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481. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Soraya Xel wrote: el OPERATOR wrote: Probably because region locking automatically blues up an area based not on in-game affilitations (corps and alliances) but on out-of-game affiliations ( global player region). This, in turn, then could c...
- by el OPERATOR - at 2015.01.21 23:14:00
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482. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Soraya Xel wrote: Zaria Min Deir wrote: A lot (not all, by any means, but the majority I have heard from) of the people who do actually do play PC don't think region locking districts is a good solution. Zaria, here's my problem with this...
- by el OPERATOR - at 2015.01.21 23:00:00
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483. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: el OPERATOR wrote: Zene Ren wrote: el OPERATOR wrote: hmmm pub match with PC rule set and penalty for defenders if they lose nothing wrong with that competition will be hard, reward will be big enough to run pro...
- by el OPERATOR - at 2015.01.21 22:50:00
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484. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Thor Odinson42 wrote: el OPERATOR wrote: Zene Ren wrote: man seriously hide that ego of yours as i do not mean me in my concept i mean that: people above some level of SP and ISK and with friends online ATM are simply bored to pub stomp...
- by el OPERATOR - at 2015.01.21 22:15:00
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485. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: el OPERATOR wrote: hmmm pub match with PC rule set and penalty for defenders if they lose nothing wrong with that competition will be hard, reward will be big enough to run proto in it and it will be always open game ...
- by el OPERATOR - at 2015.01.21 21:26:00
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486. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Alaika Arbosa wrote: el OPERATOR wrote: Zene Ren wrote: Alaika Arbosa wrote: Zene Ren wrote: raids should have minimal notice but still it should be whole alliance of the attacked that gets the message 10 to 30 minutes before raid...
- by el OPERATOR - at 2015.01.21 20:56:00
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487. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Alaika Arbosa wrote: This is exactly the problem, you don't want PC to change from the status quo. You don't want it to evolve into something more than a glorified, overly complex tournament ladder. Where is the Open World Sandbox gameplay if...
- by el OPERATOR - at 2015.01.21 20:51:00
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488. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Alaika Arbosa wrote: Zene Ren wrote: raids should have minimal notice but still it should be whole alliance of the attacked that gets the message 10 to 30 minutes before raid you should be able to flip districts always...
- by el OPERATOR - at 2015.01.21 20:13:00
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489. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: man seriously hide that ego of yours as i do not mean me in my concept i mean that: people above some level of SP and ISK and with friends online ATM are simply bored to pub stomp naps in pub contracts and want to have the big...
- by el OPERATOR - at 2015.01.21 20:01:00
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490. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: Kain Spero wrote: Zene Ren wrote: man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us ...
- by el OPERATOR - at 2015.01.21 18:58:00
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491. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: Kain Spero wrote: Zene Ren wrote: man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us ...
- by el OPERATOR - at 2015.01.21 18:52:00
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492. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: el OPERATOR wrote: Zene Ren wrote: el OPERATOR wrote: LOL @ the people who can't manage to make a dent or foothold in PC as it currently stands. You really think your interests are best served by complete timer ...
- by el OPERATOR - at 2015.01.21 18:50:00
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493. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
RemingtonBeaver wrote: Get rid of the timers. You want PC to be fun? Get rid of the timers. Give a 30 minute warning to the corp being attacked. Watch PC turn into an actual conquest mode. LOOOOOLOLOLOL YES! The tears!! The de...
- by el OPERATOR - at 2015.01.21 18:37:00
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494. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Put simply, PC right now has the LOWEST bar for entry it ever has ( we give districts away for FREE) , the best conditions for a sustained presence from ANY group (the widely PC community agreed upon, accepted, and enforced "Last District Rule") a...
- by el OPERATOR - at 2015.01.21 18:34:00
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495. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: el OPERATOR wrote: LOL @ the people who can't manage to make a dent or foothold in PC as it currently stands. You really think your interests are best served by complete timer removal?? That a "Suprise Raiding" mechan...
- by el OPERATOR - at 2015.01.21 18:23:00
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496. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
LOL @ the people who can't manage to make a dent or foothold in PC as it currently stands. You really think your interests are best served by complete timer removal?? That a "Suprise Raiding" mechanic will grant you an ability to "be in PC...
- by el OPERATOR - at 2015.01.21 18:09:00
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497. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Kuruld Sengar wrote: zex ll X wrote: I suggest limiting using ringers.This will make alt corps hard to defend and attack districts.Corps that have many districts will recruit new players and train them. Do you mean limiting pc to only the ...
- by el OPERATOR - at 2015.01.20 23:49:00
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498. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Redacted, doublepost
- by el OPERATOR - at 2015.01.20 23:39:00
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499. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
One Eyed King wrote: I like this idea. Plus it would be a good way for newer corps to get something out of PC without having as much to put on the line, and I think it could be amended or adapted to suit other needs or open up PC in other ways....
- by el OPERATOR - at 2015.01.20 23:36:00
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500. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi everyone, We are going to try and implement a few tweaks to shake up PC a little bit. An interesting thought was been proposed. After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The s...
- by el OPERATOR - at 2015.01.20 23:29:00
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