Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1301. Dust 514 PS Vita App? - in General Discussions [original thread]
Well, it's nice to see they value communication with the community.
- by Zeylon Rho - at 2013.08.07 22:16:00
|
1302. [Request] Improving in-game information display - in Feedback/Requests [original thread]
I'd vote for cardinal directions, squad leader chevron, and a "who's talking" indicator (and not in the same text box as the killfeed...). The stuff I suggested as far as more information stat-wise (the seconds on recharge, reload, etc.) in fitti...
- by Zeylon Rho - at 2013.08.07 18:51:00
|
1303. No weapon ranges listed in item descriptions in 1.2 - in Technical Support/Bugs [original thread]
sammus420 wrote: Zeylon Rho wrote: If this was a "near-miss" sort of thing in 1.2, despite being promised, why didn't it pop up in 1.3? Because CCP has proven time and time again that what they say they'll do has absolutely no bearing on ...
- by Zeylon Rho - at 2013.08.07 06:40:00
|
1304. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Nikea Nei wrote: I'd really like to see the Commando suit get some love. I took Commando to Proto, but the unskilled Dragonfly Scout and Dragon Assault are still much more useful to me as far as not dying and helping the team. Unfortunately,...
- by Zeylon Rho - at 2013.08.07 06:38:00
|
1305. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Jen Gelfling wrote: Still nothing? GELFLING!!
- by Zeylon Rho - at 2013.08.07 06:34:00
|
1306. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Kelrie Nae'bre wrote: Zeylon Rho wrote: I'm wondering if the AR models (Burst/Breach) will be adjusted in some way after the other two rifles are released. Right now, the TAR is still superior in range to the Scrambler. If the Burst is bette...
- by Zeylon Rho - at 2013.08.07 06:33:00
|
1307. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
RINON114 wrote: Freya Tegley wrote: So, the Flaylock alone is getting fixes for this? What gives? I think with the short turnaround in the updates they haven't got much time to balance the skills and think of appropriate bonuses. That and ...
- by Zeylon Rho - at 2013.08.07 06:32:00
|
1308. Dust 514 PS Vita App? - in General Discussions [original thread]
Starshine Etherium wrote: Can we get a red to lock this? This thread is dead, like it's Vita project. This site can help you learn English. So what happened with those questions you had us ask, CCP?
- by Zeylon Rho - at 2013.08.07 06:24:00
|
1309. Was the Flaylock Pistol nerf necessary? - in General Discussions [original thread]
I don't think the "need" for the nerf is easily explained by just a bug in splash damage application, though it definitely would've exacerbated the situation. The radius size, shot-speed, range, and damage were all factors. It's possible that th...
- by Zeylon Rho - at 2013.08.06 15:05:00
|
1310. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
Interesting
- by Zeylon Rho - at 2013.08.06 15:01:00
|
1311. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
4 games in academy is a bit on the low side for training. I wonder if the average accounts for people afk-ing. 400 WP is 8 kills or 2 kills + 2 objective hacks + 2 other hacks. or 16 spawns off of droplinks (put two down in a match with a lot...
- by Zeylon Rho - at 2013.08.06 14:31:00
|
1312. Half the price of dropships - in Feedback/Requests [original thread]
D legendary hero wrote: Nyusto Clegli wrote: when did people flying militia dropships start referring to themselves as pilots? well the last time I checked in english someone who flies an aircraft is a pilot. Maybe it's that sort of di...
- by Zeylon Rho - at 2013.08.05 21:56:00
|
1313. Half the price of dropships - in Feedback/Requests [original thread]
I don't think they need to be cheaper... at this point they need to be more durable. Well, among other things...
- by Zeylon Rho - at 2013.08.05 11:43:00
|
1314. Borderline Pay to Win? - in General Discussions [original thread]
Roofer Madness wrote: I agree with you but if you think about it the Aurum versions will never be as good as the ISK proto version because they will lack the skill bonus. If someone wants to pay money instead of grind and still not get the best...
- by Zeylon Rho - at 2013.08.05 08:45:00
|
1315. Lost that loving feeling? - in General Discussions [original thread]
lowratehitman wrote: Cosgar wrote: We need PVE PVE is needed, but it will destroy the PVP aspect of the game due to people already tired of pvp. I wonder about this. I think people get tired of the game because of a lack of content, P...
- by Zeylon Rho - at 2013.08.04 14:00:00
|
1316. [Request] Rewards without events system - Job system - in Feedback/Requests [original thread]
Captain Wontubulous wrote: dr dreams wrote: Reward tankers who wipe out infantry with ISK rewards. Would help subsidize the cost of tanking. Nope. Tankers should be focusing on enemy vehicles and turrets, they shouldn't receive anything ...
- by Zeylon Rho - at 2013.08.03 21:28:00
|
1317. Certificates - in Feedback/Requests [original thread]
There seem to be requests for this sort of thing periodically. Is it too much of a time investment for the programmers?
- by Zeylon Rho - at 2013.08.03 21:26:00
|
1318. Dust Certificates - in General Discussions [original thread]
IWS's incentive-loaded system isn't bad necessarily, though a simple way of planning/tracking would be useful either way.
- by Zeylon Rho - at 2013.08.03 21:24:00
|
1319. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
Wow.. old thread.
- by Zeylon Rho - at 2013.08.03 21:23:00
|
1320. [Feedback] Armor really is bad. Very bad. - in Feedback/Requests [original thread]
There's a big difference between "tanking" and not being hit, that's why speed is so huge, and it's why Amarr suits seem to suffer disproportionately due to their speed penalty. The 60 hp so you might get out of going Amarr typically won't justify...
- by Zeylon Rho - at 2013.08.03 21:17:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |