Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 |
141. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
And I absolutely hate the idea of "selling" SP. That idea is way to much of a handout to altfarmers wrapped as a "gift" to newbies for my liking. Newbies now have immensely more opportunies to make significantly more SP faster than any of us old v...
- by el OPERATOR - at 2015.05.26 18:34:00
|
142. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
el OPERATOR wrote: The real core question insofar as DKs go as currency is where exactly are they to be relative to the other existing currencies? Is our economy 1/3 isk 1/3 LP 1/3 DKs? Or is it to be 1/2 isk, 1/25 LP 1/25 DK? Or is it to be 3...
- by el OPERATOR - at 2015.05.26 18:28:00
|
143. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
I suggested DKs being applied to the LP store as a placeholder since thus far, despite the current and proposed changes to PC payouts, there's been zero info released as to the specifics of what DKs are for. As a placeholder the LP store access wo...
- by el OPERATOR - at 2015.05.26 18:14:00
|
144. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
I guess the real core question insofar as DKs go as currency is where exactly are they to be relative to the other existing currencies? Is our economy 1/3 isk 1/3 LP 1/3 DKs? Or is it to be 1/2 isk, 1/25 LP 1/25 DK? Or is it to be 3/4 DK, 1/50 isk...
- by el OPERATOR - at 2015.05.25 20:37:00
|
145. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
A lot of very interesting ideas and possibilities here, are there/when will there be some actual numbers available so we can see the actual design beyond the core conceptual aspect? alias lycan wrote: CCP Rattati wrote: Jadek Menahei...
- by el OPERATOR - at 2015.05.25 20:26:00
|
146. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
^cpu mod load change jacked my fits. Crisis averted.
- by el OPERATOR - at 2015.05.13 05:57:00
|
147. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Shiyou Hidiyoshi wrote: Dear, ugh logi, things... I request two things sweethearts 1. Thoughts on the scanner (because you logis use them more than any other class), do you think they are too strong, weak, spammed too much, last too long, sh...
- by el OPERATOR - at 2015.05.13 04:37:00
|
148. Could we get a shield logi? - in Feedback/Requests [original thread]
Imp Smash wrote: Honestly without changing anything, we could just have more open points (level design folks!) and that right there would be a solid indirect buff to shields. Regardless, it is silly to say a rep tool for shields is magically d...
- by el OPERATOR - at 2015.05.06 20:39:00
|
149. Could we get a shield logi? - in Feedback/Requests [original thread]
Well, now that it seems like we're done trying to screw my CalLogi out of my bonus, yeah, sure add a shield "device". More toys for me. My personal preference would be an AoE regen booster based on a hive. CalLogi existing bonus could apply, all...
- by el OPERATOR - at 2015.05.06 20:28:00
|
150. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
imo, a healthy penalty on leaving is penalty enough. Turning around and adding additional constraints on rhem joining the next battle would do more harm them good. Besides, if the leave penalty is stiff enough repeated match abandonment could star...
- by el OPERATOR - at 2015.05.05 21:56:00
|
151. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
Luther Mandrix wrote: el OPERATOR wrote: Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, like say 75k isk. The ...
- by el OPERATOR - at 2015.05.02 23:51:00
|
152. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
Leaving a battle should result in no rewards paid stat or isk wise, all losses accrued remain and a "Clone Warbarge Transport Fee" applied of some menial yet worthwhile number, like say 75k isk. The CWTF could be worked in as the public contract ...
- by el OPERATOR - at 2015.05.02 23:01:00
|
153. Could we get a shield logi? - in Feedback/Requests [original thread]
But when they were it would become a gang of indestructible heavies surrounding the LAV walking one end of the map to the other. Freakin' awesome. And OP as ****.
- by el OPERATOR - at 2015.05.02 22:28:00
|
154. Could we get a shield logi? - in Feedback/Requests [original thread]
Bright Cloud wrote: There is no issue with healing the "first layer" of defense of a dropsuit. Amor tanked suits make usage of damage mods. And you gotta keep in mind that objective type games allways require you to go CQC and thats where the f...
- by el OPERATOR - at 2015.05.02 21:27:00
|
155. Could we get a shield logi? - in Feedback/Requests [original thread]
DJINN Jecture wrote: el OPERATOR wrote: jace silencerww wrote: what about having it be like a shield booster vs shield repping. like it recharges shield every 2-4 seconds at this rate The Dark Cloud wrote: -Caldari Logistic +10% add...
- by el OPERATOR - at 2015.05.02 21:23:00
|
156. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
bogeyman m wrote: el OPERATOR wrote: bogeyman m wrote: Adipem Nothi wrote: bogeyman m wrote: How about a Bandwidth Enhancement Module, just like for CPU and PG? Clever! Abuse potential? Maybe. But you'd have to use a low (or hi...
- by el OPERATOR - at 2015.05.02 16:54:00
|
157. Active Scanner Falloff - in Feedback/Requests [original thread]
Pokey wrote: One idea I've always liked for the AS is for it to function... actively - use the Cloak-style charge/recharge mechanic and have scans only apply while being specifically held on, with maybe a second or two of duration after deacti...
- by el OPERATOR - at 2015.05.02 01:52:00
|
158. Active Scanner Falloff - in Feedback/Requests [original thread]
Pokey Dravon wrote: Absolute numbers aside, seems only fair that Active Scanners work under a similar principle to Passive Scans. +1 I'm down.
- by el OPERATOR - at 2015.05.02 01:02:00
|
159. Could we get a shield logi? - in Feedback/Requests [original thread]
Imp Smash wrote: el OPERATOR wrote: a ridiculous number of posts (That much back back to back?!) The bias is dripping like syrup on pancakes. Well, yeah, I can go on a tear especially if addressing multiple points. No bias denial eith...
- by el OPERATOR - at 2015.05.01 23:59:00
|
160. Could we get a shield logi? - in Feedback/Requests [original thread]
jace silencerww wrote: ok then you love the caldari logi bonus even though it don't help with the needle? ok what about no suit gets a bonus to shield rep/booster? fyi I would love to use my caldari commando in more ways than just snipping. ...
- by el OPERATOR - at 2015.05.01 22:55:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |