Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Darky SI
232
|
Posted - 2012.07.06 01:42:00 -
[1] - Quote
I have created a post in the Feedback section of the forums concerning the current state of the heavy class, so please share your experience there as i need all the help i get from my fellow heavies in order to have one comprehensive feedback thread about the heavy class in this build and all the issues related to it, here is the link: https://forums.dust514.com/default.aspx?g=posts&t=24998
If you are not heavy user but you have constructive feedback feel free to post there and for those who want to discuss it here you can do so but please no trolls and other nonsense replays that populate most of the General Discussion threads which i avoid to post in however, it seems most beta testers visit this section of the forums.
Darky SI wrote:Heavy class= Heavy dropsuit + HMG Feedback: The current situation of the heavy is highly unbalanced it has gone from Overpowred in the last build to Underpowered in this build! CCP you should find something in between. Nerfing the heavy class in three aspects was uncalled for, you nerfed the suit and the gun twice! Damage and overheating rate which render the HMG useless not to mention the high bullets scatters when start firing the HMG. Before you judge me i have used the heavy exclusively from the last build and am still using it i have been playing for more than 2 months so i can say something wrong with current heavy. The overheating rate is so fast i can't fire enough bullets to kill the guy in front of me before it over heats! don't tell me fire in burst because every HMG users knows that this gun become more accurate with contiunous fire and if you release the trigger and fire again bullets will start scatter everywhere and few bullets will actually hit untill it start to align like a laser beam but then it overheat again! The above probelm is worse when combined with reduced HMG damage i agree it needed a bit nerfing but not like this! if you going to make the overheat rate fast at least give us decent DPS so that we can actually kill before it overheat which take a good 30 sec to cooldown by then am already died. Obivously the nerfs on the HMG was unfair and am sure every HMG users agrees just look to how many use the heavy class currently very very few people because its uselss as it is now and the noobs won't go there too because the militia heavy dropsuit is a free kill. BTW am using Advanced Heavy drop suit and the advanced HMG with maxed out Heavy machine gun operation which increase the damage and lvl4 Heavy machine gun operation proficiency which decreases the overheat rate but i can tell you it doesn't make much of a difference! it still overheat too damn fast, it dosent do enough damage and the bullet scatter is ridiculous. I have been in countless fights 1vs1 and i lost most of them but losing to the Militia assault rifle is the worst and biggest evidence for the unbalanced heavy class i mean c'mon i spent more than 4 million SP to train my current Heavy and it goes down easly versus a ZERO SP militia assualt suit and rifle! i know am not bad player because i have played FPS all my life and in the previuos build i was going 20s & 30s easily but now i find it extremely difficult to reach 20 kills currently i average 10 kills/3 deaths a match. Ignatius Crumwald wrote: As it stands the gun misses about 40% of its shots even at closer ranges making the 33% reduction seem like 66%.
Requests: - Increase HMG damage a bit - Decrease the overheating rate of the HMG or make the proficiency skill decease the overheat by 5% per level instead of the current 3% - RBS definitely need to be addressed but maybe by fixing the above this will be fixed automatically - Heavy movement on terrains is a bit sluggish it always stuck when climbing a rocks - Balance it your way if the above seems invalid - Training Heavy takes a lot of time and its so damn expensive am talking millions of SP for lvl4 related heavy skills so at least give us a satisfying outcomes!
Peace^^ |
Zach Shanna
Algintal Core Gallente Federation
77
|
Posted - 2012.07.06 01:46:00 -
[2] - Quote
I actually changed my heavy class to use an AR because it was the more powerful gun Something is very wrong.... |
Darky SI
232
|
Posted - 2012.07.06 01:57:00 -
[3] - Quote
Zach Shanna wrote:I actually changed my heavy class to use an AR because it was the more powerful gun Something is very wrong.... well they tried to balance it but they messed up i hope they will fix it otherwise i don't see a place for the heavy class as it stand which makes me sad cause i love the heavy class too much to see it getting bullied! |
Zach Shanna
Algintal Core Gallente Federation
77
|
Posted - 2012.07.06 02:02:00 -
[4] - Quote
Darky SI wrote:Zach Shanna wrote:I actually changed my heavy class to use an AR because it was the more powerful gun Something is very wrong.... well they tried to balance it but they messed up i hope they will fix it otherwise i don't see a place for the heavy class as it stand which makes me sad cause i love the heavy class too much to see it getting bullied! The overheat is what really annoys me. I want to be able to lay covering fire while my teammates sneak around the other way but it's gotten so bad that in a gunfight between a militia AR and a level 2 heavy machine gun, i'll lose most of the time because it overheats and the knifing mechanism fails as usual |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.07.06 02:02:00 -
[5] - Quote
I used heavy suits for a while there and to be honest, I actually thought they were OVER powered.
