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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.09 11:27:00 -
[31] - Quote
Varys Targaryen wrote:Anyone who watches someone place a RE then walks into it, is an idiot.
You can literally see their hand full of RE which means he is not holding a gun, which means you back track, line up, and kill the dude.
It is a little HARD to look behind you in a tank. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.09 11:44:00 -
[32] - Quote
I see this often
Scout doesnt even try to use his main weapon instead throws down RE and either kills himself or i kill him before im even close enough to the RE since i saw him drop it
Its a diff playstyle but useless unless its on a spawn point |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
|
Posted - 2012.07.09 11:44:00 -
[33] - Quote
Dewie Cheecham wrote:Varys Targaryen wrote:Anyone who watches someone place a RE then walks into it, is an idiot.
You can literally see their hand full of RE which means he is not holding a gun, which means you back track, line up, and kill the dude. It is a little HARD to look behind you in a tank.
working as intended |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
|
Posted - 2012.07.09 12:06:00 -
[34] - Quote
Shrator Dram'Dur wrote:It's called tossing remote explosives down, jumping away, and blowing up your enemy. It's just wrong.
Remote Explosives. Not even once.
i answer this post with a link
http://www.youtube.com/watch?v=1orMXD_Ijbs
good day sir |
Takron Nistrom
ROGUE SPADES
83
|
Posted - 2012.07.09 17:21:00 -
[35] - Quote
Icy Tiger wrote:THEY DO NOT EXPLODE AFTER DEATH AUTOMATICALLY.
Yes they do. Once you suicide they go off. I do it all the time. |
Zev Caldari
Crux Special Tasks Group Gallente Federation
94
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Posted - 2012.07.09 17:38:00 -
[36] - Quote
I love REs, so fun. The draw time on the RE is the main problem I think. Usually I can't see the enemy's REs until they go boom; oh and people being idiots. Had some guy try and recap/hack my letter FIVE TIMES two days ago. You'd think after getting blown up by 3 RE's he'd have learned.
I do have a problem with throwing REs from towers though, I discovered this at the start of this last beta weekend and, while hilarious, you'd think the RE would explode on impact. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.10 06:05:00 -
[37] - Quote
Gilbatron wrote:Dewie Cheecham wrote:Varys Targaryen wrote:Anyone who watches someone place a RE then walks into it, is an idiot.
You can literally see their hand full of RE which means he is not holding a gun, which means you back track, line up, and kill the dude. It is a little HARD to look behind you in a tank. working as intended
I just don't loke being called an idiot for not seeing something I just can not see. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.10 07:19:00 -
[38] - Quote
It's a level one skill that allows you to deploy 5 devices that do more damage each than the three lvl 5 grenades you can carry combined.
I'm no rocket surgeon, but I think they might not be representative of the final product. |
Devil Biff
Imperfects Negative-Feedback
55
|
Posted - 2012.07.10 08:02:00 -
[39] - Quote
Zev Caldari wrote:
I do have a problem with throwing REs from towers though, I discovered this at the start of this last beta weekend and, while hilarious, you'd think the RE would explode on impact.
You would think that the explosive in it would be volitile.
And yes, 5 is too many. Give me two that can do real damage over the 5. Like one can take down maybe 1500+ armor.
But in reality, a device like this can be tossed and would not explode unless from distance. Most of the time, the detonator is carried seperate from c4. And a Claymore has a pin type of design to activate it. These things are big too. They look bigger than a nanohive and I can only carry two of those. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
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Posted - 2012.07.10 08:21:00 -
[40] - Quote
i would actually really like if REs had to be carefully planted, maybe a second or two plant, and then give them a large damage buff and maybe an AOE buff |
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Mafty Navilles Erin
Legitimate Businessman's Club
8
|
Posted - 2012.07.10 08:57:00 -
[41] - Quote
Archer Dager wrote:They're fairly easy to spot, the only problem I ever had with them is people placing them at your spawn because you always spawn in the same place. Which is really dumb, what kind of spawn system is that?!
