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761. Vehicles, scan profiles and cloaking - in Feedback/Requests [original thread]
It appears that after the 1.7 update vehicles now inherit the scan profiles of their pilots making many tanks and dropships quite stealthy. If true, please make scan profiles vehicle dependent. Also of concern is, if no correction was made, that w...
- by bogeyman m - at 2014.01.20 01:19:00
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762. Request: bonus for same race weapon and suite - in Feedback/Requests [original thread]
Yes please.
- by bogeyman m - at 2014.01.20 00:56:00
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763. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Scalesdini wrote: bogeyman m wrote: Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to ...
- by bogeyman m - at 2014.01.20 00:48:00
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764. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
The Terminator T-1000 wrote: Asha Starwind wrote: If heavies/sentinels want to equip light weapons they need spec into the commando role. Otherwise remove the commando role because it's pointless. I agree. If not, they will be nothing but...
- by bogeyman m - at 2014.01.20 00:39:00
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765. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Quote: Anyway, now that the HMG works again, I don't get why I still see heavies up close using ARs and CRs. The HMG is waaaaaay more lethal in it's optimal. Of course I can understand just wanting to mix it up once in a while. Which again, yo...
- by bogeyman m - at 2014.01.20 00:36:00
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766. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Suanar Daranaus wrote: Tonka Legacy wrote: Lt Royal wrote: I really don't see the problem with heavies carrying light weaponry and I don't get why various people want it removed... Roles are to be fulfilled in this game to be effective....
- by bogeyman m - at 2014.01.20 00:26:00
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767. Sound effects normalization - in Feedback/Requests [original thread]
Please reduce/normalize the volume of THX-style startup as well as the head shot effect. They are both disproportionately loud and make it a challenge without headphones during household 'quiet time' as well as painful when wearing headphones set ...
- by bogeyman m - at 2014.01.20 00:16:00
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768. Raspberry tints - in Feedback/Requests [original thread]
Suggestion: Add a slight (10%) red tint to opponents in game play. I'm not saying different camo patterns or glowing auras, just a small colour tint to help visually differentiate the opposing team from your own. I think this would be particularly...
- by bogeyman m - at 2014.01.20 00:10:00
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769. Blueberries and mean greenies - in Feedback/Requests [original thread]
On the HUD and map views, please make blueberries more blue and squad mates more green. Just a little more visual distinction would be helpful when the action gets congested an I'm running around trying to heal folks.
- by bogeyman m - at 2014.01.20 00:03:00
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770. Request: Logi exclusive passive ability - in Feedback/Requests [original thread]
Ritalm wrote: Meee One wrote: Garth Mandra wrote: I think it'd be better just to show the health bars when you have a rep tool. Not just in you hands but on your fitting. Regardless of what suit you're using. Logi suits are specifically...
- by bogeyman m - at 2014.01.19 23:58:00
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771. [Suggestion] - Take Prototype Out of Pub Matches - in Feedback/Requests [original thread]
As a newish player, I whole heartedly endorse this idea. Thank you for posting Kondor. One of the most frustrating things in this game is being fodder for a bunch of seriously overpowered players. I am definitely not alone in this sentiment. An ...
- by bogeyman m - at 2014.01.19 13:32:00
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772. [Suggestion] - Take Prototype Out of Pub Matches - in Feedback/Requests [original thread]
Aqil Aegivan wrote: CCP already tried to control gear level through cost/benefit. If you watch the videos from last Fanfest concerning the economy you can see what they were going for. Unfortunately they didn't really understand their own model...
- by bogeyman m - at 2014.01.19 13:06:00
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773. Request: Logi nanites remaining ability - in Feedback/Requests [original thread]
Nanohives and Uplinks please.
- by bogeyman m - at 2014.01.19 12:37:00
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774. [Request] New AR variant - in Feedback/Requests [original thread]
Arx Ardashir wrote: No, no, guys. We need the Assault Assault Rifle. It will have a 20% higher RoF, a little less damage per shot, and it's sights will be even ironier! And with more cow bell.
- by bogeyman m - at 2014.01.19 12:35:00
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775. Request: Logi uplink spawn view - in Feedback/Requests [original thread]
Uplinks and Nanohives please.
- by bogeyman m - at 2014.01.19 12:11:00
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776. (request) diffrences between frames. - in Feedback/Requests [original thread]
Make movement/turn speed related the primary weapon being carried. For example Nova Knife > Pistol > SMG > Rail Rifle > HMG.
- by bogeyman m - at 2014.01.19 12:07:00
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777. Request: Logi eq quick tap - in Feedback/Requests [original thread]
I love this idea! :-)
- by bogeyman m - at 2014.01.19 11:55:00
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778. Dust 514 Priorities] List of things in need of fixing acording to a two day player - in Feedback/Requests [original thread]
Your suggestions for Infantry Radar sound more like sonar than radar. That's an interesting concept.
- by bogeyman m - at 2014.01.18 12:29:00
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779. Request: Logi exclusive passive ability - in Feedback/Requests [original thread]
This and allow a quick tap change between weapon and Rep Tool (like Assaults can do between their two weapons).
- by bogeyman m - at 2014.01.18 12:05:00
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780. Warbarge/Orbital Strike evolution - in Feedback/Requests [original thread]
I thought Warbarge and Orbitals could be within the same match, just that Orbitals required an Eve pilot to happen. Thanks for clarifying that AG. In any case, I'd still like to see the limitations to quantity and changing kills to assists. We h...
- by bogeyman m - at 2014.01.17 11:34:00
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