The reason being that I actually equipped the heavy with an assault rifle instead of a normal heavy weapon. So then it was just an assault that was slower, but had several times the health. That weakness was quickly ironed out by equipping a Type II.
I was just completely dominating every match I was in because of this combination. |
Bobphilsfred
16
|
Posted - 2012.07.06 02:56:00 -
[6] - Quote
Lilianna Sentinel wrote:I used heavy suits for a while there and to be honest, I actually thought they were OVER powered.
The reason being that I actually equipped the heavy with an assault rifle instead of a normal heavy weapon. So then it was just an assault that was slower, but had several times the health. That weakness was quickly ironed out by equipping a Type II.
I was just completely dominating every match I was in because of this combination.
I use a similar tactic myself, I'll stick an AR on my heavy and play it like an assault with extra health, |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.07.06 03:28:00 -
[7] - Quote
Try this fit.
you will have to learn a number of skills from mobilty to endurance and pretty much all those dropsuit upgrades skills, then dropsuit command to stay somwhat off the screen of lv5 sensor skill, then the heavy dps module with skills need, I also suggest maixing them all out to lv 5 each, then now purchase the sprint module unlocked from mobility, get the proto, now you run faster then miltia and T1 and equal or simmilar T2 assults dropsuit with more health, increased stamina for bunny hopping, extra health armor.
Focus on electronincs and enegineering both to lv 4 or 5, get the upgrades skill for heavy weapons to lower pg cost, get others skills that lower the cpu or pg of all listed modules you can. Other skills shileds etc armor etc, up to you, same wit heavy weapon dont go crazy fit last to find one that fits whats left of your cpu and pg (if you plan to use either the dps ar or rof ar with switch heavy upgrades with light upgrades, and other effected heavy skills).
you will not have many slots left to work with 1 left slot open and 1 right slot open on the militia or T1 heavy, I have not used the adavanced or proto heavy dropsuit. for the open slots usally armor repairar/sheild recharger T1 or T2 then learn the skill to decrease there cost of pg and cpu for those dropsuits. This fit would work easier with an advanced for cpu and pg |
Darky SI
232
|
Posted - 2012.07.06 11:11:00 -
[8] - Quote
The problem here is not with dropsuit and its modules only its the HMG who made the true heavies useless and ineffective in this build, i don't want to run with assault rifle on heavy drop suit i like the HMG but CCP has nerfed it too much reducing its DPS and increased the overheating rate considerably. I have maxed out the HMG operation and proficiency skills but still the weapon is too weak to make a difference in a fight, i agree fitting assault rifle to a heavy works and can lead to total domination but it doesn't have to be that way to make the heavy playable. We need the badass heavies back! |
onlyelisha
Algintal Core Gallente Federation
86
|
Posted - 2012.07.06 11:21:00 -
[9] - Quote
It is a bit offsetting that I can blast an assault guy with a HMG with the skill leveled up to three until I need to reload and he still survives. I use the type II heavy suit so I can at least retreat and reload. I don't think most of the assault guys are using upgraded assault dropsuits either.
I really don't want to be one of those assault rifle heavy guys, but I might have to start doing that for a bit. |
goatforce69
Sanmatar Kelkoons Minmatar Republic
74
|
Posted - 2012.07.06 11:25:00 -
[10] - Quote
Zach Shanna wrote:I actually changed my heavy class to use an AR because it was the more powerful gun Something is very wrong....
Im using the Heavy Armour II (for more mobility but an increase in armour) and an advanced AR, im currently getting about 24+ - 5/6 deaths a game. Its working a treat at the moment. |
|
The2 Holgg
BetaMax Beta
47
|
Posted - 2012.07.06 11:45:00 -
[11] - Quote
Well I use the same setup but stick to the HMG and every time it over heats I quickly swap it whit a SMG. It works well but its a bit sad you have to skill up two weapons to be on a par at close range whit a AR like the guy above me. |
Darky SI
232
|
Posted - 2012.07.06 12:08:00 -
[12] - Quote
onlyelisha wrote:It is a bit offsetting that I can blast an assault guy with a HMG with the skill leveled up to three until I need to reload and he still survives. I use the type II heavy suit so I can at least retreat and reload. I don't think most of the assault guys are using upgraded assault dropsuits either.
