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1601. Introducing native life on the planets....it can be done... - in Feedback/Requests [original thread]
Karl Koekwaus wrote: In EVE lore there isn't that much detailed talk about native species, but I found this to be of interest. http://wiki.eveonline.com/en/wiki/Flora_and_fauna_(NPCs) Oh my god... Quote: A species of animals describ...
- by Zeylon Rho - at 2013.06.26 11:24:00
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1602. No fix for mass drivers in Uprising 1.2? - in General Discussions [original thread]
They added to the patch notes: Quote: Additional 1.2 changes include: * All the salvage acquired during a planetary conquest match will now been shown on the End of Match screen instead of just 5 items * Improved speed of RDV vehicle delivery...
- by Zeylon Rho - at 2013.06.26 10:37:00
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1603. Why the QQ over Commando? - in General Discussions [original thread]
I wonder what the slot loadout on the STD version will be.... You remember how Amarr Logistics were "balanced" with the idea that they get a sidearm slot, and that makes them OP? They only get a sidearm at proto. What if the commando doesn't get ...
- by Zeylon Rho - at 2013.06.26 09:52:00
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1604. Patch notes solid, but....... - in General Discussions [original thread]
There might be unlisted balance changes. Unlisted gear changes have been relatively common in the past. They do mention gear rebalance in the dev blog. Perhaps the changes were just TOO NUMEROUS to enumerate in the patch notes. Or perhaps they cha...
- by Zeylon Rho - at 2013.06.26 09:39:00
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1605. What are shield energizers? - in General Discussions [original thread]
If it's a percentage hit to base shields (like the core skills only act on base scores, not total with modules), then it will actually make the Caldari Logistics even better, as a Cal Logi's percentage hit to base shields would be smaller than an ...
- by Zeylon Rho - at 2013.06.26 09:37:00
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1606. Dropsuit Power Diagnostic Unit (PDU) didn't make the cut for 1.2? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Buff shields! It'd be another powergrid option too! More content/variety is always good. They just need to add more modules for armor as well.
- by Zeylon Rho - at 2013.06.26 09:33:00
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1607. Thanks in advance to the exact range cataloguing folk... - in General Discussions [original thread]
Musta Tornius wrote: A ccp dev did say somewhere on the forums that they are including the weapon ranges ingame finally. While that's good, I'm skeptical that all three values will be there.
- by Zeylon Rho - at 2013.06.26 09:32:00
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1608. Dropsuit Power Diagnostic Unit (PDU) didn't make the cut for 1.2? - in General Discussions [original thread]
It's on the same slide with the ferroscale, reactive plates, etc. I'm a bit surprised it didn't make it considering there's already a module for vehicles that does the same thing.
- by Zeylon Rho - at 2013.06.26 08:48:00
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1609. What are shield energizers? - in General Discussions [original thread]
Fanfest presentation said: They're like the current shield RECHARGER, but they give you a bigger boost. They also REDUCE your current shields.
- by Zeylon Rho - at 2013.06.26 07:51:00
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1610. Introducing native life on the planets....it can be done... - in Feedback/Requests [original thread]
Walter Maze wrote: i always thought that terraformed meant sustainable for life Mostly. It means literally "earth-shaping", and the role in most fiction is to make a planet habitable. I guess there's no reason you couldn't "shape" a place to...
- by Zeylon Rho - at 2013.06.26 07:23:00
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1611. If the Commando suit is the biggest thing in 1.2 - in General Discussions [original thread]
The commando suit is questionable mostly because it's only adding a single suit (on account of us only having a single Heavy frame). Since it's a role, it's limited to people skilling past basic Heavy suits as well. It'll give current heavies some...
- by Zeylon Rho - at 2013.06.26 07:16:00
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1612. No fix for mass drivers in Uprising 1.2? - in General Discussions [original thread]
Aoena Rays wrote: Patch notes never EVER list everything. Yeah, this was more my point. I realize there are de-sync issues rendering the projectiles ineffective, but it's possible some of the engine performance tweaks makes them more useful...
- by Zeylon Rho - at 2013.06.26 07:14:00
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1613. No pilot suit? - in General Discussions [original thread]
Nyusto Clegli wrote: +5% to vehicle CPU and PG per level there problem solved for what bonus to give it. Your vehicle fittings are made without regard to what dropsuit you're wearing though. Having to account for fittings where you "might" ...
- by Zeylon Rho - at 2013.06.26 07:11:00
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1614. Thanks in advance to the exact range cataloguing folk... - in General Discussions [original thread]
Since we're expanding to "Effective" "Optimal" and "Absolute" as three separate values (which I don't see all being on a weapon's info), let me say I appreciate the time you spend testing to give us the actual values.
- by Zeylon Rho - at 2013.06.26 07:07:00
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1615. No fix for mass drivers in Uprising 1.2? - in General Discussions [original thread]
sammus420 wrote: Looking at the patch notes, I noticed that it mentions a fix for forge gun projectiles, but nothing for the Mass Driver. Is this just an oversight from the guys writing the patch notes, or is it really not getting fixed yet? ...
- by Zeylon Rho - at 2013.06.26 06:50:00
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1616. Uprising 1.2 Patch Notes - in General Discussions [original thread]
meri jin wrote: Aoena Rays wrote: KAGEHOSHI Horned Wolf wrote: no mention of combat rifle, pilot suit, or new outposts along with other stuff we seen in the Fight Your Own War trailer, or that interview from E3 makes me kind of sad. Hopef...
- by Zeylon Rho - at 2013.06.26 06:43:00
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1617. Pulse Laser HMG - in Feedback/Requests [original thread]
I thought it would be like a giant version of the Laser Rifle: you point it at something and this huge, thick laser beam shoots out, and you have to try to keep it on a target.
- by Zeylon Rho - at 2013.06.26 01:42:00
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1618. Wow Experiencing less then 1 fps???? - in General Discussions [original thread]
I figured this was a reference to the loading screen bug, but I guess that's just 1 frame till you turn off the system.
- by Zeylon Rho - at 2013.06.26 01:40:00
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1619. Player Retention - in General Discussions [original thread]
People stick around because they have some belief in the future of the game, or hope for it at least. The gameplay is very same-y at the moment. That would be true regardless of the polish on the shooting mechanics. For Dust players, Faction Warfa...
- by Zeylon Rho - at 2013.06.26 01:39:00
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1620. Can we get commando suit stats? - in General Discussions [original thread]
KOBLAKA1 wrote: Alldin Kan wrote: Commando AK.0 base HP stats: 250 Armor Between 250-260 shields appreciate the info even not as OP but where'd you pull this from (just curious)? Same video prolly. Though if he only has 2H and 1L to ...
- by Zeylon Rho - at 2013.06.26 01:28:00
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