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341. Reasonable RE fix - in Feedback/Requests [original thread]
killertojo42 wrote: Then a downed clone needs an animated as proof of life so i know to continue shooting which i will do Although no animation, currently your reticle will change colour if the clone is still revivable.
- by bogeyman m - at 2014.03.02 05:28:00
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342. New Logi Weapon, Coup Stick - in Feedback/Requests [original thread]
Aeon Amadi wrote: SteelheadPep wrote: With the Update around the corner how about letting us support logis have a coup stick. We could get points for tapping the enemy to gain honor. Might as well make it interesting with all the support log...
- by bogeyman m - at 2014.02.24 18:21:00
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343. add EVE time to chat panel - in Feedback/Requests [original thread]
...so one can more easily reference against chat time stamps.
- by bogeyman m - at 2014.02.24 06:27:00
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344. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
medomai grey wrote: bogeyman m wrote: Problem: - Equipment spamming and (possibly related) game lag. Suggestions: 1. Limit ACTIVE equipment use by type - maybe 1 each for Standard suits, 2 each for Advanced and 3 each for Proto. For exampl...
- by bogeyman m - at 2014.02.22 14:54:00
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345. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
tander09 wrote: Why not limit the amount of times you can scan with a scanner instead? I believe that is already being addressed in 1.8
- by bogeyman m - at 2014.02.22 14:51:00
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346. Hybrid Repair Tool - in Feedback/Requests [original thread]
Bump
- by bogeyman m - at 2014.02.22 08:13:00
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347. Request:Nanite injector WP fix - in Feedback/Requests [original thread]
Derpty Derp wrote: Hell no, there's **** few medics in the game as there is, might as well give the nooby medics a reason to stay in the game... You proto medics are just as bad for not shooting the guy staring at me before reviving... If anyth...
- by bogeyman m - at 2014.02.22 08:12:00
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348. Reduce equipment spam - supply depot & suit swapping - in Feedback/Requests [original thread]
Bump
- by bogeyman m - at 2014.02.22 08:02:00
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349. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
Bump
- by bogeyman m - at 2014.02.22 08:01:00
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350. Hybrid Nanite Injectors - in Feedback/Requests [original thread]
Bump
- by bogeyman m - at 2014.02.22 08:00:00
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351. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
D legendary hero wrote: Gavr1lo Pr1nc1p wrote: Sole Fenychs wrote: Wait, you are saying that Minmatar aren't glass cannons as they are supposed to be, and thus you want to give them more tanking? Minmatar should have high shield regenera...
- by bogeyman m - at 2014.02.22 04:05:00
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352. [Request] Use morgan freeman to replace that chick that talks to us - in Feedback/Requests [original thread]
Or... The guy who voices the robot side-kick on the Craig Ferguson Show. He does a FANTASTIC Morgan Freeman impersonation. (Google it.)
- by bogeyman m - at 2014.02.22 03:24:00
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353. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
D legendary hero wrote: https://forums.dust514.com/default.aspx?g=posts&t=137506 https://forums.dust514.com/default.aspx?g=posts&m=1774559#post1774559 Above are various threads that suggest it, but now I am out right requesting a bal...
- by bogeyman m - at 2014.02.21 20:36:00
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354. A change to shield regen. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: 10% was a number to illustrate a point. It could be 7% for instance. But shields are supposed to be kings of regen, so let's make them kings, instead of Dukes as they are now. Noting that there are currently NO shield...
- by bogeyman m - at 2014.02.21 20:28:00
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355. [Request] role identifiers - in Feedback/Requests [original thread]
Or, instead of weapon, maybe simply identify what dropsuit the player is currently in?
- by bogeyman m - at 2014.02.20 23:00:00
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356. Car Keys - in Feedback/Requests [original thread]
Since we already have a volcanic map, it might be reasonable to expect an arctic map eventually. If so, I'd also like to see remote starters and and block heaters for vehicles. :-)
- by bogeyman m - at 2014.02.20 22:53:00
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357. [Request] game mode variations with 3+ teams - in Feedback/Requests [original thread]
I love the idea of 3x8 or 3x12 in either PvPvP or PvPvP or maybe even PvEvE (hmmm, Dust v Eve...), however, more players than that might quickly introduce other issues - can you imagine 15+ tanks in a match? In any case, I think one problem with...
- by bogeyman m - at 2014.02.20 22:46:00
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358. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: As the title states, RDV should appear to carry recalled vehicles away. Would help prevent abuse of the recall mechanic where near-destruction vehicles are recalled before thy can suffer financial loss, and then ...
- by bogeyman m - at 2014.02.20 22:28:00
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359. [Request] Those who destroy REs should be given credit for detonation - in Feedback/Requests [original thread]
Pokey Dravon wrote: If I understand C4 correctly, and I apologize if I'm off my rocker on this one, but they can really only be detonated by a blasting cap which effectivly fires a pin into the C4 at a speed much higher than a bullet. Even pour...
- by bogeyman m - at 2014.02.20 22:02:00
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360. [Request] Those who destroy REs should be given credit for detonation - in Feedback/Requests [original thread]
Cosgar wrote: Severus Smith wrote: Or remote explosives shouldn't detonate when shot. Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (as you destroyed the transmitter) ...
- by bogeyman m - at 2014.02.20 21:57:00
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