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501. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Alaika Arbosa wrote: el OPERATOR wrote: True Adamance wrote: el OPERATOR wrote: And, as anyone who is actually active in PC currently knows, RAIDS do very much exist and have ever since PC isk payouts were changed a couple months back....
- by el OPERATOR - at 2015.01.20 22:40:00
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502. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
True Adamance wrote: el OPERATOR wrote: And, as anyone who is actually active in PC currently knows, RAIDS do very much exist and have ever since PC isk payouts were changed a couple months back. Put simply, RAIDING is committed by attacking...
- by el OPERATOR - at 2015.01.20 22:05:00
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503. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
And, as anyone who is actually active in PC currently knows, RAIDS do very much exist and have ever since PC isk payouts were changed a couple months back. Put simply, RAIDING is committed by attacking corps fielding a team, winning the initial at...
- by el OPERATOR - at 2015.01.20 20:22:00
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504. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Soraya Xel wrote: SoTa PoP wrote: PC is a sandbox - stop trying to violate it. You've done enough damage with the removal of passive ISK without a decent replacement. The notion "it's a sandbox" is irrelevant if it doesn't also offer comp...
- by el OPERATOR - at 2015.01.20 20:08:00
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505. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Vitantur Nothus wrote: I still don't understand what all the fuss is about ... * Implement a baseline activity requirement to deter AFK * Safeguard the newbros from said baseline requirement ^ What is fundamentally wrong with this concept? ...
- by el OPERATOR - at 2015.01.18 05:51:00
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506. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
One Eyed King wrote: @ El Operator Many of us vets didn't have to contend with people who had 40, 50, and 60 million SP and millions and billions of ISK stashed away. The NPE is attrocious, and I think that fixing skill points in this way pre...
- by el OPERATOR - at 2015.01.18 05:38:00
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507. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Vitantur Nothus wrote: voidfaction wrote: Vitantur Nothus wrote: Thought this thread was about eliminating AFK. Who would moan about that? I thought I hit the suggestion squad size thread notification. I was referring to El Operato...
- by el OPERATOR - at 2015.01.18 05:22:00
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508. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
voidfaction wrote: Do you not also benefit from all the faster ways to gain SP? Or do you have EVERYTHING at lvl 5 Yes, just like everyone else, I benefit from the methods I choose to make the effort for. When you started did you need an...
- by el OPERATOR - at 2015.01.18 04:54:00
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509. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
That this idea is still a "thing" is beyond pathetic. New players who begin a DUST careerpath have significantly more ways and option for significantly accelerated SP gains vs. what Vets have had. I'm talking about- Daily Login Bonuses...
- by el OPERATOR - at 2015.01.17 22:53:00
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510. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Fox Gaden wrote: Breakin Stuff wrote: I rarely hit below 250 even during a stomp. If you're new then you would be on a different value scale than myself. I literally have no justifiable excuse for performance that poor even if I were solo ...
- by el OPERATOR - at 2015.01.14 19:08:00
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511. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we will be implementing the following change to Skill Point calculations 1) Two formulas, one for New Players and one for Veteran Players. The New Players will be awarded more SP per BattleSecond and less per...
- by el OPERATOR - at 2015.01.14 19:01:00
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512. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Pokey Dravon wrote: If Scrap is ultimately intended to be used as a industry building material, you have my support. Otherwise if its only purpose is to be sold and never anything else, then it's the same as more ISK + an extra step to actually...
- by el OPERATOR - at 2015.01.13 22:06:00
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513. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
The best thing IMO that could be done for salvage or looting would be to continue the strongbox/key distribution rewards but add an actual "looting" mechanic as an active gameplay element. This would be best and most simply done by adding a ha...
- by el OPERATOR - at 2015.01.13 22:02:00
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514. DECRESING ARMOR BAD! - in Feedback/Requests [original thread]
LOL @ everything in here, from the OP to this point here -> . just lulz
- by el OPERATOR - at 2015.01.10 00:16:00
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515. suggestion new sniper - in Feedback/Requests [original thread]
wiseguy12 wrote: el OPERATOR wrote: wiseguy12 wrote: I have an idea for a harder hitting sniper that isn't overpowered lets say 1700 hp damage a 2sec charge a 5 sec. reload and a bullet trail the size of a person. And a 5 sec overheat aft...
- by el OPERATOR - at 2015.01.08 20:52:00
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516. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
Orion Sanjeet wrote: IZI doro wrote: Regarding ammunition, increasing the maximum capacity to 30-36 warheads seems to fall under normal anti-personnel payload conventions (5 - 6 "full magazines"). All the anti-personnel weapons except the MD...
- by el OPERATOR - at 2015.01.08 19:36:00
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517. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
Idk about the Assault but the AmarrLogi I can attest is a frikin' slug. Especially relative to the other Logi frames.
- by el OPERATOR - at 2015.01.08 19:18:00
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518. evil suggestion - in Feedback/Requests [original thread]
Pokey Dravon wrote: Kaeru Nayiri wrote: Basically a TACNET scale, x1 x2 x3 x4. Somewhat like a zoom? I like. Agreed. Liked and signed.
- by el OPERATOR - at 2015.01.08 19:07:00
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519. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: The bonuses suggested were what the suit originally had; an efficiency bonus to all defensive modules equiped, and it was largely worthless becAUSE it only maxed out at 10% and, back then, an ADV commando had a whopping...
- by el OPERATOR - at 2015.01.08 18:18:00
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520. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Megaman Trigger wrote: el OPERATOR wrote: Megaman Trigger wrote: el OPERATOR wrote: Pokey Dravon wrote: It's ok, you don't have to put anything in your extra high slot if you don't want to ^_^ I'd rather put it in a 2nd equipme...
- by el OPERATOR - at 2015.01.08 00:45:00
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