if you get head shots every time charge is garentied to drop em the first time and kill most low end suits with a body shot, but you will only get one maybe two shots off. tacs have a really high fire rate but low damage, th...
- by fred orpaul - at 2013.03.06 07:26:00
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187. -Scouts + Shot gunners? - in General Discussions [original thread]
Beren Hurin wrote: 1) Don't run/jump in close corners if you are trying to sneak. 2) I think tactical assault rifles/lasers may be underestimated for scouts. 3) Dropping uplinks/ reviving behind enemy lines. 4) You can get a 35m+ detection on y...
- by fred orpaul - at 2013.03.06 07:11:00
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188. Where have all the Great Scouts gone? - in General Discussions [original thread]
Shutter Fly wrote: I've always seen the difference between shotgun and SMG to be reaction time/situational awareness vs. precision/target acquisition respectively. I have an extremely fast reaction time and play very instinctively, but I could...
- by fred orpaul - at 2013.03.06 06:41:00
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189. Where have all the Great Scouts gone? - in General Discussions [original thread]
even Annie Oakley says scouts just aren't practical compared to the assault suit. I would expect too see more once people start getting into proto scout suits but scouts are too squishy and too slow to be worth a damn. even with an uber shield ADV...
- by fred orpaul - at 2013.03.06 06:37:00
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190. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
CCP FoxFour wrote: Aeon Amadi wrote: CCP FoxFour, what's your thoughts on seasonal Forge Guns that shoot fireworks instead of live ammunition? OMG OMG OMG OMG YES! And corpses... ok NOW you are my favorite dev as well. yes please I w...
- by fred orpaul - at 2013.03.04 11:52:00
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191. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Yosef Autaal wrote: The control % is great idea but I donGÇÖt like the idea of having to be on for 48 hour to make sure the other side doesnt fight back while youGÇÖre asleep pushing you out. My idea is we have the reinforcement timer as we d...
- by fred orpaul - at 2013.03.04 11:42:00
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192. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Some one here said it best, if you create an economic system game play develops around it, its easier to change and tweak then an arbitrary set of rules, and you get truly emergent game play from it. I paraphrase and the other person said it bett...
- by fred orpaul - at 2013.03.04 11:06:00
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193. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Beren Hurin wrote: CCP FoxFour wrote: just thinking more randomness here, what if timers were publicly known things? So if Friday comes around, you know you want to have a bunch of fights for your corp, so you attack different places spreadi...
- by fred orpaul - at 2013.03.04 10:39:00
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194. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Laurent Cazaderon wrote: => I very much like the idea of attack capabilities being limited to the number of MCC a corp owns. Would avoid brainless spam of district attacks. => I very much like the idea of a corp attacking a district taki...
- by fred orpaul - at 2013.03.04 10:21:00
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195. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Himiko Kuronaga wrote: If I am an EVE player, and If I have control of multiple systems.... and my planet can only be invaded by a system that is contested or otherwise not under full sov... then that means that my only planets not making money...
- by fred orpaul - at 2013.03.04 09:41:00
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196. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Aeon Amadi wrote: CCP FoxFour wrote: ChromeBreaker wrote: CCP FoxFour wrote: Tau painted white and blue. On topic: But a fight when no one is defending is not really a fight is it? I SWARE!!!! if you put reinforcement timers into...
- by fred orpaul - at 2013.03.04 09:33:00
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197. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Vaerana Myshtana wrote: Regarding off-hours attacks: I talked a little about this here ( https://forums.dust514.com/default.aspx?g=posts&m=583770#post583770 ), but it was pretty bland. There are two potential sources of defenders aside ...
- by fred orpaul - at 2013.03.04 09:12:00
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198. Is it me or are Gek 30 Assualt rifles unfair against a heavy? :/ - in General Discussions [original thread]
the geks are fine........ until you get them into proficiency and put two damage mods and a complex shield extender on them, then you can stand in front of a heavy at almost any range and melt them before they can do any thing to you. the proble...
- by fred orpaul - at 2013.03.04 09:06:00
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199. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
the siege idea is actually a really good one, have an upkeep for the district, and allow the attackers to destroy defenses on the outlying territories of the district and take control of them. The more they hold the less the corp can import/export...
- by fred orpaul - at 2013.03.04 08:50:00
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200. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
I should clarify what I said above. Being a pc gamer I advocate the best controller for the situation I do not advocate broken game mechanics. if KB/M guys dont like the feel of the slower tuning heavy then they should use the DS3 not ***** about ...
- by fred orpaul - at 2013.03.04 04:41:00
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