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Ubuu de Reide
Red Line Security
42
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Posted - 2014.10.29 03:51:00 -
[31] - Quote
Thokk Nightshade wrote:Ubuu de Reide wrote:CommanderBolt wrote: Anyway back on point, the sniper still has decent range. If you want more range the red line has to be removed otherwise you are impervious and that is not good game design. (I hate the red lines, I think they should be removed or at the very least pushed back as honestly if a team is red lined, they should be spawning to the sides of the fight so they can flank and push out. Not a little further back in their 'safe zone'.
I think if you applied "decent" range to it, you're stretching I've had kills and prided myself on kills of over 500m in matches where I've only killed 5 or so people - its not always about the kill count, some people prefer to play games differently - but CCP, listen to this man's words. He speaks truth. Yes, and you were sitting in a place no one could kill you without counter sniping or committing suicide. You care about your precious KDR. "I want to kill without having to worry about being killed back." Bravo to you. I'm somewhat in agreement with Commander Bolt. However, there is a point to redlines for spawning in at least to get feet on the ground and getting bearings. However, we can make some improvements to the redline. All clones should have a 1 minute timer that doesn't reset per clone life. Once s/he enters the redline, there is 1 minute in the redline total. After 1 minute, you die just like if you were in the enemy's redline. If you leave after 30 seconds, when you enter again you only get 30 seconds on your timer. This will help cut down on people sitting in the redline for the entire match without any reason to leave. When you die and respawn, you get one minute again to get out of the redline and get into the field of battle. FYI, before you start jumping on me about not knowing what I'm talking about, Open Beta vet and I've been a Sniper off and on for that entire time. Get into the action and take some risks. Oh, and FYI, I've had plenty of those 400 and 500 + meter kills as well. About 2 kills a match doing that. Get up closer and start picking people off at 150-200 meters. You'll see your scope a lot clearer, enemies will take up more of the scope (i.e. easier to hit), and your kill count will increase. Will you die more? That depends on if you are sitting in one place the entire match, sitting in an obvious spot where you stand out like a sore thumb, or if you are doing what you should be doing: Shoot, Move, and Communicate.
I want to agree with you on the mobility of a sniper, but if you've got a nice spot - you shouldn't leave unless you've been spotted. Killing someone shouldn't give away my position, but with a 300m range it absolutely does. It takes the art out of sniping. A good sniper can change the course a battlefield. A quick-scoping, CS:GO/CS 1.6 migrant - is playing the game's mechanics and not playing the game.
CCP give me my range back.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Thokk Nightshade
KNIGHTZ OF THE ROUND
624
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Posted - 2014.10.29 04:01:00 -
[32] - Quote
Ubuu de Reide wrote:Thokk Nightshade wrote:Ubuu de Reide wrote:CommanderBolt wrote: Anyway back on point, the sniper still has decent range. If you want more range the red line has to be removed otherwise you are impervious and that is not good game design. (I hate the red lines, I think they should be removed or at the very least pushed back as honestly if a team is red lined, they should be spawning to the sides of the fight so they can flank and push out. Not a little further back in their 'safe zone'.
I think if you applied "decent" range to it, you're stretching I've had kills and prided myself on kills of over 500m in matches where I've only killed 5 or so people - its not always about the kill count, some people prefer to play games differently - but CCP, listen to this man's words. He speaks truth. Yes, and you were sitting in a place no one could kill you without counter sniping or committing suicide. You care about your precious KDR. "I want to kill without having to worry about being killed back." Bravo to you. I'm somewhat in agreement with Commander Bolt. However, there is a point to redlines for spawning in at least to get feet on the ground and getting bearings. However, we can make some improvements to the redline. All clones should have a 1 minute timer that doesn't reset per clone life. Once s/he enters the redline, there is 1 minute in the redline total. After 1 minute, you die just like if you were in the enemy's redline. If you leave after 30 seconds, when you enter again you only get 30 seconds on your timer. This will help cut down on people sitting in the redline for the entire match without any reason to leave. When you die and respawn, you get one minute again to get out of the redline and get into the field of battle. FYI, before you start jumping on me about not knowing what I'm talking about, Open Beta vet and I've been a Sniper off and on for that entire time. Get into the action and take some risks. Oh, and FYI, I've had plenty of those 400 and 500 + meter kills as well. About 2 kills a match doing that. Get up closer and start picking people off at 150-200 meters. You'll see your scope a lot clearer, enemies will take up more of the scope (i.e. easier to hit), and your kill count will increase. Will you die more? That depends on if you are sitting in one place the entire match, sitting in an obvious spot where you stand out like a sore thumb, or if you are doing what you should be doing: Shoot, Move, and Communicate. I want to agree with you on the mobility of a sniper, but if you've got a nice spot - you shouldn't leave unless you've been spotted. Killing someone shouldn't give away my position, but with a 300m range it absolutely does. It takes the art out of sniping. A good sniper can change the course a battlefield. A quick-scoping, CS:GO/CS 1.6 migrant - is playing the game's mechanics and not playing the game. CCP give me my range back.
