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321. daily bonus - in Feedback/Requests [original thread]
Secondarius Maximus wrote: make it too hard and people are not logging in ever. it is just good that you get something just by starting game, so you at least remember that you have this game. you get some more rewards even now when you actual...
- by deepfried salad gilliam - at 2014.01.28 03:05:00
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322. daily bonus - in Feedback/Requests [original thread]
Secondarius Maximus wrote: current system is fine why settle for fine, the game could benefit from more people online at one time, a tweaked version of current could do it far better
- by deepfried salad gilliam - at 2014.01.28 02:22:00
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323. daily bonus - in Feedback/Requests [original thread]
could you change it from just logging in to being logged in for x amount of time as currently stands you just turn on click dust then turnoff ps3 for bonus seeing as the goal of this is to get more people on frequently i believe required time or w...
- by deepfried salad gilliam - at 2014.01.28 02:17:00
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324. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
i also wouldnt mind the removal of mlt gear, and preskilling each person inro their reaces basic med suit,rifle,sidearm,and tanking so caldari newbs would start with caldari med frame lvl 1 rail rifle lvl 1 ion pistol lvl1 soon tm sheilds lvl 1 sh...
- by deepfried salad gilliam - at 2014.01.25 13:57:00
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325. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
Dehlia Metii wrote: I'd be in favor of adding ANY more MLT items, since they seemed to have dropped the idea post-release (how many MLT items can you name that came out AFTER 5/14?). An Assault version of the Scrambler would probably ease peop...
- by deepfried salad gilliam - at 2014.01.25 13:47:00
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326. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
i agree that skills and how their applied to a certain suit should be more like eve, although the exact way to do it its debatable
- by deepfried salad gilliam - at 2014.01.25 13:43:00
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327. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
reactives to me seem more like their meant for caldari dual tankers fit all plates and 1 reactive,you dont need fast armor repair as a caldari so the 1or 2 works fine because you have a larger buffer of shields
- by deepfried salad gilliam - at 2014.01.25 13:35:00
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328. Increase Isk Payout - in Feedback/Requests [original thread]
risk vs reward has no risk if you're guaranteed a profit i wish we had a more accurate way to pay the best performers but not a general here is more
- by deepfried salad gilliam - at 2014.01.25 13:30:00
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329. Nano Bikes - in Feedback/Requests [original thread]
make it an equipment, and if you recall it it just refills that equipment slot, aoomg with a few negative drawbacks it could be fun
- by deepfried salad gilliam - at 2014.01.24 17:20:00
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330. Ammo Tool - in Feedback/Requests [original thread]
just use hives, and if you run out of those you should probably go to the depot, if they wanted infinite ammo to be a thing it would have already been a thing
- by deepfried salad gilliam - at 2014.01.24 17:07:00
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331. CCP: Punish button for bad needle users. - in Feedback/Requests [original thread]
Sole Fenychs wrote: TechMechMeds wrote: Soraya Xel wrote: The inherent problem here, is that you shouldn't be forced to get up when someone needles you. CCP badly needs to implement an Accept/Reject option. And how exactly does a dead ...
- by deepfried salad gilliam - at 2014.01.23 21:53:00
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332. CCP: Punish button for bad needle users. - in Feedback/Requests [original thread]
TechMechMeds wrote: Soraya Xel wrote: The inherent problem here, is that you shouldn't be forced to get up when someone needles you. CCP badly needs to implement an Accept/Reject option. And how exactly does a dead clone decide to stay de...
- by deepfried salad gilliam - at 2014.01.23 21:52:00
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333. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
no.
- by deepfried salad gilliam - at 2014.01.23 04:38:00
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334. request: remove kill to death ratio - in Feedback/Requests [original thread]
as stated above id like to see how much isk you cost your enemies per match
- by deepfried salad gilliam - at 2014.01.23 04:31:00
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335. [Request] Green flash for plasma weapons - in Feedback/Requests [original thread]
so when did dust become amateur science party? but honestly its a video game reality fails to exist here i would like green for gallente weapons but also an the reality standpoint modern day military tech railguns turn their projectiles into pl...
- by deepfried salad gilliam - at 2014.01.20 23:27:00
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336. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
Ghostt Shadoww wrote: Is it true with new patch ccp will take the self reps on my suit out of the game just so people stop using logi suits for assualts. Listen ccp im top 40 in warpoints im most likely top ten logi in the game im a true logi i...
- by deepfried salad gilliam - at 2014.01.20 23:15:00
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337. cal sentinel - in Feedback/Requests [original thread]
NextDark Knight wrote: Shields do not regen under fire.. CCP Logibro said it "MIGHT" be a typo. Speculation is the 1 sec depleted delay is because Shield heavies have no logi rep. i know but deck behind cover for 3 secs and you can heal alot
- by deepfried salad gilliam - at 2014.01.20 23:12:00
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338. [Request] Lets talk core mechanics: District Locking in Planetary Conquest - in Feedback/Requests [original thread]
honestly lets tone pc isk down alot add an attack que if i want to attack a corp but their locked, and the last person to attack them lost i get to attack next time, if the previous attacker won then i wait untill they lose or the district flips...
- by deepfried salad gilliam - at 2014.01.20 03:05:00
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339. With all this talk about infantry/full respec, I'd like to make another sugg... - in Feedback/Requests [original thread]
Sascha Brostovich wrote: Is there really a point to a respec?? Think about it... Say we get a respec, then cool. So you build your character up the way you want, based on what you know today. Everything is fine and you love your new character, ...
- by deepfried salad gilliam - at 2014.01.20 02:51:00
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340. With all this talk about infantry/full respec, I'd like to make another sugg... - in Feedback/Requests [original thread]
Grit Breather wrote: Cat Merc wrote: Kain already answered you. Optional respecs are labor intensive, and CCP has better things to do. Write down what you have, it will take much less trouble for you to do it than for CCP to go through Emai...
- by deepfried salad gilliam - at 2014.01.20 02:49:00
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