It's exactly called a 'dumb spawning system'. While the argument about the dumbness of the spawning system is fair, you can also choose not to spawn into a heavily camped area. Enemies are holding that area for a reason, and a bunch of friendlies spawning without fear in there just to take it over is quite stupid. |
Jack McReady
46
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Posted - 2012.07.10 09:23:00 -
[42] - Quote
Mafty Navilles Erin wrote:Archer Dager wrote:They're fairly easy to spot, the only problem I ever had with them is people placing them at your spawn because you always spawn in the same place. Which is really dumb, what kind of spawn system is that?! It's exactly called a 'dumb spawning system'. While the argument about the dumbness of the spawning system is fair, you can also choose not to spawn into a heavily camped area. Enemies are holding that area for a reason, and a bunch of friendlies spawning without fear in there just to take it over is quite stupid. its called dumb because it is stupid not because it is supposed to be stupid -.- your comment does not even make sense, as soon as you assault an objective and win the "trade" you already have the advantage, because you will have mobile and deployed spawn uplinks close to the objective. the spawning at the same spot out of nowhere is nonsense, it dumbs the game down to noskill actions like spawn camping and makes the game play slower as I have now to spawn half a map away to actually be able to do something. |
Trevak Shi
Nephilim Fedaykin
38
|
Posted - 2012.07.10 12:06:00 -
[43] - Quote
Shrator Dram'Dur wrote:It's called tossing remote explosives down, jumping away, and blowing up your enemy. It's just wrong.
Remote Explosives. Not even once.
This i agree with and hope for the fact of friendly fire in this aspect. If the remote has such a large blast radius, then if you take some on out with one and you are doing a hot drop of your charges then it would be safe to say that it would kill both you and your intended victim.
I would like to add this to the request of friendly fire. It would teach people to be more intentional and attentive to their lanes of fire. |
phayzr
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2012.07.10 12:49:00 -
[44] - Quote
remote explosives are fun, a few tweaks here and there maybe, but it adds another element to watch out for, I love dropping and trying to bait opponents into them
or hacking a site and dropping one and hiding waiting for someone to come and re-hack and blow them the hell up
|
Roldrage
Zumari Force Projection Caldari State
49
|
Posted - 2012.07.10 12:54:00 -
[45] - Quote
Now I don't know if such a thing already exists in-game but what about an explosives detector? It takes up a slot (maybe the same one as nanohives?) but they highlight all explosives within a certain radius, with upgrades affecting the radius. |
BorrowedTime TM
Algintal Core Gallente Federation
44
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Posted - 2012.07.10 13:03:00 -
[46] - Quote
Roldrage wrote:Now I don't know if such a thing already exists in-game but what about an explosives detector? It takes up a slot (maybe the same one as nanohives?) but they highlight all explosives within a certain radius, with upgrades affecting the radius.
On a lot of other threads there is talk of dropsuit actually having role specific abilities (Command Dropsuits, for example give squadmates proximity buffs to weapon damage, Logistics will be able to hack 10% faster than other dropsuit types) I can totally seeing this being a passive/native ability for Logistics dropsuits. Or, if it isn't, it should be. |
Rykenth Drekk
Villore Sec Ops Gallente Federation
76
|
Posted - 2012.07.10 13:05:00 -
[47] - Quote
Archer Dager wrote:They're fairly easy to spot, the only problem I ever had with them is people placing them at your spawn because you always spawn in the same place. Which is really dumb, what kind of spawn system is that?!
Quick fix for you. Have someone on your squad, or yourself, place a portable spawn, somewhere else. :P |
Roldrage
Zumari Force Projection Caldari State
49
|
Posted - 2012.07.10 13:10:00 -
[48] - Quote
BorrowedTime TM wrote:Roldrage wrote:Now I don't know if such a thing already exists in-game but what about an explosives detector? It takes up a slot (maybe the same one as nanohives?) but they highlight all explosives within a certain radius, with upgrades affecting the radius. On a lot of other threads there is talk of dropsuit actually having role specific abilities (Command Dropsuits, for example give squadmates proximity buffs to weapon damage, Logistics will be able to hack 10% faster than other dropsuit types) I can totally seeing this being a passive/native ability for Logistics dropsuits. Or, if it isn't, it should be.
I like that idea more, it might make Logistics the underrated team player role rather than what it currently is (pretty pointless). |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.07.10 13:10:00 -
[49] - Quote
Baron Rittmeister wrote:My two problems with re that desperately needs to be fixed: 1) can throw them- i've seen players chuck them like grenades and detonate. It's impossible to counter. 2) they detonate after death- this is the most ridiculous and punishes players who kill the re holder and rewards the player who got killed. I think if you get killed before you can detonate then you lost your re and that's the end of it. CCP, please stop rewarding noobs by giving them free kills. If I kill him first, then I won and he shouldn't get a back door victory because of poor game mechanics.
I wouldn't mind them sticking to tanks and such, but the aforementioned points should stand. It's not a nerf, just a fix.
I agree with this:
1) Remote explosives should be PLACED, not Thrown
2) Remote explosives should not detonate if the Merc/Detonator who placed them is dead |
Sand Haywire
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.07.10 19:08:00 -
[50] - Quote
I disagree. This is a FPS but it's CCP's FPS. There should be as little rules as possible, just amp up the realism. Make it harder to do stupid stuff and survive. In real life a soldier doesn't throw explosives like that because more than likely it would just kill the thrower and his friends. See how many noobs do it after they've killed themselves and their friends and no one wants them to play anymore.
Friendly fire shouldn't be an option. It should be a reality in all game modes except maybe if CCP wants to have an arena. (Which would be cool, think Spartacus with an Assault Rifle.) The noobs WILL learn fire discipline after they accidentally kill a team member and their ISK and standing drop significantly.
Spawn camping? Have a Command suit bring down an orbital bombardment. Thanks other team, you made that one easy.
CCP: a humble request, EVE is great because it is merciless. Even in high-sec, pilots are free to fail or succeed on their own. Very few things are fool proof. Make Dust 514 like that and you'll change the way people play FPS. |
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lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.07.10 19:17:00 -
[51] - Quote
Baron Rittmeister wrote:My two problems with re that desperately needs to be fixed: 1) can throw them- i've seen players chuck them like grenades and detonate. It's impossible to counter. 2) they detonate after death- this is the most ridiculous and punishes players who kill the re holder and rewards the player who got killed. I think if you get killed before you can detonate then you lost your re and that's the end of it. CCP, please stop rewarding noobs by giving them free kills. If I kill him first, then I won and he shouldn't get a back door victory because of poor game mechanics.
I wouldn't mind them sticking to tanks and such, but the aforementioned points should stand. It's not a nerf, just a fix.
They are not dead...they push the button when they commit suicide. They need to stay...they are a staple for fps games with vehicles...you gotta adapt. I have been killed many times trying to RE guys but I can not shoot back...so I die. It is far from being OP. Just adapt. |
Alexei Darkbloom
Royal Uhlans Amarr Empire
17
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Posted - 2012.07.10 20:20:00 -
[52] - Quote
Remote explosives offer some of the most fun to be had in this game. Creativity is the key word. There are so many ways to employ them. As one of the pioneers in RE usage, I have noticed the smarter players are adapting and not blind rushing after me and into my trap. If you can only complain and not use your head, there are other games out there waiting for your "me must kill things with assault rifle only now" way of thinking. The more ways that exist to succeed in this game that don't involve some gun named "Breach" the better.
And no, THEY CAN'T BE THROWN. They are DROPPED a couple feet in front of you. I've blown myself up more times than I'd care to remember by not being outside the blast radius. Another mistake: they DO NOT automatically detonate at death. If you've had kills happen upon dying it was likely that someone was in an RE blast radius when it was set off by gunfire. I've seen people shoot at them thinking they were nanohives or uplinks only to find out otherwise the hard way.
Yes, you can use them against tanks but because THEY CAN'T BE THROWN, you must get in right next to the tank to use them, a huge risk. Not only that, but you must back away so you don't blow yourself up as well. If the tank is moving forward, this is nearly impossible. If you're in front of the tank you'll probably die before you can drop them.
I wish they could be thrown, just like I wish they would stick to things. They have many limitations and many "tells" that allow a thinking adversary the opportunity to take counter measures. Of course, I could always sneak up behind you and finish you before you have a chance to turn around. But this is a legit, assassin-style strategy that can currently be employed with shotguns, as it will with grenades as soon as they can be rolled.
CCP doesn't need to nerf REs. If anything they need to add even more demolitions to have fun with. |
Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.07.10 20:31:00 -
[53] - Quote
Shrator Dram'Dur wrote:It's called tossing remote explosives down, jumping away, and blowing up your enemy. It's just wrong.
Remote Explosives. Not even once.
I actually like it. I have been on the receiving end more times than I can count but also agree with the mechanic. I am talking as a primarily Heavy as well. Everyone likes doing it to a heavy right?
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.10 20:38:00 -
[54] - Quote
Sorry to all those enjoying RE's as they are, but when they tweek them they aren't going to behave anywhere near the way they do right now, I guarantee it. No one is going to want to kill their entire team every time they die once FF is on, so the dead man's switch will likely go as well.
It's not about nerf and more about these not being the finished product. Enjoy the sack full of nukes while it lasts.
|
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.07.10 20:42:00 -
[55] - Quote
Baron Rittmeister wrote:My two problems with re that desperately needs to be fixed: 1) can throw them- i've seen players chuck them like grenades and detonate. It's impossible to counter. 2) they detonate after death- this is the most ridiculous and punishes players who kill the re holder and rewards the player who got killed. I think if you get killed before you can detonate then you lost your re and that's the end of it. CCP, please stop rewarding noobs by giving them free kills. If I kill him first, then I won and he shouldn't get a back door victory because of poor game mechanics.
I wouldn't mind them sticking to tanks and such, but the aforementioned points should stand. It's not a nerf, just a fix.
1)If you fall for this you are a noob and the guy who did it is just smart.
2)RE do explode on death NOT bleed out. therefore it's not blind luck but skill for both parties.
3)dont blame others for your own inability to work the system to your advantage. next youll be crying cuase while you are shooting some one they used a grenade they cooked on you THOSE CHEAP B*******!!!!
Oh and these have at most a two meter range. you have to be well inside smg and shotgun optimal to get someone with these. |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.10 20:45:00 -
[56] - Quote
It you're using a mass driver or forge gun you can detonate the RE with splash damage right after it leaves the person's hands causing a suicide for them and assist points for you |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.07.10 20:47:00 -
[57] - Quote
Alexei Darkbloom wrote:Remote explosives offer some of the most fun to be had in this game. Creativity is the key word. There are so many ways to employ them. As one of the pioneers in RE usage, I have noticed the smarter players are adapting and not blind rushing after me and into my trap. If you can only complain and not use your head, there are other games out there waiting for your "me must kill things with assault rifle only now" way of thinking. The more ways that exist to succeed in this game that don't involve some gun named "Breach" the better.
And no, THEY CAN'T BE THROWN. They are DROPPED a couple feet in front of you. I've blown myself up more times than I'd care to remember by not being outside the blast radius. Another mistake: they DO NOT automatically detonate at death. If you've had kills happen upon dying it was likely that someone was in an RE blast radius when it was set off by gunfire. I've seen people shoot at them thinking they were nanohives or uplinks only to find out otherwise the hard way.
Yes, you can use them against tanks but because THEY CAN'T BE THROWN, you must get in right next to the tank to use them, a huge risk. Not only that, but you must back away so you don't blow yourself up as well. If the tank is moving forward, this is nearly impossible. If you're in front of the tank you'll probably die before you can drop them.
I wish they could be thrown, just like I wish they would stick to things. They have many limitations and many "tells" that allow a thinking adversary the opportunity to take counter measures. Of course, I could always sneak up behind you and finish you before you have a chance to turn around. But this is a legit, assassin-style strategy that can currently be employed with shotguns, as it will with grenades as soon as they can be rolled.
CCP doesn't need to nerf REs. If anything they need to add even more demolitions to have fun with.
you said it better then i did. REs are not going to make any other weapon ineffective but instead help to curb the bad habits of users with those weapons. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.07.11 14:36:00 -
[58] - Quote
EnglishSnake wrote:I see this often
Scout doesnt even try to use his main weapon instead throws down RE and either kills himself or i kill him before im even close enough to the RE since i saw him drop it
Its a diff playstyle but useless unless its on a spawn point
in an assult I agree any one using REs is stupid, but when defending its awsome it allows you to hole up in a fire fight and buy time. Ive held up five guys while killing two. For me in a scout suit the just wouldnt have been possible with out RE's. |
Alixenus
Omega protection service
36
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Posted - 2012.07.11 15:01:00 -
[59] - Quote
Throwing a pack of C4 at your feet and blowing up not only yourself but also the Pay-to-win Scout chasing you isn't normal. But when you're immortal it is.
Remember immortality is forever, not just for Beta. |
Bones1182
Circle of Huskarl Minmatar Republic
86
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Posted - 2012.07.11 15:36:00 -
[60] - Quote
Alixenus wrote:Throwing a pack of C4 at your feet and blowing up not only yourself but also the Pay-to-win Scout chasing you isn't normal. But when you're immortal it is.
Remember immortality is forever, not just for Beta.
Just remember eventually you may have to pay for your clones with you hard rather ISK. |
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