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21. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Cool.
- by el OPERATOR - at 2015.09.18 22:47:00
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22. EWAR - in Feedback/Requests [original thread]
Megaman Trigger wrote: Visual disruption? Smoke and flash grenades please. Items of this type would fit the niche nicely and are tbh long overdue for a game of this kind.
- by el OPERATOR - at 2015.09.18 18:06:00
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23. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
R F Gyro wrote: el OPERATOR wrote: Core skills. Ah, OK. But that's only true if the game requires it. A useable logistics starter suit would be all that is needed to solve that. Absolutely the game requires it, performance each match re...
- by el OPERATOR - at 2015.09.18 17:34:00
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24. Devs Logi event please? - in Feedback/Requests [original thread]
Just a theory but the thinking may be that every event is a logi event by proxie since events draws more players/characters out who then need the additional support. Even just the basics like links, reps/revives, supplies etc become higher demand ...
- by el OPERATOR - at 2015.09.17 15:48:00
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25. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Adipem Nothi wrote: el OPERATOR wrote: Adipem Nothi wrote: Wife's in labor :-) Back later ! Good Luck!! All good! 9lbs 5oz, 21.5 inches, born ~3.5hrs ago. Too big for scout work. Healthy as a horse though :-) Carry on, gents. o7 ...
- by el OPERATOR - at 2015.09.17 00:16:00
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26. If Dust514 is to survive and thrive, it must integrate into New Eden - in Feedback/Requests [original thread]
Oh, and getting paid to do so.
- by el OPERATOR - at 2015.09.16 22:57:00
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27. If Dust514 is to survive and thrive, it must integrate into New Eden - in Feedback/Requests [original thread]
Lady MDK wrote: Hector Carson wrote: abdullah muzaffar wrote: Nope. Eve poses too many limitations for Dust. Actually I disagree the only thing that really separates Dust from EVE is the Economy, if they simply redo the whole Market sys...
- by el OPERATOR - at 2015.09.16 22:56:00
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28. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
I should also add experential role knowledge, but thats less about applying points into the tree and more about applying time into the game.
- by el OPERATOR - at 2015.09.16 22:09:00
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29. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Core skills.
- by el OPERATOR - at 2015.09.16 22:07:00
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30. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
R F Gyro wrote: el OPERATOR wrote: There's no way a day-one char is doing anything even remotely close to worthwhile logistics. Why not? Why can't a day-one logi provide worthwhile support to a bunch of day-one slayers? I'm genuinely int...
- by el OPERATOR - at 2015.09.16 21:48:00
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31. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Adipem Nothi wrote: Wife's in labor :-) Back later ! Good Luck!!
- by el OPERATOR - at 2015.09.14 04:35:00
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32. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Leither Yiltron wrote: el OPERATOR wrote: Aeon Amadi wrote: Adipem Nothi wrote: Pokey Dravon wrote: Cloaks at least to some extent are active dampeners. Bsc - 0% Adv - 5% Pro - 10% Cloak's active damp effect was much higher on re...
- by el OPERATOR - at 2015.09.14 00:57:00
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33. [Request] new game mode; last man standing - in Feedback/Requests [original thread]
Deathmatch. I'm down. Would really be most appropriate I think as a part of a training lobby of some sort. I'm going to trade you your zero likes for a one like now.
- by el OPERATOR - at 2015.09.13 21:41:00
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34. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Aeon Amadi wrote: Adipem Nothi wrote: Pokey Dravon wrote: Cloaks at least to some extent are active dampeners. Bsc - 0% Adv - 5% Pro - 10% Cloak's active damp effect was much higher on release (at 25%), but new values were introduced t...
- by el OPERATOR - at 2015.09.13 21:22:00
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35. [ IDEA ] Getting Advertisements In Game - in Feedback/Requests [original thread]
Having ads needing to load or banner or whatever is not going to improve lag, it'll make it worse. Making ad space in-game available to anyone except in-game entities (corps or player characters) would be ridiculously counter-productive to game im...
- by el OPERATOR - at 2015.09.13 21:18:00
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36. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
The Quote: ...main roof caving in... in this game wouldn't be scanners/damps anyway, it'd be w/e the problem is that causes all those often -cited percormance issues. Lag,freezes, matches disappearing etc.
- by el OPERATOR - at 2015.09.13 20:27:00
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37. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
A lot of these things aren't actually broken tho, some people just don't like or can't handle the results. So instead of creating constant instability as to what and how the core works create game elements which allow creation of gameplay closer t...
- by el OPERATOR - at 2015.09.13 20:21:00
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38. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Pokey Dravon wrote: Stefan Stahl wrote: - Active scanners could also be based around "time on target". Pull out scanner, aim it at a target, hold down the trigger. The scan e.g. starts at 60 dB and precision is reduced by 10 dB per second a...
- by el OPERATOR - at 2015.09.13 19:44:00
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39. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Adipem Nothi wrote: el OPERATOR wrote: Retread hyperbole about Gallogi and permascan, personal issues about EWAR being binary. And fixes to return scouts to their undetectable, high hp, all-seeing peak. We need something else, people. The me...
- by el OPERATOR - at 2015.09.13 19:36:00
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40. How is this fine with people ??? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Shinobi MumyoSakanagare ZaShigurui wrote: How is this fine with people ??? * Class Parity? * HP > All Else? * Queue Times? * Turbo Controllers? * Rooftop Camping? * EWAR Mechanics? * GalLogi Permascan? * Armor v ...
- by el OPERATOR - at 2015.09.13 19:23:00
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