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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.16 01:13:00 -
[1] - Quote
People are persistently complaining about this feature in dust 514.
My question to them is... There's aim assist in the game?
Am I the only one that feels that there is absolutly no artifical control or contribution of the game in assistance in killing? I played plenty of FPS in the past that has the feature and some which has 'overkill' of the feature.
I do know aim assist exists in alot of shoters for one purpose and that is to combat lag. so people with 24ms lag wouldnt have too much of an advantage over 300ms lag, but yet in dust 514 I have seen NO evidence of aim assist at all.
The quickest way to tell if there is aim assist in a game though usually involves a sniper rifel and getting a very good feel on how fast you can 'track' with the rifle. Then at extremly long range shots track the recitile over a vaiable target and not stopping for it. If any amount of slow down occurs thats usually becuase of aim assist and this does not happen to me in dust 514. In CoD the worst offender of overkill on aim assist would litterally stop tracking direction nearly entirely and even worse if you are fast enough pull trigger as soon as the 'skip' occurs and gaurantee kill shot every time.
Yes I am a horrible sniper shot in this game that doenst mean I suck at aiming I wind up usually 30:10 kills in most games and the shots that miss are the shots that went outside the recitel travel box such as the forge gun sometimes going a bit to high and to the left once every 10 shots.
I dont know do any of you feel that there is aim assist on? How do you know its on? what tests do you preform to confirm that the client is helping you aim better?
Current tests I've performed.
Sniper drag, taking a zoomed sniper rifle and sweeping it across a target, a certain amount of magnetism should occur. - Negative
Zoning, the process of 'quick scoping' that works in either scoping or unscoping. Gun does not snap to a stationary target if the target is very slightly off dot. There is no tracking during zoom. - Negative
Hands free, if an enemy where to sweep across the recitile the gun will track regardless of the movement of the main body. - Overly Confirmed Negative for me as I have much better luck aiming with the body than actually attempting to aim, but the fact I have to strafe to acheive left or right and of course thats not a gaurantee means there isnt that much of an aim assist, this does confirm dead centering in this game though. With adjustable spread.
The Spawn Camp - This is the only test that has worked for me. Basically I hover my recitile of any weapon over a spawn area. When a hostile player spawns my recitile attempts to assit in aiming. Limit seems to be 2 scope dots worth at close range. Does not seem to trigger if at SMG range or beyond.
Variety of weapons used, just about all types the least favorite of the current weapons I dont like using are mass drivers sniper rifles and swarm launchers, but I still use them. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.16 01:16:00 -
[2] - Quote
Last I heard the aim assist was glitched out.
Some people see no aim assist, or very little. Others have SEVERE issues with aiming at anyone.
The next build is meant to have the problems with it sorted. But they've said that about hit detection and it's still problematic (although from people who played the older builds, it HAS been getting consistently better). |
Zeran Haggai
Royal Uhlans Amarr Empire
196
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Posted - 2012.07.16 01:19:00 -
[3] - Quote
It's there for sure. I spawned in an ambush match just as an enemy was running by and, without any input on my end, i literally turned 90 degrees tracking him until he rounded a corner. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.16 01:21:00 -
[4] - Quote
Okay so I am not hallucinating then it is a known bug some people have it and some don't. I fall in the have nots then... I fear for others then when that gets fixed for me as I managed well without it now.... |
ETEREX
Circle of Huskarl Minmatar Republic
27
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Posted - 2012.07.16 01:27:00 -
[5] - Quote
Yes, there is aim assist. I have posted a thread and responded to several others concerning this. I have tested it, and this is how I have found it to work: 1. Zoom in and aim at your target, near where you want to hit them, and squeeze the trigger. 2. While still firing, release the zoom and auto-aim will allow you to score hits with hip fire.
I normally use a Breach AR and find myself often getting impossible hip fire kills at long range on players who are behind cover after doing a quick zoom on them.
What pisses me off is that it should be easier to hit targets while zoomed and aiming; not while using hip fire. It just makes the game feel wrong to me.
I have also experienced my sights getting 'magnetized' to a target several times whereby I had to jam the stick in the opposite direction in order to break away back to my intended target. But so far this has only happened to me a few times and I have no idea what caused it. |
Zeekoh
Zumari Force Projection Caldari State
34
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Posted - 2012.07.16 01:28:00 -
[6] - Quote
I've seen a few instances where aim assist freaked out on me. Once I used a Drop Uplink to spawn and there were 2 enemies directly in front of me. I aimed down scope at the one on the left, while holding left on my joystick, the reticule clicked over to the right, directly in between the 2 enemies and just stuck there popping around in place. Earlier today I was riding around in my tank for a change and whenever I went into First-Person mode, sometimes my sight would completely turn around like I was using an aimbot and aiming at something I couldn't even see on the other side of the map. Like, instantly turn 90-180 degrees without making the turret turning noise or anything. It was weird.
Either way, aiming assist is definitely in the game and it's very buggy. If not, then I'd like to know why my view in-game just looks wherever it decides to at times. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.16 01:41:00 -
[7] - Quote
ETEREX wrote:Yes, there is aim assist. I have posted a thread and responded to several others concerning this. I have tested it, and this is how I have found it to work: 1. Zoom in and aim at your target, near where you want to hit them, and squeeze the trigger. 2. While still firing, release the zoom and auto-aim will allow you to score hits with hip fire.
I normally use a Breach AR and find myself often getting impossible hip fire kills at long range on players who are behind cover after doing a quick zoom on them.
What pisses me off is that it should be easier to hit targets while zoomed and aiming; not while using hip fire. It just makes the game feel wrong to me.
I have also experienced my sights getting 'magnetized' to a target several times whereby I had to jam the stick in the opposite direction in order to break away back to my intended target. But so far this has only happened to me a few times and I have no idea what caused it.
Ill try this test out then as it would not be the dead center test that halo would pass.
Dead Center Test involves using the sniper rifle strongest zoom to sight in a target, swap weapon with unlimited range such as oh say rocket launcher and fire score a hit good as the sniper aim. Only works on games without bullet drop. It just basically means that no matter what weapon you have the recitle center is same for every shootable weapon about.
Gears of war was notorious for cheaters who tape a small cirlce in the center of thier tv to assist with weapons without recitiles (I think it was the bow)
Not that dead center is a bad thing just bad thing when you forget to remove it for a weapon you intended to be 'difficult' to use. |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.16 02:19:00 -
[8] - Quote
I wanted to add that aim assist does not seem to work at close range for me. In fact sometimes all my shots seem to just pass through fast moving targets at close range; like when scout players do the left, right, left, right dance. (Probably due to the awkward hit detection). So when a scout or proto armor charges me, I try to move back / get to higher ground as quickly as possible for the auto aim to kick in and often score the kill even if they scored a hit on me first. I don't mean to use it as an exploit, but these are the mechanics I'm given to play with. It is much easier to score hits in DUST with the auto aim than it is to use the zoom aim (at least with ARs). |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.16 05:07:00 -
[9] - Quote
ETEREX wrote:Yes, there is aim assist. I have posted a thread and responded to several others concerning this. I have tested it, and this is how I have found it to work: 1. Zoom in and aim at your target, near where you want to hit them, and squeeze the trigger. 2. While still firing, release the zoom and auto-aim will allow you to score hits with hip fire.
I normally use a Breach AR and find myself often getting impossible hip fire kills at long range on players who are behind cover after doing a quick zoom on them.
What pisses me off is that it should be easier to hit targets while zoomed and aiming; not while using hip fire. It just makes the game feel wrong to me.
I have also experienced my sights getting 'magnetized' to a target several times whereby I had to jam the stick in the opposite direction in order to break away back to my intended target. But so far this has only happened to me a few times and I have no idea what caused it.
Performed test, non functioning still. |
Sw3RvE
25
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Posted - 2012.07.16 05:14:00 -
[10] - Quote
when i was sitting still it sure looked like aim assist is on when an enemy ran passed me. |
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Johnny Guilt
Algintal Core Gallente Federation
50
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Posted - 2012.07.16 05:16:00 -
[11] - Quote
there is but it's so small it's non existent |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.16 06:40:00 -
[12] - Quote
Frankly only aim assists are your thumbs using "analog shrooms" and with thumbs being thumbs it's easier to make <---------------------> movement then <--> movement with your thumbs, especially if those shrooms increase or decrease sensitivity depending how much input you give. Especially with new controllers that have very stiff "shrooms" you really struggle to get the dot to move just on inch and not 2 or 3 inches on screen and I can tell you it really gets frustrating when you try to get your bearing on a guy standing still for 30s and the dot keeps "sliding over" just a tiny fraction every single time and the less it "slides over" each time the harder it gets to get it right on. Hence moving targets running on predictable pattern are actually easier to hit since you can just put the dot "somewhere near" and wait for your target run to it.
On the other hand my LCD HD-TV I currently play with is quite small (22") so I dunno how sniper aiming works with bigger screens. |
Fysh McCragg
Osmon Surveillance Caldari State
19
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Posted - 2012.07.16 08:18:00 -
[13] - Quote
It appears to be working for some and not for others. On one hand, you have the guy who turned 90 degrees without pressing anything just because someone walked by him. On the other hand, I'm experiencing absolutely zero aim assist, and often find myself very frustrated at how difficult it is to track moving targets with the massive dead zone in the middle of the thumbstick. Some have hella-auto-aim and others have nothing. |
ETEREX
Circle of Huskarl Minmatar Republic
27
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Posted - 2012.07.17 01:12:00 -
[14] - Quote
I tested the aim assist a lot more Sunday. Please note I was solely using a Creodron Breach AR, so I am not sure if other weapons act in the same manner. Also note, aim assist does not necessarily guarantee hits, but certainly makes DUST feel like easy mode. I say this because I get a lot more hits and impossible kills in DUST than I ever had in CoD; I'm really not that good to be getting a lot of the kills I have (spawn killing noobs not included - they had to die mercilessly for the million death mark).