I agree with you completely on the quick-scoping. As for being within 300 and giving away your position, there is a map (sorry,don't remember which one and don't care to look up the name) where I sit 173 meters from a null cannon in skirmish (yes I know the exact distance because on that map it is my spot every time I play), bedded down in the rocks, and can sit there for an entire match without being seen. This includes getting up to run to my tucked away nanohive for restocking and getting back. Oh, and on that same map, I'm also covering the area around a second null cannon so I can watch over and pick people off around 2 different null objectives. I've gone 35-0 on that map without a shot even being fired in my general direction.
There are places outside the redline and close to the objectives you are able to hide. You just have to be willing to gamble a little bit, take some chances and risks, and look for them.
However, I will admit, on most maps sitting in one spot will get you whacked. So you have to learn the terrain and different possible sniper nests from which to fire. Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek
Thokk Kill. Thokk Crush. Thokk Smash.
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Imp Smash
Molon Labe. General Tso's Alliance
279
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Posted - 2014.10.29 04:22:00 -
[33] - Quote
Ubuu de Reide wrote:Fizzer XCIV wrote: No. Its broken.
Because in a real warzone, I wouldn't be able to get my rilfe to kill you if I could see you with the scope attached to it, right?
Because in a real warzone you have bullet drop. This limiting factor is not present in dust so it is compensated for via effective range. Think of it as the bullet losing so much velocity that even if it were to hit the target it would do 0 damage. We are wearing armored/shielded suits afterall.
Add to that the human eye can see for miles -- scope not required. Doesn't mean a bullet can go that far....
And in a real warzone there is no redline. You don't magically explode if you enter an area that the enemy can safely move around. This is designed to change that.
And for the record I still get sniped by snipers I can't see -- they just arent 800 out on their MCC anymore... |
Coleman Gray
Opus Arcana Covert Intervention
1268
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Posted - 2014.10.29 11:16:00 -
[34] - Quote
Ubuu de Reide wrote:Coleman Gray wrote:
300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
If I can snipe someone from the Redline, is that not marksmanship?
No, where is the pressure that someone could be coming up behind you? how many shots can you take casually because you know your pretty much totally safe?
Original Commando, before all you posers just saying
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X7 lion
Mikramurka Shock Troop Minmatar Republic
406
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Posted - 2014.10.29 12:51:00 -
[35] - Quote
*plants remote explosives of warbarge windows, blasts you all out into space* but serislys range is for snipers, not this short shooting shiet
Do not contribute to malice what can be explained by ignorance.
being contradictory is not the same as being offensive.
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Ripley Riley
Incorruptibles
4271
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Posted - 2014.10.29 13:01:00 -
[36] - Quote
Ubuu de Reide wrote:All of a sudden, people who weren't out of my range are now not even registering on my scope... wtf CCP? As many people have explained in this thread, sniper rifle ranges were decreased: 600m -> 450m while damage was increased 230 / 240 / 250. Headshot damage was increased: 194% -> 300%
The TAC sniper rifle has a larger clip, 350m range, and 200% headshot multiplier now.
This was all done in an effort to drag some snipers out of their snuggly, cuddly, safe spots deep in the redline where the bad mercs with the guns can't hurt them.
1.9 will also include an increase in the duration of sniper rifle bullet trails
Sniping is no longer a risk-free activity in Dust.
My advice to you, playa...
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.10.29 18:29:00 -
[37] - Quote
Ripley Riley wrote:1.9 will also include an increase in the duration of sniper rifle bullet trails Sniping is no longer a risk-free activity in Dust.
Yea, seems like they are catering to the 10 year olds who spend their mommies money and cry on the forums, because they have no savvy when it comes to wargames. I was getting head-shot kills without the need increase so thanks but no thanks.. Also, bullet trails being in creased in duration.. so much for not giving away your position with each shot, eh? Sometimes it feels like CCP is purposely pushing people away form Dust.
Thokk Nightshade wrote: Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek
You've been added to the kill list... best of luck.
Imp Smash wrote: Because in a real warzone you have bullet drop. This limiting factor is not present in dust so it is compensated for via effective range. Think of it as the bullet losing so much velocity that even if it were to hit the target it would do 0 damage. We are wearing armored/shielded suits afterall.
Add to that the human eye can see for miles -- scope not required. Doesn't mean a bullet can go that far....
I'm not firing a pistol at 400m, I'm firing a long range weapon. Bullet drop should have no affect if your head is larger than my sights and I can tell what class of solider you are and what type of suit youre wearing.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Iron Wolf Saber
Den of Swords
17549
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Posted - 2014.10.29 20:57:00 -
[38] - Quote
Ubuu de Reide wrote:Ripley Riley wrote:1.9 will also include an increase in the duration of sniper rifle bullet trails Sniping is no longer a risk-free activity in Dust. Yea, seems like they are catering to the 10 year olds who spend their mommies money and cry on the forums, because they have no savvy when it comes to wargames. I was getting head-shot kills without the need increase so thanks but no thanks.. Also, bullet trails being in creased in duration.. so much for not giving away your position with each shot, eh? Sometimes it feels like CCP is purposely pushing people away form Dust. Thokk Nightshade wrote: Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek You've been added to the kill list... best of luck. Imp Smash wrote: Because in a real warzone you have bullet drop. This limiting factor is not present in dust so it is compensated for via effective range. Think of it as the bullet losing so much velocity that even if it were to hit the target it would do 0 damage. We are wearing armored/shielded suits afterall.
Add to that the human eye can see for miles -- scope not required. Doesn't mean a bullet can go that far....
I'm not firing a pistol at 400m, I'm firing a long range weapon. Bullet drop should have no affect if your head is larger than my sights and I can tell what class of solider you are and what type of suit youre wearing.
Hi IRL here http://upload.wikimedia.org/wikipedia/commons/4/41/Boomerang_3_Gunfire_Acoustic_Detection_System_MOD_45153048.jpg
This here can pinpoint a sniper after the first shot giving his position away instantly
Combined with this with tactical networks and I can have a shell on your head within minutes; maybe seconds if we start using the railguns instead at mach 15. So the idea that the suit has enough of a sensor platform in the far future to ID incomming fire is not far fetched at all.
Secondly Defenses of suits can be explained more akin to this http://img2.wikia.nocookie.net/__cb20120328105511/callofduty/images/a/a3/Trophy_System_menu_icon_MW3.png while currently there is no version of this as most are vehicle mounted this shot deflector works wonders on stopping armor pericers getting an optimal shot in. Imagine your armor doing that on the dropsuit for every kind of incomming projectile?
Also lowest max range is 350 not 300; the weapons with 300 meter ranges are forge guns and railgun tanks. Snipers are alone past the 300 range.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.10.29 21:37:00 -
[39] - Quote
There was an issue with parsing this post's BBCode
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.10.29 21:38:00 -
[40] - Quote
Iron Wolf Saber wrote:Ubuu de Reide wrote:Ripley Riley wrote:1.9 will also include an increase in the duration of sniper rifle bullet trails Sniping is no longer a risk-free activity in Dust. Yea, seems like they are catering to the 10 year olds who spend their mommies money and cry on the forums, because they have no savvy when it comes to wargames. I was getting head-shot kills without the need increase so thanks but no thanks.. Also, bullet trails being in creased in duration.. so much for not giving away your position with each shot, eh? Sometimes it feels like CCP is purposely pushing people away form Dust. Thokk Nightshade wrote: Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek You've been added to the kill list... best of luck. Imp Smash wrote: Because in a real warzone you have bullet drop. This limiting factor is not present in dust so it is compensated for via effective range. Think of it as the bullet losing so much velocity that even if it were to hit the target it would do 0 damage. We are wearing armored/shielded suits afterall.
Add to that the human eye can see for miles -- scope not required. Doesn't mean a bullet can go that far....
I'm not firing a pistol at 400m, I'm firing a long range weapon. Bullet drop should have no affect if your head is larger than my sights and I can tell what class of solider you are and what type of suit youre wearing. Hi IRL here http://upload.wikimedia.org/wikipedia/commons/4/41/Boomerang_3_Gunfire_Acoustic_Detection_System_MOD_45153048.jpgThis here can pinpoint a sniper after the first shot giving his position away instantly Combined with this with tactical networks and I can have a shell on your head within minutes; maybe seconds if we start using the railguns instead at mach 15. So the idea that the suit has enough of a sensor platform in the far future to ID incomming fire is not far fetched at all. Secondly Defenses of suits can be explained more akin to this http://img2.wikia.nocookie.net/__cb20120328105511/callofduty/images/a/a3/Trophy_System_menu_icon_MW3.png while currently there is no version of this as most are vehicle mounted this shot deflector works wonders on stopping armor pericers getting an optimal shot in. Imagine your armor doing that on the dropsuit for every kind of incomming projectile? Also lowest max range is 350 not 300; the weapons with 300 meter ranges are forge guns and railgun tanks. Snipers are alone past the 300 range.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Thokk Nightshade
KNIGHTZ OF THE ROUND
627
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Posted - 2014.10.29 22:14:00 -
[41] - Quote
I hate to tell you Ubuu, but this is one change that will not be going back. There are simply too many voices against the extended range. If they work something out with the redline and how to get people out of it, it might be something that comes back into consideration. Until then, you are simply going to have to adapt.
I used to be one of those like you, spouting off real world statistics and arguing about the 1000 Meter sniper shots and we are in the future so it should be even better. Then I came to a realization; this is a video game, and if that was put into place, it would completely suck the fun and enjoyment out of 80% of the playerbase because at that point, there would be ABSOLUTELY no way to counteract that.
Imagine if there was one suit in the system that was impervious to sniper rifles and to whom the redline didn't apply. He could, whenever he wanted, walk up to you and kill you and there is absolutely nothing you could do about it, no matter where on the map you were. Now imagine roughly 5-10% of the player base doing this. There would be at least 1 person every match who could do whatever he wanted and kill you over and over, and you couldn't do anything about it. Would you get sick and tired of it, or would you just accept it, because, "that's how the game is set up."
Video games don't use real world physics. They are manipulated to fit the needs of the game mechanics. This is why scouts can run forever in a day and can jump the equivalent of 10 meters when a Sentinel is slow as molasses and can't jump over a fallen branch (ya know, if there were trees).
Oh, and in regards to IWS's comments on the range. You were complaining about how you were "in range" of everybody else and you might as well be on top of them. He was simply pointing out even with the nerf, you still outrange EVERY SINGLE weapon in the game outside other sniper rifles.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
KNIGHTZ OF THE ROUND
627
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Posted - 2014.10.29 22:27:00 -
[42] - Quote
Ubuu de Reide wrote:Thokk Nightshade wrote: Best of luck and maybe we'll run into each other in game and we can play a game of hide and seek You've been added to the kill list... best of luck.
Also, I love how you ignored 90% of my comment where I explained to you exactly how to still be effective as a Sniper without a 500 meter range and a 200 meter safezone.
Thokk Kill. Thokk Crush. Thokk Smash.
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Iron Wolf Saber
Den of Swords
17550
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Posted - 2014.10.29 22:37:00 -
[43] - Quote
Ubuu de Reide wrote:For every action there is an equal and opposite reaction http://www.greekairsoft.gr/eshop/img/p/8/0/8/5/8085-thickbox.jpgToo lazy to click the image, its called a silencer. I'd imagine that these too get more advanced as the technology improves. Isn't that your shield? It takes energy to stop energy, eventually your on-board energy will deplete.
Silencers do NOT make bullets silent. Higher grade equipment can pin point faster than the shot from the gun can be heard and this tech is current. The speakers can work on the bullet whizzing by alone; in order to make that bullet silent means a serious compromise in range and penetration power. Problem with this though is it requires a sniper to pull the trigger first to pin point. Just hope he is a terrible shot.
If given enough information shields in eve can completely nullify the entirety of incoming damage with no notable shield loss. Our shields are energy based and work off of deflection and positive pressure fields but are on a constant state of on allowing to shield out a large variety of things that normally would get past particle based shielding though the fields we commonly deploy are fairly mundane, I think the ones we use are magnetic based or caldari tech since they're foremost in that field of study and it would have likely been the least of the lethal shielding methods out there for personal shields. Unlike star trek shields which are particle based using suspension of a parti
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Imp Smash
Molon Labe. General Tso's Alliance
281
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Posted - 2014.10.29 23:40:00 -
[44] - Quote
Ubuu de Reide wrote: I'm not firing a pistol at 400m, I'm firing a long range weapon. Bullet drop should have no affect if your head is larger than my sights and I can tell what class of solider you are and what type of suit youre wearing.
You have never fired a sniper rifle have you. Trust me -- they really don't work like they do in Dust....
But let's step outside of the realism of range argument and look at the discussion as a whole.
Yes -- even by modern standards 400 meters isn't THAT far. But we have to consider how many real world physics are suspended. Take stamina -- those targets that are running, jumping and zigzagging can only do so for so long. But in real life a soldier, in a full kit (which is very VERY heavy), completely lacking the powered assisted movement that clone suits offer, can sprint much farther much longer and jump many more times before they can't anymore.
To make gameplay viable CCP created a stamina mechanic that violates how humans actually work practically. Would you want to snipe targets when they can all sprint, jump, etc CONSTANTLY as much as they please?
Basically we have a few suspended reality mechanics in this game. Changing reality mechanics for just ONE class while leaving everyone else limited by suspended reality makes that one class have an unfair advantage. The red line is a perfect example. The fact you have magic forcefield is absolutely silly in terms of realism. So asking for a realistic change for your offense while maintaining your magicpants defense is, of course, a bit unfair. Or the fact only your eyes have to poke over a hill to snipe -- and not the WHOLE GUN like in real life.
We, non snipers, have accepted some suspended reality mechanics that help you snipers out. Please accept some suspended reality mechanics that help us targets out to keep it fair. |
wayrow1
Edimmu Warfighters Gallente Federation
23
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Posted - 2014.10.30 00:56:00 -
[45] - Quote
JIMvc2 wrote:hfderrtgvcd wrote:The sniper rifle does more damage on headshots but has 400m range now iirc The 400 meter range is false. Yeaterday I got a 450 meter head shot. when using thales effective killing range in 490s it has definitely lost over 30 meteres forcing changes in vantage positions lol |
jace silencerww
Krullefor Organization Minmatar Republic
69
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Posted - 2014.10.30 03:11:00 -
[46] - Quote
here is a question Iron Wolf Saber. what suit can live though a head shot from a charge sniper rifle on a proto caldari commando using 3 damage mods and level 5 proficiency on sniper rifles? |
Iron Wolf Saber
Den of Swords
17554
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Posted - 2014.10.30 04:21:00 -
[47] - Quote
jace silencerww wrote:here is a question Iron Wolf Saber. what suit can live though a head shot from a charge sniper rifle on a proto caldari commando using 3 damage mods and level 5 proficiency on sniper rifles?
caldari / max shield 947 and 636 armor - they can not use any over 3 pg for weapons. Minnie / max shield 730 and 872 armor - they only have 7 pg left for weapons. gallente / max shield 488 and 1144 armor - 12 pg left which is enough to use good weapons. amarr / max shield 523 and 1344 armor - 17 pg left for good weapons. so who would live? any of them or all?
Amarr and Gallente Sentinel Maxi Fits are two that I know of. There might be a few more edge cases
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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jace silencerww
Krullefor Organization Minmatar Republic
69
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Posted - 2014.10.30 04:26:00 -
[48] - Quote
Iron Wolf Saber wrote:jace silencerww wrote:here is a question Iron Wolf Saber. what suit can live though a head shot from a charge sniper rifle on a proto caldari commando using 3 damage mods and level 5 proficiency on sniper rifles?
caldari / max shield 947 and 636 armor - they can not use any over 3 pg for weapons. Minnie / max shield 730 and 872 armor - they only have 7 pg left for weapons. gallente / max shield 488 and 1144 armor - 12 pg left which is enough to use good weapons. amarr / max shield 523 and 1344 armor - 17 pg left for good weapons. so who would live? any of them or all? Amarr and Gallente Sentinel Maxi Fits are two that I know of. There might be a few more edge cases
HERE IS THE ANSWER
they all live 16 armor on the Caldari & Minnie. however with so low pg if they would take off 1 shield or drop it to adv they both die. gallente lives with 238 armor however again takes off both shields and puts on a damage mods equal dead. amarr lives with 261 armor but takes off the one shield for damage mods equals lives with 121 armor. lol |
Derpty Derp
Dead Man's Game RUST415
613
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Posted - 2014.10.30 17:31:00 -
[49] - Quote
Ubuu de Reide wrote:Derpty Derp wrote:[quote=Ubuu de Reide] I've personally taken out proto rail nabs with the militia sniper while next to the objective... If you can't aim fast you shouldn't be using a sniper. Oh sweet... thanks for cosigning that CCP should turn Dust into Counter-Strike. Aim fast,.. ha, sounds like luck to me sir.. Also, the art of sniping is tracking your target and finding perfect spots. You obviously, have no knowledge to draw upon. Not everyone likes run, shoot, run, shoot, If we wanted that we'd migrate to the millions of other fps out there.
Really, so when shooting against another sniper, you don't need to aim fast? Because I'm pretty sure the first guy to get the headshot wins. Congrats you don't like to run, you don't have to, it just makes sense to move from time to time... If you sit still in the redzone you're still going to get killed, only difference is it's unfair to the other people playing the game.
If you want one sided 'sit and feel like you mean something' games then don't play multiplayer games, as they require balance and competition.
How about we replace 'ambush' with 'snipe' where all the snipers can sit in the redzone and pew pew at each other without moving. |
Iron Wolf Saber
Den of Swords
17556
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Posted - 2014.10.30 18:20:00 -
[50] - Quote
jace silencerww wrote:Iron Wolf Saber wrote:jace silencerww wrote:here is a question Iron Wolf Saber. what suit can live though a head shot from a charge sniper rifle on a proto caldari commando using 3 damage mods and level 5 proficiency on sniper rifles?
caldari / max shield 947 and 636 armor - they can not use any over 3 pg for weapons. Minnie / max shield 730 and 872 armor - they only have 7 pg left for weapons. gallente / max shield 633 and 1101 armor - 12 pg left which is enough to use good weapons. amarr / max shield 523 and 1344 armor - 17 pg left for good weapons. so who would live? any of them, none of them or all? Amarr and Gallente Sentinel Maxi Fits are two that I know of. There might be a few more edge cases HERE IS THE ANSWER they all live 16 armor on the Caldari & Minnie. however with so low pg if they would take off 1 shield or drop it to adv they both die. gallente lives with 238 armor however takes off both shields and puts on a damage mods equal lives with 62 armor. amarr lives with 261 armor but takes off the one shield for damage mods equals lives with 121 armor. lol so your right but how many full shield/armor heavies do you see? most run damage mods and armor repper on even with a logi.
The point is that I recommend that choice to remain instead of having no choice but to die.
The original set of numbers CCP purposed were so high they would have one body shotted the average medium suit as well and had to reel them back by a fair margin.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Aiwha Bait
Demonic Cowboys
20
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Posted - 2014.10.30 18:23:00 -
[51] - Quote
JIMvc2 wrote:hfderrtgvcd wrote:The sniper rifle does more damage on headshots but has 400m range now iirc The 400 meter range is false. Yeaterday I got a 450 meter head shot.
What suit was the cranberry wearing? I'll bet a pretty penny that they were either running militia anything or a scout suit.
Check out https://player.me/. :) If you sign up, use invite code aiwhabait
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Iron Wolf Saber
Den of Swords
17556
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Posted - 2014.10.30 19:01:00 -
[52] - Quote
Aiwha Bait wrote:JIMvc2 wrote:hfderrtgvcd wrote:The sniper rifle does more damage on headshots but has 400m range now iirc The 400 meter range is false. Yeaterday I got a 450 meter head shot. What suit was the cranberry wearing? I'll bet a pretty penny that they were either running militia anything or a scout suit.
My 445 kill yesterday was a sentinel; single shot to the head.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Aiwha Bait
Demonic Cowboys
20
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Posted - 2014.10.30 20:22:00 -
[53] - Quote
Iron Wolf Saber wrote:Aiwha Bait wrote:JIMvc2 wrote:hfderrtgvcd wrote:The sniper rifle does more damage on headshots but has 400m range now iirc The 400 meter range is false. Yeaterday I got a 450 meter head shot. What suit was the cranberry wearing? I'll bet a pretty penny that they were either running militia anything or a scout suit. My 445 kill yesterday was a sentinel; single shot to the head.
Proto gun?
Check out https://player.me/. :) If you sign up, use invite code aiwhabait
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jace silencerww
Krullefor Organization Minmatar Republic
70
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Posted - 2014.10.30 23:33:00 -
[54] - Quote
Iron Wolf Saber wrote:jace silencerww wrote:Iron Wolf Saber wrote:jace silencerww wrote:here is a question Iron Wolf Saber. what suit can live though a head shot from a charge sniper rifle on a proto caldari commando using 3 damage mods and level 5 proficiency on sniper rifles?
caldari / max shield 947 and 636 armor - they can not use any over 3 pg for weapons. Minnie / max shield 730 and 872 armor - they only have 7 pg left for weapons. gallente / max shield 633 and 1101 armor - 12 pg left which is enough to use good weapons. amarr / max shield 523 and 1344 armor - 17 pg left for good weapons. so who would live? any of them, none of them or all? Amarr and Gallente Sentinel Maxi Fits are two that I know of. There might be a few more edge cases HERE IS THE ANSWER they all live 16 armor on the Caldari & Minnie. however with so low pg if they would take off 1 shield or drop it to adv they both die. gallente lives with 238 armor however takes off both shields and puts on a damage mods equal lives with 62 armor. amarr lives with 261 armor but takes off the one shield for damage mods equals lives with 121 armor. lol so your right but how many full shield/armor heavies do you see? most run damage mods and armor repper on even with a logi. The point is that I recommend that choice to remain instead of having no choice but to die. The original set of numbers CCP purposed were so high they would have one body shotted the average medium suit as well and had to reel them back by a fair margin. lol really? then why did I see a frontline suit live through my charge shot with 10 armor? I was using the cald commando with 3 damage mods and max proficiency. was he just lucky and it was a bug or what? oh if I remember what rattati said it was so your average scouts could not tank a body shot with a thale. |
hails8n
DEATH BY DESTRUCTION
4
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Posted - 2014.10.30 23:59:00 -
[55] - Quote
Ubuu de Reide wrote:All of a sudden, people who weren't out of my range are now not even registering on my scope... wtf CCP? The fw store snipers are unchanged use em while they last. |
Ubuu de Reide
Red Line Security
44
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Posted - 2014.11.05 20:01:00 -
[56] - Quote
Thokk Nightshade wrote: I used to be one of those like you, spouting off real world statistics and arguing about the 1000 Meter sniper shots and we are in the future so it should be even better. Then I came to a realization; this is a video game, and if that was put into place, it would completely suck the fun and enjoyment out of 80% of the playerbase because at that point, there would be ABSOLUTELY no way to counteract that..
Video games don't use real world physics. They are manipulated to fit the needs of the game mechanics. This is why scouts can run forever in a day and can jump the equivalent of 10 meters when a Sentinel is slow as molasses and can't jump over a fallen branch (ya know, if there were trees).
Yea, I understand that this and IGÇÖm probably going to have to settle for the childish explanation that is a video-game. I thought we were trying to aspire for a bit more in the Dust universe, but that explanation is the perfect cop-out for CCP since they are prone to folding under the pressure of whiney forum users complaining about snipers GÇ£ruiningGÇ¥ the game for them [ which I acknowledge that I am doing now], but IGÇÖm making this an issue in the hopes that they reverse their HUGE nerf of the effective sniper scope kill ranges GÇô because honestly GÇô it wasnGÇÖt broken before.
Imp Smash wrote: You have never fired a sniper rifle have you. Trust me -- they really don't work like they do in Dust....
IGÇÖm not going to get into a pee-pee measuring contest with you, but IGÇÖve fired a wide range of weapons and IGÇÖm VERY familiar with sniper rifle behavior.
Imp Smash wrote: But let's step outside of the realism of range argument and look at the discussion as a whole.
Yes -- even by modern standards 400 meters isn't THAT far. But we have to consider how many real world physics are suspended. Take stamina -- those targets that are running, jumping and zigzagging can only do so for so long. But in real life a soldier, in a full kit (which is very VERY heavy), completely lacking the powered assisted movement that clone suits offer, can sprint much farther much longer and jump many more times before they can't anymore.
To make gameplay viable CCP created a stamina mechanic that violates how humans actually work practically. Would you want to snipe targets when they can all sprint, jump, etc CONSTANTLY as much as they please?
Basically we have a few suspended reality mechanics in this game. Changing reality mechanics for just ONE class while leaving everyone else limited by suspended reality makes that one class have an unfair advantage. The red line is a perfect example. The fact you have magic forcefield is absolutely silly in terms of realism. So asking for a realistic change for your offense while maintaining your magicpants defense is, of course, a bit unfair. Or the fact only your eyes have to poke over a hill to snipe -- and not the WHOLE GUN like in real life.
The range is the primary issue here GÇô you canGÇÖt side-step it. Modern rifles have an effective kill range of 800+m.. Dust takes place roughly 20,000 years IN THE FUTURE!?!!1!1!ONE
There are very few items in dust that require the user to suspend belief GÇô which I like. I personally donGÇÖt have an issue with the stamina physics, because it seems realistic given the universe (this could and should be its own topic), because again GÇô we justify shields, we justify ranges GÇô justifying stamina in a suit 20k in the future doesnGÇÖt seem odd when Michael Phelps is wearing a loosely similar type of suit in the Olympics GÇô enhancing his performance. Not too far-fetched to believe that the tech would improve 1000X in the future especially if you take into account the planet, its gravity, and atmosphere. A force field, and inertia dampeners (which are probably related tech) GÇô is not silly at all btw.
Imp Smash wrote:
We, non snipers, have accepted some suspended reality mechanics that help you snipers out. Please accept some suspended reality mechanics that help us targets out to keep it fair.
Again, this is probably where we are with things, and why dust has seen a huge amount of players leave. Catering to the crying masses, b/c snipers are good at their jobs.
This thread has spiraled into people whining about how good Snipers have had it.. people whoGÇÖve invested time in fitting a skill because they like to play a game a certain type of way and appreciate the calm art of it. I recently fitted my Thale again and I was only able to register at 450.. which makes no sense. And When I say register, I mean that if I canGÇÖt see the players name GÇô I assume that they are GÇ£out of rangeGÇ¥ which is ridiculous. Utterly ridiculous. Congrats CCP - more steps in the wrong drection.
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.11.05 22:31:00 -
[57] - Quote
bumping for justice
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
427
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Posted - 2014.11.05 23:28:00 -
[58] - Quote
Ubuu de Reide wrote:Coleman Gray wrote:
300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman.
If I can snipe someone from the Redline, is that not marksmanship?
Nope. Its faggotry of the highest order and must be stahpt!
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Ubuu de Reide
Red Line Security
44
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Posted - 2014.11.06 00:28:00 -
[59] - Quote
el OPERATOR wrote:Ubuu de Reide wrote: If I can snipe someone from the Redline, is that not marksmanship?
Nope. Its faggotry of the highest order and must be stahpt!
Says the 12yr old who's probably cruising the battlefield as a shotgun scout or in a Madrugar
Whoever said, "War would end if the dead could return" was a liar Ronand. So FIGHT!
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Echo 1991
WarRavens Capital Punishment.
541
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Posted - 2014.11.06 00:40:00 -
[60] - Quote
Ubuu de Reide wrote:el OPERATOR wrote:Ubuu de Reide wrote: If I can snipe someone from the Redline, is that not marksmanship?
Nope. Its faggotry of the highest order and must be stahpt! Says the 12yr old who's probably cruising the battlefield as a shotgun scout or in a Madrugar Says the 10yr old who wants to protect his precious KDR |
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