Pages: 1 2 3 4 5 6 7 8 9 10 20 |
321. Equipment costs for Logistics - in Feedback/Requests [original thread]
Cross reference of similar issue: https://forums.dust514.com/default.aspx?g=posts&t=153211&find=unread
- by bogeyman m - at 2014.04.02 15:45:00
|
322. Scanning fix Idea - in Feedback/Requests [original thread]
Because they have a 360' sweep, I always thought vehicles should have something more like sonar than radar to balance the function. (In other words, they shouldn't see through walls or around corners.)
- by bogeyman m - at 2014.04.02 15:29:00
|
323. Equipment spam reduction - Nanohives - in Feedback/Requests [original thread]
Odigos Ellinas wrote: -1 Hacking enemy nano hives is already in planning. LOL. How is this 'negative one'? You don't like that CCP is planning this? You don't like that I'm not psychic? Also, links or it didn't happen.
- by bogeyman m - at 2014.04.02 15:06:00
|
324. Equipment costs for Logistics - in Feedback/Requests [original thread]
I appreciate all the comments, but for those who didn't actually read my OP, note that there was NO reference to War Points or 'slayer' Logis. Also note (from my avatar) that I am a Minmatar which means that I am typically 10m-15m from the front l...
- by bogeyman m - at 2014.04.02 13:47:00
|
325. Quick-tap swap for Repair Tool - in Feedback/Requests [original thread]
As a MinLogi, I might actually prefer being able to quick-tap swap between injector and rep tool, and going to the wheel for my weapon.
- by bogeyman m - at 2014.04.01 19:32:00
|
326. Equipment costs for Logistics - in Feedback/Requests [original thread]
It seems disproportionately expensive for Logistics players to run true support fittings these days. By comparison, similarly tiered Assaults, Heavies and Scouts all cost less to configure. CCP, please do us LogiBros a solid and knock down the p...
- by bogeyman m - at 2014.04.01 19:28:00
|
327. Reduce equipment spam - supply depot & suit swapping - in Feedback/Requests [original thread]
Still want. Bump.
- by bogeyman m - at 2014.04.01 17:40:00
|
328. Reduce equipment spam - Equipment Limits & Supply Depots - in Feedback/Requests [original thread]
Equipment changes in 1.8 have not improved spam. Still want. Bump.
- by bogeyman m - at 2014.04.01 17:39:00
|
329. [Suggestion] Ability to carry more AV and Flux grenades. - in Feedback/Requests [original thread]
If no increase to the amount carried, then how about at least introducing Flux AV grenades? (Ideally, do both.)
- by bogeyman m - at 2014.04.01 17:31:00
|
330. Equipment spam reduction - Nanohives - in Feedback/Requests [original thread]
Still want. Bump.
- by bogeyman m - at 2014.04.01 17:26:00
|
331. [Request] Changes to the revive system - in Feedback/Requests [original thread]
Still want. Bump.
- by bogeyman m - at 2014.04.01 17:25:00
|
332. request help before you can be revived. - in Feedback/Requests [original thread]
Still want. Bump.
- by bogeyman m - at 2014.04.01 17:19:00
|
333. Quick-tap swap for Repair Tool - in Feedback/Requests [original thread]
Still want. Bump.
- by bogeyman m - at 2014.04.01 17:18:00
|
334. Request:Rep Tool healing feedback - in Feedback/Requests [original thread]
Allow a self-repair 'trickle-charge' (maybe 10%) ONLY when the Rep Tool is ACTIVELY repairing. Abuse avoided.
- by bogeyman m - at 2014.03.29 01:47:00
|
335. [Feedback] 1.8 Damage Modules - in Feedback/Requests [original thread]
I would have liked a Armour Damage Mod at 2%/4%/6% AND a Shield Damage Mod at 2%/4%/6% - with only one of each being allowed on a dropout (two Damage Mods total).
- by bogeyman m - at 2014.03.28 06:22:00
|
336. Increase Suit Layout Configuration - in Feedback/Requests [original thread]
This would sort of fit Minmatar lore, being battlefield scavenger and all, but no. Do not want. Thanks anyway.
- by bogeyman m - at 2014.03.02 07:45:00
|
337. Concern about Combat Rifles - in Feedback/Requests [original thread]
.
- by bogeyman m - at 2014.03.02 07:40:00
|
338. Concern about Combat Rifles - in Feedback/Requests [original thread]
John Demonsbane wrote: It should be RR - ScR - CR - AR. Gallente we supposed to be short range high damage. CR should be adaptable to multiple situations keeping in line with Minmatar philosophy and should be medium range medium damage. If...
- by bogeyman m - at 2014.03.02 07:37:00
|
339. [Request] WP changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Kill assist and destruction assist WP scaled based on percentage of damage dealt to the enemy.
War points for mobile CRU spawns.
Bonus war points for killing an enemy hacking or counter-hacking at an objecti...
- by bogeyman m - at 2014.03.02 06:02:00
|
340. Reasonable RE fix - in Feedback/Requests [original thread]
Hagintora wrote: OK, taking the suggestions made into account, I propose this: Reduce base damage to RE's to 1200. Explosives Skill will increase damage by 5% per lvl, giving us a 1500 maximum at lvl 5. Demolitions Skill will increase carryi...
- by bogeyman m - at 2014.03.02 05:33:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |