Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 |
381. We need redline sniping fixed. - in Feedback/Requests [original thread]
no WP/SP/ISK/kills/assists(and you bet deaths will count) for actions taken in the redline! nothing more nothing less. the hit detection bug usually has to do with a clipping problem between you gun and the ground or objects in front of you. .......
- by fred orpaul - at 2013.02.06 12:18:00
|
382. CCP Blam! Dropships and Missile launchers - in General Discussions [original thread]
fred orpaul wrote: one thing I would like to see for large missile turrets is actual missiles, you know you can dumb fire them but they can lock vehicles. Add to this a target painting piece of equipment that a foot soldier can carry that the m...
- by fred orpaul - at 2013.02.06 11:03:00
|
383. CCP Blam! Dropships and Missile launchers - in General Discussions [original thread]
another potential fix(and really they need to do this) is give vehicles a limited amount of ammo, this would keep vehicles from camping and allow a team to cut off the enemies supply lines. This would of course require an increase in the power of ...
- by fred orpaul - at 2013.02.06 10:51:00
|
384. CCP Blam! Dropships and Missile launchers - in General Discussions [original thread]
one thing I would like to see for large missile turrets is actual missiles, you know you can dumb fire them but they can lock vehicles. Add to this a target painting piece of equipment that a foot soldier can carry that the missiles travel to the ...
- by fred orpaul - at 2013.02.06 10:48:00
|
385. CCP Blam! Dropships and Missile launchers - in General Discussions [original thread]
missiles need some love just not what they where, that 15-30M blast radius on a missle that does like 100*4 splash damage was ridiculous. Truthfully smalls should act like mass drivers in splash and damage and in the way they scale(maybe a little ...
- by fred orpaul - at 2013.02.06 10:43:00
|
386. CCP Blam! Dropships and Missile launchers - in General Discussions [original thread]
Luther Mandrix wrote: I would like a light that says it is safe to land (speed of craft) and or a hit x to land button. WP for spawns would be nice also.And a multiplier for staying in the air near objectives would be nice also. this is actu...
- by fred orpaul - at 2013.02.06 10:33:00
|
387. CCP Blam! Dropships and Missile launchers - in General Discussions [original thread]
If anyone could mock up some of the onscreen visuals for what I just suggested that would be AWSOME!(If you are in my corp there is isk in it for you)
- by fred orpaul - at 2013.02.06 10:30:00
|
388. CCP Blam! Dropships and Missile launchers - in General Discussions [original thread]
+1 needed to be said BUT!! dropship flight mechanics are AWSOME!! they function realistically and can do way more now then they could before. also If you die from swarm in a dropship you are doing it wrong while I agree they are fragile as **** s...
- by fred orpaul - at 2013.02.06 10:28:00
|
389. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
increase damage and spread. it should melt all at close range but have to work for its kills in the long range(AR should win past its optimal) tho I wouldnt mind seeing the spray reduce to less then what it is now in the last 50-100 rounds. Also ...
- by fred orpaul - at 2013.02.06 04:06:00
|
390. The Gek is OP! - in Feedback/Requests [original thread]
DJINN leukoplast wrote: Y0UR NAME HERE wrote: Aaaah so you don't know, let me direct you to a thread, expect edit. Please read the below posts where people have so kindly done the math. https://forums.dust514.com/default.aspx?g=posts&a...
- by fred orpaul - at 2013.02.03 08:04:00
|
391. The Gek is OP! - in Feedback/Requests [original thread]
Geth Massredux wrote: Please dont call weapons that actually you have to work for(Skill point wise) OP... Its a ton of skill points to upgrade to the GEK variant. And its supposed to be strong. Its the GEK for crying out loud. Its most defini...
- by fred orpaul - at 2013.02.03 07:55:00
|
392. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
If you think I exaggerate with out zooming I typically get three kills with one clip and do so at a speed that is only limited by reloading, or regening shields(the least common of the two)that means an entire team in less then a minute as long as...
- by fred orpaul - at 2013.02.03 07:48:00
|
393. Survival in Seconds; Suits V Weapons - in General Discussions [original thread]
yep just got out of a match where the only tactic that mattered was rolling around in a giant mob with AR assaults with damage mods, anything else melted in seconds so any other tactic was useless. so my squad rolled an AR assault with damage mods...
- by fred orpaul - at 2013.02.03 07:42:00
|
394. I am heart broken. - in General Discussions [original thread]
also logis have a bigger hit box and less HP not to mention lacks the large shield pool that gives the sheild assaults such stay power.
- by fred orpaul - at 2013.02.01 02:20:00
|
395. I am heart broken. - in General Discussions [original thread]
Val'herik Dorn wrote: The problem as of now is that the damage mods have yet to be fixed. They add 10% for the first then quickly diminishing returns for each succesive mod but for now you can rack up. 1.3 damage or 1.4 on a logi suit if you re...
- by fred orpaul - at 2013.02.01 02:18:00
|
396. I am heart broken. - in General Discussions [original thread]
I just found out that nothing in this game matters, other then assaults with ARs and damage mods. After playing a corp match I decided to attempt to replicate the obscene damage they were dealing. So I threw two complex damage mods an a GEK on a...
- by fred orpaul - at 2013.02.01 01:13:00
|
397. The most @$$ hole win by kills - in General Discussions [original thread]
you're probably right, but I wanna try it, the hard part is if they bring in havs you have to coordinadate after dieing the swap to av and coordinate youre fire so you could drop the tanks in one shot then suicide back to sniper.
- by fred orpaul - at 2013.01.30 10:56:00
|
398. The most @$$ hole win by kills - in General Discussions [original thread]
So Ive thought of a great way to highlight the issue of the current redline system and the worst abusers of it, red line snipers. 1) get two squads synced into the same match. 2) sit in your red line with sniper rifles 3) win by clones. I figur...
- by fred orpaul - at 2013.01.30 10:50:00
|
399. So a new hobby for this A-hole.... - in General Discussions [original thread]
heh yea the only other weapon a scout can use with some effect.
- by fred orpaul - at 2013.01.30 10:33:00
|
400. Regarding Heavies - in General Discussions [original thread]
dont worry heavies soon you will be beat down like a ***** by every proto suit on the field and people will move on to how op tanks are because their militia swarms and forge guns can't kill a proto tank. which of course would be no problem if any...
- by fred orpaul - at 2013.01.30 10:31:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 |
First page | Previous page | Next page | Last page |