I really don't want to be one of those assault rifle heavy guys, but I might have to start doing that for a bit. i feel your pain bro, its frustrating when you fire 300 bullets at a guy and he doesn't die then he fire 10 shots at you and you are in the ground I think i'll keep using the heavy+HMG till CCP feel our pain |
Darky SI
232
|
Posted - 2012.07.06 12:11:00 -
[13] - Quote
The2 Holgg wrote:Well I use the same setup but stick to the HMG and every time it over heats I quickly swap it whit a SMG. It works well but its a bit sad you have to skill up two weapons to be on a par at close range whit a AR like the guy above me. many might not know this but Heavy skills and stuff require tons of SP am speaking millions of SP for lvl 3 and 4 only! its sad when you spend all these SP and doesn't pay off |
Vetis Cato
Seituoda Taskforce Command Caldari State
250
|
Posted - 2012.07.06 12:15:00 -
[14] - Quote
the big problem with heavys was they could spam like a mother.... spray out 200 highly deadly rounds with relative accuracy once it gets going. the over kill on damage and heating was to much. i find it 1000 x easier now to just use a AR. which is wrong imho.
personally i say put the damage back to where it was. lower the over heating to say around 50%, so it can be fired before over heating rater then its current 25-30% this will force the hmg user to be more accurate and have gun control. but still be devestating in those cqc situations or if they have the abilty to use it properly |
Darky SI
232
|
Posted - 2012.07.06 12:33:00 -
[15] - Quote
Vetis Cato wrote:the big problem with heavys was they could spam like a mother.... spray out 200 highly deadly rounds with relative accuracy once it gets going. the over kill on damage and heating was to much. i find it 1000 x easier now to just use a AR. which is wrong imho.
personally i say put the damage back to where it was. lower the over heating to say around 50%, so it can be fired before over heating rater then its current 25-30% this will force the hmg user to be more accurate and have gun control. but still be devestating in those cqc situations or if they have the abilty to use it properly I totally agree with you, the nerf on heavy dropsuit HP and turning speed is good but they need to fix the HMG |
OMEN STAR
19
|
Posted - 2012.07.06 14:22:00 -
[16] - Quote
Finally a post without trolls and Adept or die BS
i don't think the Heavy class has been finilized yet they nerfed it like that just to see how it will came up which apparently it was a fail nerf so they tweak it again until everyone is happy |
Vetis Cato
Seituoda Taskforce Command Caldari State
250
|
Posted - 2012.07.06 14:25:00 -
[17] - Quote
OMEN STAR wrote:Finally i post without trolls and Adept or die BS
i don't think the Heavy class has been finilized yet they nerfed it like that just to see how it will came up which apparently it was a fail nerf so they tweak it again until everyone is happy
fingers crossed. |
Revelations 514
Royal Uhlans Amarr Empire
38
|
Posted - 2012.07.06 14:56:00 -
[18] - Quote
I use a heavy, but not an HMG, as I use Swarm Launcher.
I have a post about some of the bugs with the Swarm Launcher, but no complaints on the dmg as of yet, although think the ammo capacity could use a boost.
In reading the general consensus and seeing the HMG in action, I would say imo that the dmg output is fine. However I do believe this was intended to be used as a covering fire type weapon, so extended continuous fire should be feasible.
I think the main problem is the AR is overpowered in general. Range of a sniper, highest dmg output with the accuracy to back it up.
I think the balance would work well with allowing HMG's to fire a bit longer, and increasing the spread of AR rounds in order to mitigate dmg, especially at a range. This would result in less AR accuracy which results in less dmg output.
This would also allow for the HMG to be a "cover fire" type weapon with the capacity to harass infantry and vehicles alike. |
Sid Napier
Bragian Order Amarr Empire
82
|
Posted - 2012.07.06 15:00:00 -
[19] - Quote
Us heavy users are supposed to be able to take on a freaking tank! Make it reflect that, make the cost of our equipment higher and in return give us our lead-spraying mini-guns, our armor that makes it that we aren't dead in seconds. When people see a heavy dropsuit jump fall from the sky, they should be running like hell, not laugh. Also, the default heavy class is unplayable against infantry, the pistol does not suffice damage-wise.
Maybe a Heavy Laser Weapon is coming? That would be awesome! |
Darky SI
232
|
Posted - 2012.07.06 15:12:00 -
[20] - Quote
Sid Napier wrote:Us heavy users are supposed to be able to take on a freaking tank! Make it reflect that, make the cost of our equipment higher and in return give us our lead-spraying mini-guns, our armor that makes it that we aren't dead in seconds. When people see a heavy dropsuit jump fall from the sky, they should be running like hell, not laugh. Also, the default heavy class is unplayable against infantry, the pistol does not suffice damage-wise.
Maybe a Heavy Laser Weapon is coming? That would be awesome! yeah the amount of isk and SP we invest in training a heavy is not balanced with what we got in fact i have maxed out HMG operation skill which cost more than 1 million SP just for slight unnoticeable increase in the output DPS, same goes for the standard and advance suits they cost us millions of SP but the reward are not that satisfying. |
|
kyle ski
Aideron Robotics
12
|
Posted - 2012.07.06 16:01:00 -
[21] - Quote
Frack, why do I think that there are many looking for an " I win " button.
Remote explosives, grenades, and decent snipers make short work of the Heavy dropsuit.
If you are concerned that you are fighting a scout, breach SMG fit at close range and are not winning win most of the time, then you might need to take a lesson from the capsuleers: "only fight someone on the ground where you have an advantage".
A BC caught in the open alone by a dramiel is more than likely going to get sploded. =) |
HowDidThatTaste
461
|
Posted - 2012.07.06 21:25:00 -
[22] - Quote
We'll I held my piece untiI i could get the full proto gear for the heavy. After spending 4 mil skill points to get the best suit I am extremely unsatisfied . I am just as good with my level one suit no real advantage to waisting those skill points I would have been better off putting those skill points into my sub machine gun after my first kill because I almost always have to switch to it because of the over heat or the slow reload. I have played with all the guns, the overheat kinda makes them all equal. I see no real difference.
The proto suit is no advantage i still get killed from afar with 4-9 shots without the time to turn around and even find who is killing me. That heavy suit can't have all this nerf and slow speed too! |
Darky SI
232
|
Posted - 2012.07.06 21:36:00 -
[23] - Quote
HowDidThatTaste wrote:We'll I held my piece untiI i could get the full proto gear for the heavy. After spending 4 mil skill points to get the best suit I am extremely unsatisfied . I am just as good with my level one suit no real advantage to waisting those skill points I would have been better off putting those skill points into my sub machine gun after my first kill because I almost always have to switch to it because of the over heat or the slow reload. I have played with all the guns, the overheat kinda makes them all equal. I see no real difference.
The proto suit is no advantage i still get killed from afar with 4-9 shots without the time to turn around and even find who is killing me. That heavy suit can't have all this nerf and slow speed too! Agreed! i just trained the advance heavy suit after spending 1.2 million SP and i don't see much of a difference over the standard one damn what a waste of time and SP since the prototype won't do me any good either i'll leave the heavy class for now at leas until they fix it. |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.12 07:40:00 -
[24] - Quote
personaly i find that the training cost is way to high and the heavy classes fall short in comparison to an AR, any Anti-tank loadouts are horrendusly outgunned at mid range, i would like to see a more stable/accurate forge gun, as accuracy is terrible against anything that is not the size of a house. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.07.12 07:54:00 -
[25] - Quote
Sid Napier wrote:our armor that makes it that we aren't dead in seconds. When people see a heavy dropsuit jump fall from the sky, they should be running like hell, not laugh. Also, the default heavy class is unplayable against infantry, the pistol does not suffice damage-wise. LOL, it takes like two magazines from an AR to take you ******* down, I'm not sure what more you want from it, current build heavies make assault dropsuits completely pointless unless you're one of those morons who actually believe that negligibly higher mobility is actually an advantage against you when the only real use for it is to run away from a heavy. |
DUSTPLAYER 060720121333
Algintal Core Gallente Federation
41
|
Posted - 2012.07.12 08:05:00 -
[26] - Quote
As a heavy player I feel we have too much health. I can be completely taken off guard by a few people, and as long as they arent in heavy suits I will generally take them down, run them off or get to safety before they can kill me.
A heavy dropsuit shouldnt be a tank, a tank is a tank. A heavy dropsuit should just use heavy weapons, and heavy weapons should be a means to have slightly sub par tank level hitting power with slightly sub par infantry level mobility and staying-power, ie a way to put down the supporting fire of a vehicle on foot in order to allow your assault teammates to close and finish.
Those are just my thoughts however, and I may be thinking with my rectum. |
Jack McReady
46
|
Posted - 2012.07.12 08:53:00 -
[27] - Quote
take away some of the anti infantry power of the forge gun and give it to the machine gun. something is wrong when the forge gun splash can one shot some suits. |
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.12 10:42:00 -
[28] - Quote
Jack McReady wrote:take away some of the anti infantry power of the forge gun and give it to the machine gun. something is wrong when the forge gun splash can one shot some suits.
i dunno man, the forge gun is terrible for anti infantry, often the splash is the only damage you get, but that having been said i would be fine if they reduce splash and give us the option of different ammo types like AP with more direct damage and no splash and HE with lower direct and more splash
|
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.12 10:45:00 -
[29] - Quote
Forge gun is truly terrible for anti infantry, because of the crosshair shaking, the charging, and the low ROF. The SMG, however, is an excellent anti infantry gun. I've taken out a lot of assault suits (and even a heavy suit!) with an SMG on a heavy suit. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.12 10:53:00 -
[30] - Quote
Then again you can kill a scout suit relatively easy with a forge gun because of the blast damage, just hit near and hes dead.
As for durability if my ishukune won't get a head shot it usually takes 3-4 shots to kill a heavy, add in 5 bullets per magazine and you have plenty of time to run for cover most of the time. |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |