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281. Posting issues with Firefox - in General Discussions [original thread]
I've had this problem all day and I'm using ff someone tinkered something and broke something obviously. Well, crappy exploder works obviously since it has no security.
- by carl von oppenheimer - at 2012.07.18 22:11:00
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282. max players - in General Discussions [original thread]
before time dilation your option in EVE with huge spikes was to wait for the server to load which could take from 15minutes to hours or just never loading at all. Hence the winner in most battle before time dilation was the fleet that was there fi...
- by carl von oppenheimer - at 2012.07.18 11:04:00
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283. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Or just simply too much "TK points" will kick you from the match for the rest of the game. This worked just fine in AA for example where you had a max of 1000 TK points (a server default) and server booted you for violation for a set time which u...
- by carl von oppenheimer - at 2012.07.17 20:46:00
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284. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Well I just hope they improve the way of identifying friendlies then because as a sniper I often cannot see who is who so I have "verify it" with a head shot, which would be kind of bad with a FF on I'd presume.
- by carl von oppenheimer - at 2012.07.17 20:08:00
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285. Ship Boarding Actions: Bringing Dust 514 and EVE closer together. - in General Discussions [original thread]
Besides for it to be fair, both sides would have to put equal resources on the attempt. A titan takes 2 months (minimum) to build and costs 75bil for hull alone with 30bil put to fittings and roughly 20bil to implants for the pilot. Now unless s...
- by carl von oppenheimer - at 2012.07.17 18:23:00
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286. DUST vs. EVE Vehicle classes - in General Discussions [original thread]
Frigate Is smallest of the ship classes, each filling in their own role with more or less success. T2 variants assault ships e-war frigates, stealth bombers covert ops interceptors Destroyers frigate size guns 2nd smallest with hp of a fri...
- by carl von oppenheimer - at 2012.07.17 15:17:00
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287. What I would call "Counter strike" disease - in General Discussions [original thread]
Speaking of CS there was a video in youtube of (unsurprisingly) GS members having a server with hacked maps ... That video was hilarious with sudden head crab invasions, flying floors, Apache's (helicopters) and pretty much everything you could m...
- by carl von oppenheimer - at 2012.07.17 06:38:00
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288. Ship Boarding Actions: Bringing Dust 514 and EVE closer together. - in General Discussions [original thread]
From the chronicle hands of a killer Quote: Four months later, Daren Athaksis was confirmed as one of six-thousand three-hundred and fourteen reported casualties resulting from the destruction of the Apocalypse-class battleship "Dam-Imud." H...
- by carl von oppenheimer - at 2012.07.17 06:27:00
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289. Aim Assist? Update. - in General Discussions [original thread]
Frankly only aim assists are your thumbs using "analog shrooms" and with thumbs being thumbs it's easier to make <---------------------> movement then <--> movement with your thumbs, especially if those shrooms increase or decrease sen...
- by carl von oppenheimer - at 2012.07.16 06:40:00
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290. Tanks are easy to disable, here is how - in General Discussions [original thread]
umm double or triple post lol ?
- by carl von oppenheimer - at 2012.07.15 15:05:00
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291. Tanks are easy to disable, here is how - in General Discussions [original thread]
William HBonney wrote: also AV nades need to stick to tanks...they will often bounce some odd way and do nothing
- by carl von oppenheimer - at 2012.07.15 15:02:00
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292. Tanks are easy to disable, here is how - in General Discussions [original thread]
William HBonney wrote: also AV nades need to stick to tanks...they will often bounce some odd way and do nothing
- by carl von oppenheimer - at 2012.07.15 15:02:00
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293. Tanks are easy to disable, here is how - in General Discussions [original thread]
William HBonney wrote: also AV nades need to stick to tanks...they will often bounce some odd way and do nothing I would be more concerned on the fact that if I cook the nade and run next to tank I will blow up my self as well. Also defend s...
- by carl von oppenheimer - at 2012.07.15 15:00:00
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294. Controls, Controls, Controls... - in General Discussions [original thread]
Your so called slow grenade throwing is because if you hold the button you can cook the grenade or blow it up in your hand which ever you prefer.
- by carl von oppenheimer - at 2012.07.14 21:59:00
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295. Sniper Rifle is too difficult to use. - in General Discussions [original thread]
I've sniped since the build before this and the sway has never been an issue, what is an issue though is the minute movements that you have to coax from the "nipple" to get the dot align just right. I've used a controller borrowed from a friend o...
- by carl von oppenheimer - at 2012.07.14 17:33:00
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296. How many Skill points do people have? - in General Discussions [original thread]
Archangel Exodus wrote: See I mostly just want my dropsuit to be able to handle a prolonged engagement, and as of right now, it isn't doing so well, my question is...is it worth saving for the prototype or maxing out the shields of my current ...
- by carl von oppenheimer - at 2012.07.14 06:58:00
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297. Keyboard/Mouse - in General Discussions [original thread]
So how we're you going to know if you we're shot by someone using a keyboard and mouse ? You don't so that point is rather moot.
- by carl von oppenheimer - at 2012.07.14 06:50:00
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298. To Heavy users: Your feedback needed here - in General Discussions [original thread]
What we need is a skill over for over heating or rather we should change the whole over heating concept to more what we have in EVE which is that most modules can be over heated which add, more damage or more something else depending on the module...
- by carl von oppenheimer - at 2012.07.12 11:37:00
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299. To Heavy users: Your feedback needed here - in General Discussions [original thread]
Then again you can kill a scout suit relatively easy with a forge gun because of the blast damage, just hit near and hes dead. As for durability if my ishukune won't get a head shot it usually takes 3-4 shots to kill a heavy, add in 5 bullets per...
- by carl von oppenheimer - at 2012.07.12 10:53:00
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300. What's your favorite uptime drink to complement playing? - in General Discussions [original thread]
Beer for some reason I get more kills and die less when I'm drunk.
- by carl von oppenheimer - at 2012.07.12 10:42:00
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