Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1741. Sniper Scope distances - in General Discussions [original thread]
Ubuu de Reide wrote: Coleman Gray wrote: 300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman. If I can snipe someone from the Redline, is that not marks...
- by el OPERATOR - at 2014.11.05 23:28:00
|
1742. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
After reading the OP and the subsequent responses, I'm a no at this point. I don't see the cqc/point defense "issue" as stemming from the heavy frame or its attachments, I think its a matter of playerstyle. Some players want to point defend right ...
- by el OPERATOR - at 2014.11.05 22:26:00
|
1743. Random feedback request - in General Discussions [original thread]
Lot of nice touches with this patch, most glaring issue I found is the lag for sure. Its weird though, If I spawn and am running around everything is nice, fast and smooth. When I actually run into other players tho, especially opponents, the fram...
- by el OPERATOR - at 2014.11.05 21:49:00
|
1744. thanks Rattati - in General Discussions [original thread]
Atiim wrote: Mossellia Delt wrote: Atiim wrote: Mossellia Delt wrote: With boosters and passive you can make 24 million in the one month. Please read the thread I linked. I did, Rattati clearly states you can earn 6 million a we...
- by el OPERATOR - at 2014.11.05 20:56:00
|
1745. Announcement - Skill Cap Clarification - in General Discussions [original thread]
Cool. I'm not a fan of the "Millions of SP a Month" idea. A thirty day period of accelerated accrual? Sure. So, will the passive omega boosters make it back into the market?
- by el OPERATOR - at 2014.11.05 20:32:00
|
1746. What am I supposed to do? - in General Discussions [original thread]
Didnt read all 6 pages of responses, the OP is simple enough: If you're speed-tanking amd being scanned then RUN AWAY. too ez? RUN AWAY and time out the duration you'd be visible for and then RUN BACK from a different direction. Your visibili...
- by el OPERATOR - at 2014.11.05 20:15:00
|
1747. [Feedback] Cloak - in Feedback/Requests [original thread]
I find it very refreshing to read about how scouts are having the same problems with scouts that everyone else is having with scouts. Do please, Tell me more.
- by el OPERATOR - at 2014.11.05 19:52:00
|
1748. scouts should carry only 2 sidearms - in Feedback/Requests [original thread]
Orber Gen wrote: el OPERATOR wrote: Although, being sidearm or light weapon only makes a whole lotta sense too. In Dust - sidearm isn't "finishing" weapon I have corp mate that run Magsec only and he kills RR, SCR, LSR and etc. If sidea...
- by el OPERATOR - at 2014.11.05 19:46:00
|
1749. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
el OPERATOR wrote: Scans are fine, get some damps and GG. If "You've been scanned" then respond accordingly! The maps are HUGE, theres plenty of room to find alternate routes. Removal of scans will just perpetuate the stranglehold on combat s...
- by el OPERATOR - at 2014.11.05 19:35:00
|
1750. scouts should carry only 2 sidearms - in Feedback/Requests [original thread]
Although, being sidearm or light weapon only makes a whole lotta sense too.
- by el OPERATOR - at 2014.11.05 19:33:00
|
1751. scouts should carry only 2 sidearms - in Feedback/Requests [original thread]
Orber Gen wrote: I think, we must remove 1 equepment slot from the scout and it will be fine. If u wanna cloack - u get it, if u wanna C4 then u don't get easy mode "Dragonfly + C4 = 5 proto corpses - 1 dragonfly" I run scout sometimes and ...
- by el OPERATOR - at 2014.11.05 19:31:00
|
1752. [Feedback] we need MOAR ladders - in Feedback/Requests [original thread]
I agree we need more ladders as deployable equipment, along with rappelling lines, climbing claws, jet packs and those little spring-board things from Fat Princess.
- by el OPERATOR - at 2014.11.05 19:23:00
|
1753. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
And scans don't render flanking obsolete, it just forces flanking to grow from a simple manuever to one that requires a little more pragmaticism and awareness. And willingness to change directions as conditions dictate.
- by el OPERATOR - at 2014.11.05 18:15:00
|
1754. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
My first guess is that CCP has the data revealing scouts as horribly imbalanced and instead of straight nerfing them they're trying instead to buff other areas of the game to try and balance the overall gameplay.
- by el OPERATOR - at 2014.11.05 18:10:00
|
1755. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Scans are fine, get some damps and GG. If "You've been scanned" then respond accordingly! The maps are HUGE, theres plenty of room to find alternate routes. Removal of scans will just perpetuate the stranglehold on combat scouts have since mediu...
- by el OPERATOR - at 2014.11.05 18:04:00
|
1756. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Just. Let. Them. Die.
- by el OPERATOR - at 2014.11.04 22:27:00
|
1757. **** the needle changes. - in General Discussions [original thread]
el OPERATOR wrote: **** them let them die .
- by el OPERATOR - at 2014.11.04 22:20:00
|
1758. $20 USD Respec? Why? - in General Discussions [original thread]
Yeah, like, it should totally be, like, more. And stuff.
- by el OPERATOR - at 2014.11.04 22:16:00
|
1759. Keep me in Ghosts of Dawn - in General Discussions [original thread]
No. Madest thou be kicked'eth1!!1!1!
- by el OPERATOR - at 2014.11.04 22:13:00
|
1760. DEV please answer - in General Discussions [original thread]
Interesting, deserves page one top.
- by el OPERATOR - at 2014.11.04 22:07:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |