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1721. Edge-case Issue with 750k Cap - in General Discussions [original thread]
I thought Rattati already said that the 750k cap is only for this month, and that after the 4th or 5th of Dec the numbers will be reworked so that 750k is the MAX possible cap, after all boosters are applied? This multi-million SP thing is an erro...
- by el OPERATOR - at 2014.11.06 19:22:00
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1722. Dear Blueberries: - in General Discussions [original thread]
Dear BlueBerries, Good Game. You should carry me more often, I found it to be a pleasant change of pace. Regards, el OPERATOR
- by el OPERATOR - at 2014.11.06 19:16:00
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1723. I don't think you've noticed, but... - in General Discussions [original thread]
idk about the BAR (I hate the RoF) but can confirm that AR in general has been eating its beastwheaties. Dragonfly Assault +Toxin AR +M12 SMG for the winsies!
- by el OPERATOR - at 2014.11.06 19:08:00
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1724. Sniper Scope distances - in General Discussions [original thread]
el OPERATOR wrote: Ubuu de Reide wrote: Coleman Gray wrote: 300-350M for a sniper, your headshot multiplier is buffed up tho. It was to discourage redline snipers while rewarding actual marksman. If I can snipe someone from the Redl...
- by el OPERATOR - at 2014.11.06 18:56:00
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1725. Module Suggestion: Scan Intensifiers - in Feedback/Requests [original thread]
I think the same end result could be had by simply making base profiles closer, allowing for greater overlap extension with the right module (prec and range) combos. It would also not take development of a new module/balancing, instead just needin...
- by el OPERATOR - at 2014.11.06 18:51:00
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1726. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
Respeccing is a thing now, so get damps, get prec, get range amps, quit QQing, adapt and Get Gud. sheesh, this whole qqscanners thing is retodded. CoD and BF1942 called, they miss you over there....
- by el OPERATOR - at 2014.11.06 18:41:00
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1727. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
el OPERATOR wrote: Scans are fine, get some damps and GG. If "You've been scanned" then respond accordingly! The maps are HUGE, theres plenty of room to find alternate routes. Removal of scans will just perpetuate the stranglehold on combat s...
- by el OPERATOR - at 2014.11.06 18:36:00
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1728. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
So sorry so much of this just comes out as block text, hope you've got your reading glasses on!
- by el OPERATOR - at 2014.11.06 18:23:00
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1729. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
So, I guess the real disagreement here is what will become of heavies once scouts are rebalanced relative to the game at large, with your idea being that heavies need to be rebalanced out of cq dominance and further into a mid-long range competiti...
- by el OPERATOR - at 2014.11.06 18:22:00
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1730. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Ok, freeze frame- Heavies and Assaults support one another (ideally) equally but who and how that support materializes really is based on what they're doing. If they are pushing a point the Assaults have the lead and are backed up by th...
- by el OPERATOR - at 2014.11.06 07:46:00
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1731. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: Once rattati hits scouts with the nerf bat then we are going to come right back here. You may disagree with me but heavies were put in cqc so it wouldnGÇÿt take as much effort to kill them. Look how well that turned out. ...
- by el OPERATOR - at 2014.11.06 07:26:00
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1732. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: The heavy suit as a weapons platform has traditionally been defined by, *gasp* the ability to carry heavy weapons . Saying "just throw a RR on that sucka and ignore the hatemail if you want range" is asinine. ...
- by el OPERATOR - at 2014.11.06 07:12:00
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1733. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: But heavies in CQC negate the value of assaults in CQC. Bottom line. No, from what I've seen, they don't. Heavies are supported by assault players all the time. You might not realize though, since most of those ass...
- by el OPERATOR - at 2014.11.06 06:44:00
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1734. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: el OPERATOR wrote: As far as heavies being OP, they are still second to scouts soooooooo one problem at a time? Heavies aren't OP, quit looking at a thread and assuming it's a complaint. Just because you consider yo...
- by el OPERATOR - at 2014.11.06 06:38:00
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1735. thanks Rattati - in General Discussions [original thread]
Ace Boone wrote: If you've been playing forever, it shouldn't be your SP thay separates you, it should be your skill. Stop relying on SP as a crutch. But aren't those with less skill but the same SP using the same crutch?
- by el OPERATOR - at 2014.11.05 23:59:00
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1736. Grenade Throwing - in Feedback/Requests [original thread]
Taskanoss wrote: My frustration is throwing grenades as a right-handed clone when my mind naturally throws left. Has anyone else felt the same way? If by that you mean that grenade throwing physics and mechanics in this game suck bad (not t...
- by el OPERATOR - at 2014.11.05 23:55:00
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1737. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
As far as heavies being OP, they are still second to scouts soooooooo one problem at a time?
- by el OPERATOR - at 2014.11.05 23:52:00
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1738. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
The two bricks with a heavy between as critisism makes as much sense as complaining people are using vehicles to cover large open areas faster. Thats what they're for. Maybe the real issue is the map design putting most control points within some ...
- by el OPERATOR - at 2014.11.05 23:50:00
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1739. 1.9 is a huge success... - in General Discussions [original thread]
Jathniel wrote: Vapor Forseti wrote: Apothecary Za'ki wrote: Vapor Forseti wrote: Problem is, I'm a Caldari scoot. Putting on two complex damps doesn't really work from what I've experienced so far. Even if I did stack two damps, then ...
- by el OPERATOR - at 2014.11.05 23:35:00
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1740. 1.9 is a huge success... - in General Discussions [original thread]
Spectral Clone wrote: CCP Rattati wrote: Joel II X wrote: While it was fun to laugh at the noobs who didn't have CPX Dampeners, as I was running proto scans, I agree. Having team scans might have been a little overboard. Blueberries can...
- by el OPERATOR - at 2014.11.05 23:32:00
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