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41. (request) specialisation class skills - in Feedback/Requests [original thread]
so i get mim scout lvl 3 i can then start branching off and then the suit will give me more bonuses? id like that
- by deepfried salad gilliam - at 2014.04.19 05:04:00
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42. Buffing the assault role - in Feedback/Requests [original thread]
wrong way to do it, since assaults get the reduction to cpu/pg of light weapon just increase the pg/cpu of weapons
- by deepfried salad gilliam - at 2014.04.18 17:45:00
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43. uncloaking a cloak - in Feedback/Requests [original thread]
Seymor Krelborn wrote: deepfried salad gilliam wrote: Spademan wrote: Some sort of deployable disrupter field thingy wouldn't be a horrible idea. Or a motion sensor. a deploayable that induces shimmer but to outright uncloak would be ...
- by deepfried salad gilliam - at 2014.04.17 20:56:00
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44. uncloaking a cloak - in Feedback/Requests [original thread]
yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD....[/quote] Whats the poi...
- by deepfried salad gilliam - at 2014.04.17 20:54:00
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45. uncloaking a cloak - in Feedback/Requests [original thread]
Spademan wrote: Some sort of deployable disrupter field thingy wouldn't be a horrible idea. Or a motion sensor. a deploayable that induces shimmer but to outright uncloak would be horribly op , a scout wouldnt be able to go near objectives
- by deepfried salad gilliam - at 2014.04.17 20:42:00
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46. uncloaking a cloak - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Smooth Assassin wrote: Seymor Krelborn wrote: Smooth Assassin wrote: No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have t...
- by deepfried salad gilliam - at 2014.04.17 20:30:00
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47. the deepfried solution to making pc better - in Feedback/Requests [original thread]
remove ability to lock a district in replace have the districts only have a 1 hour to 72 hours before attack launches depending on distance between your district and the defending district it can be attacked by any number of people at any given ti...
- by deepfried salad gilliam - at 2014.04.17 20:14:00
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48. balancing shield with armor(its time to give shields tankers a chanc... - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Time people realized that shields =/= armor and that's the point. They represent different play styles. Shields are about hit and run tactics. They recharge fast for this reason. Shields are also about ranged engageme...
- by deepfried salad gilliam - at 2014.04.17 02:20:00
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49. Madrugar and 3 armor repairers - in Feedback/Requests [original thread]
e. add capacitors soit would be possible to have a triple repper but hard to make it a constant triple repper
- by deepfried salad gilliam - at 2014.04.16 09:57:00
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50. odd pc idea - in Feedback/Requests [original thread]
just make a flat 3 victories wins the district
- by deepfried salad gilliam - at 2014.04.16 00:36:00
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51. conquest, a new game mode. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Conquest Game Mode Conceptual Design lol nice, never saw you're idea, but that seems to be about the same as i want so +1 to you pokey
- by deepfried salad gilliam - at 2014.04.16 00:26:00
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52. conquest, a new game mode. - in Feedback/Requests [original thread]
just like fw lets you pick race conquest would let you pick attack or defend only 1 mcc controlled by the attacker with working turrets, the turrets will be operable by mercs and some with ai control this is to keep the enemy defenders from camp...
- by deepfried salad gilliam - at 2014.04.16 00:17:00
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53. Cloak a possible template for more equipment? - in Feedback/Requests [original thread]
honestly i think all modules and equipment(except plates and extenders) should be able to toggle on and off they should also drain your capacitor(batteries) while active there should also be module that increase max capacitor and capacitor recharg...
- by deepfried salad gilliam - at 2014.04.10 21:20:00
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54. change to equipment so the logis can have their roles back. - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: we need the remaining pieces of logi equipment to become active rather than deployable. scanner, active rep tool, active , tells you who needs healing so why can't we make hives and uplinks active players brings out a nan...
- by deepfried salad gilliam - at 2014.04.10 15:04:00
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55. JETPACK!!!! - in Feedback/Requests [original thread]
+1 but things like this is why we need to have capacitors. basically batteries for our equipment like cloaks and this and sprinting.
- by deepfried salad gilliam - at 2014.04.09 02:46:00
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56. new assault bonus ideas - in Feedback/Requests [original thread]
mimnatar + 5% more ammo and larger clip size of mimnatar weapons(including cr,smg,md,flaylock) caldari -10% charge time and lock on time for caldari weapons(rr,swarms,sniper etc) ammar keeps current bonus gallente + 5% more range and less dispersi...
- by deepfried salad gilliam - at 2014.04.09 00:55:00
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57. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Meee One wrote: My reasoning:Bolt pistols do 100+ damage per shot yet have less magazine size than a shotgun. Shotguns even at the MLT level do 400+ damage which is equivalent to a grenade x8. A reduction of 1/2 would partiality end the pandem...
- by deepfried salad gilliam - at 2014.04.08 21:43:00
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58. A change to brick tanking - in Feedback/Requests [original thread]
you might like my idea click the link in my signature
- by deepfried salad gilliam - at 2014.04.08 11:20:00
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59. Reduce squad cap to 4 players in Ambush - in Feedback/Requests [original thread]
just spawn in with youre own squad
- by deepfried salad gilliam - at 2014.04.08 11:14:00
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60. [feedback/request] New ambush game mode - in Feedback/Requests [original thread]
noo
- by deepfried salad gilliam - at 2014.04.07 22:56:00
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