Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Regis Blackbird
Dust University Ivy League
437
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Posted - 2014.11.05 11:49:00 -
[31] - Quote
- I definitely saw the new (longer duration) sniper trails. It saved my ass a few times as it allowed me to stay out of view after determining the origin... Very nice
- With the new needle changes it would be nice to have the "help requested" message visible until revive or timer expired. Right now it disappear after a few seconds, and I somethine forget if I pressed the button or not.
- I have seen the health bars still presented on downed mercs (empty shield + armour bars). Not sure if this is a bug or intentional?
Overall I love 1.9 |
Denchlad 7
Dead Man's Game
1062
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Posted - 2014.11.05 11:59:00 -
[32] - Quote
Rifle reduction I saw was hinted at as the Duvolle TAR is sold at the same price as the regular Duvolle.
Sprint Bug still occurs intermittantly.
Swarms are no longer invisibile *roars for ads pilots everywhere*
The new effects for Mass Drivers and Flaylocks looks stunning. Looks like a flaming projectile now.
The Connoisseur of Weapons. 19/19 L5 P2.
Snarcasm > Sarcasm
Excessively British.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2472
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Posted - 2014.11.05 12:00:00 -
[33] - Quote
CCP Rattati wrote:Invisible missiles?
Did anyone notice that we reduced the variant Rifle cost down to normal prototype ISK?
My favorite, the Square to take you to battle, I have so many times thought I was waiting for battle, later finding out I hadn't press "find" in Public Contracts
Sniper trails, I think I noticed them for longer in a few battles, but it's a very subtle effect
Yes, unfortunately. It's not as bad as before, I think. Also enemies not rendering upon approach (in an ADS).
I did not, but this is an excellent change.
I did! And I love it.
I've mainly be using vehicles so I haven't noticed.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Ydubbs81 RND
Ahrendee Mercenaries
3407
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Posted - 2014.11.05 12:01:00 -
[34] - Quote
Haven't noticed the sniper trail yet
> Check RND out here
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Bayeth Mal
Opus Arcana Covert Intervention
1730
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Posted - 2014.11.05 12:05:00 -
[35] - Quote
CCP Rattati wrote:Invisible missiles?
Did anyone notice that we reduced the variant Rifle cost down to normal prototype ISK?
Did we get out isk back on our (in my case at least) hundreds of variant weapons?
We'll bang, OK?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4520
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Posted - 2014.11.05 12:07:00 -
[36] - Quote
CCP Rattati wrote:Invisible missiles?
Did anyone notice that we reduced the variant Rifle cost down to normal prototype ISK?
My favorite, the Square to take you to battle, I have so many times thought I was waiting for battle, later finding out I hadn't press "find" in Public Contracts
Sniper trails, I think I noticed them for longer in a few battles, but it's a very subtle effect
in order:
No invissible missiles
I noticed the price normalization thirty seconds after login and told everyone I cared about it.
instant battle butan wins
Sniper trails are helpful but not obnoxious
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Cat Merc
Onslaught Inc RISE of LEGION
13027
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Posted - 2014.11.05 12:24:00 -
[37] - Quote
Didn't see any sniper trail yet. I remember my friend being sniped right in front of me and I didn't see any trail.
The only reason I knew the direction was because of the ragdoll.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Baal Omniscient
Onslaught Inc RISE of LEGION
2084
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Posted - 2014.11.05 12:40:00 -
[38] - Quote
Nocturnal Soul wrote:Oh and mandatory "fix my scrambler" post yadda yadda [insert insult here] blah this game is dead! Good to see you are using my wand waver well in your sig.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Lazer Fo Cused
Shining Flame Amarr Empire
84
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Posted - 2014.11.05 12:46:00 -
[39] - Quote
Lazer Fo Cused wrote:CCP Rattati wrote:Invisible missiles?
1. I can actually see missiles now and where they come from if i see them being launched 1a. I cant see the AV users sometimes 2. Since rendering with swarms has been fixed can we have all the modules, vehicle hulls, turrets, skills, skill bonuses since we can see them now
1. Forgot to ask will you also fix on the broken lock on, broken tracking, for swarms so that they have to be looking at the target to fire the missiles and that missiles will not track where you were but to where you are since they can do 90deg turn when following a LAV for example |
Everything Dies
FUNNY NAME GOES HERE
1063
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Posted - 2014.11.05 12:58:00 -
[40] - Quote
Bummed to find out that my tank with two scanners wasn't picking up any WP for intel kill assists; would like to see WP given at regular value for squad-based scanning and maybe half value for team-wide scanning.
Will vehicles also be given the squad/team scanning options?
Mike Patton is the greatest singer in music. Proof
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postapo wastelander
Wasteland Desert Rangers
567
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Posted - 2014.11.05 13:02:00 -
[41] - Quote
CCP Rattati wrote:Invisible missiles?
Did anyone notice that we reduced the variant Rifle cost down to normal prototype ISK?
My favorite, the Square to take you to battle, I have so many times thought I was waiting for battle, later finding out I hadn't press "find" in Public Contracts
Sniper trails, I think I noticed them for longer in a few battles, but it's a very subtle effect
Any kind of armor reacting on my swarmies right away ergo no invisible missiles here
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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Thor Odinson42
Molon Labe. General Tso's Alliance
5172
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Posted - 2014.11.05 13:05:00 -
[42] - Quote
CCP Rattati wrote:Ivy Zalinto wrote: Havent seen any invisible missiles yet
I just realized the banality of my question
Word of the day toilet paper?
I wish my avatar was Minmatar.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9108
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Posted - 2014.11.05 13:14:00 -
[43] - Quote
Nice tweak to weapon prices! Haven't been able to get on yet, but does this include the advanced variants as well?
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Raptor Princess
ALLOTEC INC
65
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Posted - 2014.11.05 13:21:00 -
[44] - Quote
I got hot by invisible swarms yesterday (I assume that this was due to the really bad lag my squad was getting)
I love the ISK payouts! Please keep them!
There's still a big lag issue though - I was running round one of the new maps and it looked like mine craft-style graphics at one point. Everything was pixilated and I couldn't see any enemy properly. I ran straight past the entrance to the building because it just showed up as a black rectangle, not an open door.
My squad mate also had issues calling in tanks on the new maps - he was stood in the middle of an open area and it said the destination was unreachable. Another need then called one in that almost landed on his head. |
Forlorn Destrier
Havok Dynasty
2918
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Posted - 2014.11.05 13:27:00 -
[45] - Quote
Joseph Ridgeson wrote:Yes, Invisible Missiles hit my Tank just two games ago. I was looking at the shooter but he was behind a little wall (you know how some of the buildings in this game have like a little barrier so you can't fall off but it is *just* high enough to see someone head) when suddenly damage indicators from him. After they hit, I heard the launch. I decided to run away because Mrs. Ridgeson didn't raise no fool; "don't play with invisible things that can kill you." I have also noticed that some missile launchers seem to only shoot two missiles, though damage is correct.
And, yes, I noticed that my Assault Rail Rifle (*kisses Lucile*) was much cheaper. Now just make a Standard variant and I will sing your praises atop the rooftops.
Plus 7000 if I could. Love the way you approached this - respectful, funny, non-blaming. Thanks.
I am the Forgotten Warhorse, the Lord of Lightning
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Forlorn Destrier
Havok Dynasty
2918
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Posted - 2014.11.05 13:32:00 -
[46] - Quote
Apothecary Za'ki wrote:CCP Rattati wrote:Ivy Zalinto wrote: Havent seen any invisible missiles yet
I just realized the banality of my question i have to say the injector/rez change was a double edged sword, im getting 1.3 the WP i would as a logi, and as a logi thats bad :/ cause WP is all we can do as we lack the EHP for KDR. almost no one press X to get rezzed so its makeing me think about switching out my injector for something slightly more useful now :/
I have and the people with the needles ignore me even when it appears no red dots are around. Either blueberries didn't get buffed, or they don't know I"m asking for help.
I am the Forgotten Warhorse, the Lord of Lightning
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Spkr4theDead
Red Star. EoN.
2333
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Posted - 2014.11.05 13:34:00 -
[47] - Quote
The SP cap is still 190,000.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DELB0Y
72
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Posted - 2014.11.05 15:03:00 -
[48] - Quote
I saw more than a few invisible missiles yesterday and I played for 8 hrs. Also cant resupply vehicles on the new sockets, very thoughtful of you Rattati. Any chance of fixing these issues?
You give up our position one more time, I'll bleed you, real quiet, and leave you here. Got that?
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
35
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Posted - 2014.11.05 15:06:00 -
[49] - Quote
I noticed sniper trails very very helpful for this amarian ..my lr assault definitely noticed it
Yet another slave of Mortedeamor
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
61
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Posted - 2014.11.05 20:06:00 -
[50] - Quote
The variant rifles' costs need to equalized in the LP Stores.
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Leadfoot10
Molon Labe. General Tso's Alliance
2016
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Posted - 2014.11.05 20:18:00 -
[51] - Quote
I'm kinda partial to the hologram hottie in my quarters.
Alas, all my sweet talk couldn't get her any nearer the bunk. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14223
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Posted - 2014.11.05 20:23:00 -
[52] - Quote
Invisible Amarr and Minmatar HAV right?
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7387
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Posted - 2014.11.05 20:43:00 -
[53] - Quote
Denchlad 7 wrote:Rifle reduction I saw was hinted at as the Duvolle TAR is sold at the same price as the regular Duvolle.
Sprint Bug still occurs intermittantly.
Swarms are no longer invisibile *roars for ads pilots everywhere*
The new effects for Mass Drivers and Flaylocks looks stunning. Looks like a flaming projectile now.
Flaylock now looks like the worlds deadliest flare gun.
I couldn't be more happy.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
426
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Posted - 2014.11.05 21:49:00 -
[54] - Quote
Lot of nice touches with this patch, most glaring issue I found is the lag for sure. Its weird though, If I spawn and am running around everything is nice, fast and smooth. When I actually run into other players tho, especially opponents, the framerate immediately siezes and drops into some choppy 10frames/sec or something. Like the extra activity is not being accounted for synchronously, and the server is having to stall to do it all and then display. So, when alone smooth, but in combat erratic as ever.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Middas Betancore
Kirjuun Heiian
153
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Posted - 2014.11.05 21:52:00 -
[55] - Quote
U sorted the variant price
FRAKKIN SWEEEEEEEEEEEEEEET
Just when I thought u couldn't get better Big lover of variants, assault rail, tactical sniper etc
FRAKKIN NICE ONE RATTATI
+42
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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CCP Rattati
C C P C C P Alliance
10577
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Posted - 2014.11.06 03:17:00 -
[56] - Quote
Lazer Fo Cused wrote:CCP Rattati wrote:Invisible missiles?
1. I can actually see missiles now and where they come from if i see them being launched 1a. I cant see the AV users sometimes 2. Since rendering with swarms has been fixed can we have all the modules, vehicle hulls, turrets, skills, skill bonuses since we can see them now
You made me a happy person today.
The rendering of infantry is still a high priority, it is tied to the Dropships ability to see so far when it flies high, that the rendering distance is reduced. When we increase that, framerate will likely suffer for pilots.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Mortishai Belmont
G.L.O.R.Y
235
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Posted - 2014.11.06 03:27:00 -
[57] - Quote
Yeah, I think you need to touch up the sniper trail just a bit, if we had a more pin-point damage direction indicator it wouldn't be a problem.
A sniper shouldn't be able to camp in the same spot the whole game, they need a chance of getting noticed, a good sniper should be changing location frequently.
Also maybe a more narrow view with the scope? Make it easier to sneak up on them so they just don't stay scoped sitting above a nano for 80% of the match and have to watch their back o.o That may be a bit far, I don't snipe so I can't say.
G.L.O.R.Y solider,
Master of the Heavy (Amarr & Gallente)
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D4GG3R
491
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Posted - 2014.11.06 03:31:00 -
[58] - Quote
One thing I have noticed is all the yummy proto suits running around the battlefield for me to eat up :D
I'm pretty plain.
I watch anime for the boobs
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Sinboto Simmons
Bloodline Rebellion Capital Punishment.
6484
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Posted - 2014.11.06 03:33:00 -
[59] - Quote
The rifle bit is nice and all, but what about those who use non rifle variant weapons?
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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X-eon
Molon Labe. General Tso's Alliance
102
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Posted - 2014.11.06 03:41:00 -
[60] - Quote
I'd really enjoy 1.9 if I could actually download the update.
Looking for LAV Pilots and Gunners.
Join in game chat channel: LAV Research
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