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61. [Request] Remove Blood - in Feedback/Requests [original thread]
Well, kudos to the fam for caring enough about what you're exposed to to make the suggestion and kudos to you for following through on the request. Somewhere at some point with enough support it'll undoubtedly make the Soon(tm) list and in the mea...
- by el OPERATOR - at 2015.09.08 00:00:00
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62. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
R F Gyro wrote: el OPERATOR wrote: Productive Logis don't just slap a beam on someone and follow them, they constantly establish, use, maintain and if need be relocate the support infrastructure their team is relying on to be able to Tactica...
- by el OPERATOR - at 2015.09.07 20:55:00
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63. Helping the Caldari Logi - Sidearm specialist. - in Feedback/Requests [original thread]
Did I miss something? Does the CalLogi have a sidearm now? Or is this an additional bonus to the hive bonus?
- by el OPERATOR - at 2015.09.07 20:12:00
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64. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Just because someone else has done something doesn't automatically mean you shouldn't. A good mechanic is a good mechanic. A bad mechanic is a bad mechanic no matter how much you praise it's ingenuity. The game has enough...
- by el OPERATOR - at 2015.09.07 20:06:00
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65. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
R F Gyro wrote: So, to summarise the responses... 1 valid - but fixable - criticism (you can't resupply yourself) 2 mindless ad-hominem attacks (ignored) 1 "it makes it more difficult" (that's the point) 2 "its not as bad as it used to be" (be...
- by el OPERATOR - at 2015.09.06 23:54:00
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66. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Megaman Trigger wrote: el OPERATOR wrote: Breakin Stuff wrote: iKILLu osborne wrote: Having a beacon as you call it, would paint a target on your head brighter then the original quafe bpos . Ensuring no one EVER ran amarr logi. Dep...
- by el OPERATOR - at 2015.09.06 23:49:00
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67. CPM Feedback Request: NPE, Corp Tools and UI - in Feedback/Requests [original thread]
Adipem Nothi wrote: Kevall Longstride wrote: Good points from all so far. Keep it up. Random idea ... I see the name Kevall Longstride in end-of-match leaderboards; I click your name, then select 'View Details' ... Mercenary Dossi...
- by el OPERATOR - at 2015.09.06 22:35:00
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68. CPM Feedback Request: NPE, Corp Tools and UI - in Feedback/Requests [original thread]
There should be no Corporate interface capabilities EVEside that aren't available DUSTside, period. As well as no Corporate Roles settings available EVEside (except for a CEO) for the DUSTside of the corp. A corp should be one entity, yes, but the...
- by el OPERATOR - at 2015.09.06 22:33:00
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69. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Mad Kras wrote: Doc DDD wrote: Also Swarms as a Heavy only weapon? I can only seeing it make sense as a Heavy side arm which would be Bad Azz.!Heavies have no ammo replentishment if solo, can see it killing swarms completely unless it's a he...
- by el OPERATOR - at 2015.09.06 22:21:00
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70. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Doc DDD wrote: Mass Driver with any AV capabilities should be garbage vs infantry unless it is a direct hit. 400ish damage with 1m splash, like 4 in the clip. Would be garbage vs shields but do 2000 damage to armor per clip with bonuses per cli...
- by el OPERATOR - at 2015.09.06 22:19:00
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71. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Leave all the base stats as they are alone, add in new racial and variable ammo types carried in equipment slots and "hot-swappable": AV rounds. Short-range low (20)db (unmodifiable by bonusing) Scan rounds. Short-range (10m? 12?) no drop, no "...
- by el OPERATOR - at 2015.09.05 18:49:00
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72. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
Breakin Stuff wrote: iKILLu osborne wrote: Having a beacon as you call it, would paint a target on your head brighter then the original quafe bpos . Ensuring no one EVER ran amarr logi. Depends on how you set it up. It's not a terrible i...
- by el OPERATOR - at 2015.09.05 18:32:00
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73. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
I-Shayz-I wrote: They already changed deployable equipment to have bandwidth to limit how much stuff you can just "set and forget" Then on top of that they decreased nanites and spawn counts while increasing the amount you can carry. The effe...
- by el OPERATOR - at 2015.09.05 18:28:00
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74. Why doesn't anyone like the idea of punishing abandonment? - in Feedback/Requests [original thread]
emm kay wrote: As a Mercenary Contractor you can "Reserve the Right to Refuse Service". Should you decide to do so during a contracted engagement, using the "leave contract" button should initiate the following: Make it so that in order to lea...
- by el OPERATOR - at 2015.09.05 18:10:00
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75. [Idea] Opposing MCCs Protecting Their Respective Side of the Redline - in Feedback/Requests [original thread]
I've always thought the MCCs were protecting the redline, by spawning blueberries out of them. Its not the MCCs' fault if rhe blueberries are stupid/cowardly/useless.
- by el OPERATOR - at 2015.09.05 00:08:00
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76. Get rid of passive equipment (hives and uplinks) - in Feedback/Requests [original thread]
R F Gyro wrote: Please replace passive equipment that you just drop and leave (nanohives and uplinks) with items that need to be actively used. Uplink beacons, allowing players to spawn on your own location to replace drop uplinks. Alternative...
- by el OPERATOR - at 2015.09.04 23:53:00
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77. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: el OPERATOR wrote: What about, in lieu of "nerfing stuff", adding skills or mods that create the results you're looking for? Y'know, game expansion type stuff? "New" Content? So as we focus on making the game ...
- by el OPERATOR - at 2015.09.02 20:30:00
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78. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
What about, in lieu of "nerfing stuff", adding skills or mods that create the results you're looking for? Y'know, game expansion type stuff? "New" Content?
- by el OPERATOR - at 2015.09.01 22:44:00
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79. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Breakin Stuff wrote: Right now what are the biggest failure points of the scanning side, and what are the biggest failure points of the dampening side? Probably base profile values. Closer values = more overlap = more interplay. Lack of int...
- by el OPERATOR - at 2015.09.01 20:46:00
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80. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Without reigniting a rehashing or sideways discourse considered "off-topic", at the end of the day there should be no accomodation for poor execution of gameplay inherently built into any game mechanics, whether they be binary or otherwise. If y...
- by el OPERATOR - at 2015.08.28 23:36:00
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