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521. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Pokey Dravon wrote: el OPERATOR wrote: So pull that 2nd off the scouts, problem solved. Stupid they got it in the first place. Well ok, but this thread isn't about Scouts ^_^ Agreed, though I didn't bring them up.
- by el OPERATOR - at 2015.01.08 00:09:00
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522. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Megaman Trigger wrote: el OPERATOR wrote: Pokey Dravon wrote: el OPERATOR wrote: Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks. It's ok, you don'...
- by el OPERATOR - at 2015.01.08 00:07:00
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523. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Pokey Dravon wrote: el OPERATOR wrote: Pokey Dravon wrote: el OPERATOR wrote: Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks. It's ok, you don't h...
- by el OPERATOR - at 2015.01.07 23:51:00
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524. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Pokey Dravon wrote: el OPERATOR wrote: Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks. It's ok, you don't have to put anything in your extra high slot i...
- by el OPERATOR - at 2015.01.07 23:22:00
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525. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks.
- by el OPERATOR - at 2015.01.07 22:27:00
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526. suggestion new sniper - in Feedback/Requests [original thread]
wiseguy12 wrote: I have an idea for a harder hitting sniper that isn't overpowered lets say 1700 hp damage a 2sec charge a 5 sec. reload and a bullet trail the size of a person. And a 5 sec overheat after each shot before the reload. I'm do...
- by el OPERATOR - at 2015.01.07 22:00:00
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527. Disable chats while in battle to reduce lag - in Feedback/Requests [original thread]
Its been a common knowledge for a long time that reducing lag in PC happens by A) resetting between matches and B) closing all chatchannels not specifically required for the match. I'm quite suprised CCP has no knowledge of this, this stuff has ...
- by el OPERATOR - at 2015.01.07 21:52:00
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528. comms revamp - in Feedback/Requests [original thread]
Agreed, Signed, Liked. Comms organization long overdue, been muting whole channels for so damn long I've forgotten what worthwhile comm structure is like .
- by el OPERATOR - at 2015.01.07 21:24:00
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529. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Hawkings Greenback wrote: el OPERATOR wrote: Hawkings Greenback wrote: Pokey Dravon wrote: Jaysyn Larrisen wrote: Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left...
- by el OPERATOR - at 2015.01.07 20:32:00
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530. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
That being said, I've been reading this thread and see some nice ideas. 1. PC battles being composed of more than basically a skirm. 2. Corps having a physical asset that they need to maintain and improve. 3. Said asset providing the fundament...
- by el OPERATOR - at 2015.01.07 20:26:00
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531. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
John Psi wrote: CCP Rattati wrote: mainly cloud hosting of battleservers very curious - what it means? Lag, and an avenue of plausible deniability for CCP.
- by el OPERATOR - at 2015.01.07 19:56:00
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532. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
DONE! Page 60, ready for use!! If you'd have told me that it'd be 4+ months, 3+ patches and fixes, 60 pages and we'd still be waiting for basic worthwhile buffs I'd have said...... yeah, you're probably right.
- by el OPERATOR - at 2015.01.07 19:43:00
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533. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
*hammers banging, powersaw squealing*
- by el OPERATOR - at 2015.01.07 19:24:00
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534. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
jesus christ.
- by el OPERATOR - at 2015.01.07 19:23:00
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535. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
...buuuiiiilllllddiiiiiinnnggggg........
- by el OPERATOR - at 2015.01.07 19:21:00
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536. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
buuuuiiiillldiiiinng........
- by el OPERATOR - at 2015.01.07 19:20:00
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537. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
building......
- by el OPERATOR - at 2015.01.07 19:19:00
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538. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
building....
- by el OPERATOR - at 2015.01.07 19:18:00
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539. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
building...
- by el OPERATOR - at 2015.01.07 19:17:00
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540. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: As a sidenote. Rattati did say they were going to try to make a mass based inertia system. Which means logistics should be second only to scouts in terms of speed and stamina/stamina regen. But that also means any eHP mods ar...
- by el OPERATOR - at 2015.01.03 23:50:00
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