I promise I can feel the reticle becoming 'magnetized' to targets and shots which are slightly off still seem to hit once your reticle turns red and 'locks on'. At the very least, hitting targets with hip fire is far easier than any other FPS I have played.
Several things seem to interrupt the aim assist though. First, lag, of course. Second, if a target's animations get glitched, such as when targets at a distance seem to be sliding along instead of running, I have a difficult time hitting them. Third, when targets are grouped, many times all my rounds seem to just pass through everyone. And, Fourth, if a target is dancing, especially at close range, hit detection seems to fail altogether.
I also tried zooming in and out multiple times while firing on a target and noticed this would sometimes increase the strength of the auto-aim magnetism.
My usual instinct is to always zoom in to the head to make a kill; I typically reserve hip fire for suppression or for close combat situations where I may not have time to take aim. But aiming in DUST is just horrible (at least with ARs), and the game rewards you for hip fire with the aim assist. Now maybe the suits are advanced enough to actually help adjust your aim, but personally I feel aimed shots should be more affective and rewarding than running and gunning. I feel really bad for all the snipers I kill with hip fire while they are firing at me from a crouched position and taking careful aim.
One last comment: Sometimes it seems like targets lag / slide right into my fire; like the game is putting their head right where the plasma rounds are going. It is very odd to see someone die when they get slid several feet into my fire. I saw this at least a couple times on Sunday.
Overall I would say the hit detection needs looking into, aim assist needs to be adjusted / turned off, and zoomed aiming sensitivity needs to be much more accurate. |
Mic McCoy
Villore Sec Ops Gallente Federation
19
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Posted - 2012.07.17 01:23:00 -
[15] - Quote
I have definitely never experienced an auto-aim feature in Dust so far. I have always wondered how some people can round a corner at a distance and immediately land several hits before I can even align my sight to them. Using a sniper rifle I may land a hit on the person 1/5 times and head shots are very rare. Personally I have nothing against the feature, so long as it is the same for everyone lol! |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.17 01:29:00 -
[16] - Quote
OP Must be blind |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.07.17 01:49:00 -
[17] - Quote
gangsta nachos wrote: OP Must be blind
As much of an FPS noob as I am, kind of have to agree with this. Sometimes aiming feels like trying to stir a pot of molasses on a cold day. Sometimes you give the right analog stick a whisper of a nudge and you are shooting drop ships out of the sky. Even though you were firing at an opponent right in front of you.
But the most glaring example of bad auto aim is when you are in a fire fight against two or more opponents and they cross each other. You can (sometimes) see your gun track away from the opponent you are firing at to aim at the other player.
Or try aiming at a moving opponent. Without tracking them. Then take your thumbs off the analog sticks entirely. Watch your gun move. It has a will of its own.
*Edit: Blind no, just using sniper rifle... ? I would say there are two different things going on.
Aim assist, where the reticle will slow down as you drag over a stationary target at a consistent speed. This is the feeling that the target is sticky, that your aim sticks to them as you manually aim in. When people do a hoedown jig or barn dance, sometimes seems to throw off the aim assist, so your reticle is always sticking just to side of target, if you are aiming down sites or scope with AR. Could be lag.
Auto aim. Where your gun and /or round actually track a target when you aren't aiming.
I haven't ever noticed either with sniper rifle zoomed in. Once you have the reticle zoomed and steady it is all thumbs. Burst ARs seem to have lots of auto aim in certain situations. Breach ARs have more aim assist when hip firing, as another poster mentioned it is easier to score kills holding down R1 and moving around until your reticle sticks on target than fighting the reticle when zooming in. Scrambler pistols have nice ammo tracking when hip firing but it kind of makes sense for that weapon. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.17 02:23:00 -
[18] - Quote
aim assist is prevalent in this game. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.17 02:25:00 -
[19] - Quote
xprotoman23 wrote:aim assist is prevalent in this game. Stand in front of an enemy and don't touch the right joy stick. Just strafe and you will all see there is SOOOOO much aim assist. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.17 02:34:00 -
[20] - Quote
Crimson MoonV wrote:xprotoman23 wrote:aim assist is prevalent in this game. Stand in front of an enemy and don't touch the right joy stick. Just strafe and you will all see there is SOOOOO much aim assist.
It might even be worse than aim assist found in MW3 |
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onlyelisha
Algintal Core Gallente Federation
86
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Posted - 2012.07.17 03:38:00 -
[21] - Quote
Honestly, I have not seen any aim assist in this game at all, even strafing left and right. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.17 03:39:00 -
[22] - Quote
Crimson MoonV wrote:xprotoman23 wrote:aim assist is prevalent in this game. Stand in front of an enemy and don't touch the right joy stick. Just strafe and you will all see there is SOOOOO much aim assist.
Performed test on AFK players before never once did it track.
Tests have been perofrmed with proto rifles of all varieties. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.07.17 04:06:00 -
[23] - Quote
For me,the aim assist is sporadic and isn't really an aim assist.It's hard to explain,but sometimes when a guy is about 20 or so meters out,and I'm trying to track and shoot him,my aim will jump past where he is,and I end up missing him.I don't know if the reticle is locking onto him when I'm not ready for it to,thus it appears that when I'm aiming it moves past the person.
Anyway,aim assist of any kind has no place in online shooters.Leave that crap for POS games like Bodycount or something. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.17 04:10:00 -
[24] - Quote
Iron Wolf Saber wrote:Crimson MoonV wrote:xprotoman23 wrote:aim assist is prevalent in this game. Stand in front of an enemy and don't touch the right joy stick. Just strafe and you will all see there is SOOOOO much aim assist. Performed test on AFK players before never once did it track. Tests have been perofrmed with proto rifles of all varieties.
Ive preformed the test on players that are not AFK. When the enemy is strafing it tracks them. You people are either blind or you have no idea how aim assist works in fps. This is one of those things that I don't even feel like arguing because I know im right. |
Miles Bane
Algintal Core Gallente Federation
11
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Posted - 2012.07.17 04:15:00 -
[25] - Quote
no aimasist i hate it im glad i dont have it lol it messes up my shots all the time in other games and theres no reson to need help aiming |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.17 04:19:00 -
[26] - Quote
Miles Bane wrote:no aimasist i hate it im glad i dont have it lol it messes up my shots all the time in other games and theres no reson to need help aiming You do have it.
Yes you do.
There is aim assist in dust people. Lots of it. I feel like I just fell in the twilight zone and now the word aim assist means something different. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.17 04:44:00 -
[27] - Quote
Crimson MoonV wrote:Iron Wolf Saber wrote:Crimson MoonV wrote:xprotoman23 wrote:aim assist is prevalent in this game. Stand in front of an enemy and don't touch the right joy stick. Just strafe and you will all see there is SOOOOO much aim assist. Performed test on AFK players before never once did it track. Tests have been perofrmed with proto rifles of all varieties. Ive preformed the test on players that are not AFK. When the enemy is strafing it tracks them. You people are either blind or you have no idea how aim assist works in fps. This is one of those things that I don't even feel like arguing because I know im right.
I know how aim assist works, CoD MW 1 and 2 are some of the worst offenders dust 514 doesnt seem to have it on my client. Other have it and so far I have yet to get any indication of it working. I cannot replicate any of this 'tracking' most other people experince at all. I can perfectly strafe left to right over a target and my aim will not turn at all.
The bottom line I know when the game has aim assist when I start abusing the heck of it to make the shots count or finding 'well hidden' enemies in the grass. |
Hehaw Jimbo
Bragian Order Amarr Empire
46
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Posted - 2012.07.17 05:32:00 -
[28] - Quote
The aim assist is so bad in this game that it is probably the reason I'm not going to play it. It is so strong that actually aiming down sights is a disadvantage, and it causes people that just spray in your general direction with higher level gear get free kills. Try fighting someone hipfiring a creodron breach rifle when you're using a militia rifle, you can dance and strafe around while zooming in and shooting him in the head and he can stand still, and half the time he'll still kill you before you kill him. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.17 06:30:00 -
[29] - Quote
Hehaw Jimbo wrote:The aim assist is so bad in this game that it is probably the reason I'm not going to play it. It is so strong that actually aiming down sights is a disadvantage, and it causes people that just spray in your general direction with higher level gear get free kills. Try fighting someone hipfiring a creodron breach rifle when you're using a militia rifle, you can dance and strafe around while zooming in and shooting him in the head and he can stand still, and half the time he'll still kill you before you kill him.
Never had this happen... if you start dancing in front of me my bullets stop registering hits even though its a full stream of them as you cross my aim dot. I see shield effect but shields start to go up on the guy dancing. |
Jimbeezy
Imperfects Negative-Feedback
219
|
Posted - 2012.07.17 06:38:00 -
[30] - Quote
This past weekend I noticed that if you have an enemy in you crosshairs from hipfire and then ADS the targeting reticle goes straight to there head. Aim assist is present. |
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