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501. What are the bets that the QQ nerf train will move onto the SCR? - in General Discussions [original thread]
Soldiersaint wrote: Master Jaraiya wrote: Soldiersaint wrote: Arkena Wyrnspire wrote: It seems that more and more people are complaining about the SCR now. It's a bit sad, really. I distinctly recall it being hailed as a well-balanced...
- by Zero Harpuia - at 2013.10.23 17:31:00
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502. What are the bets that the QQ nerf train will move onto the SCR? - in General Discussions [original thread]
Not too sure if it's OP or not, it seems to fit in pretty well. If I had to see it changed, I'd say less shots per clip or less fire rate would be good nerfs, and more range or more headshot multiplier would be good buffs. That's the SCR, mind. T...
- by Zero Harpuia - at 2013.10.23 17:26:00
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503. Anyone know what IS going to be in 1.6? - in General Discussions [original thread]
Arc-08 wrote: i don't care what's in 1.6, i just care about all the stuff coming in 1.7 like vehicles!!! I want 1.6 to be a giant DON'T WORRY, EVERYTHING IS FINE, WE ARE HARD AT WORK WITH 1.7. 1.7 WILL BE AS GLORIOUS AN UPDATE AS YOU ALL HOPED...
- by Zero Harpuia - at 2013.10.23 16:24:00
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504. Anyone know what IS going to be in 1.6? - in General Discussions [original thread]
Django Quik wrote: 1.6 is all about bug fixes and optimization. We might see some small additions to the tutorials but nothing too significant. Actual stuff has been pushed back at least twice now, so if it doesn't come in 1.7, there'll be som...
- by Zero Harpuia - at 2013.10.23 07:02:00
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505. [Feedback] Graphical issues - in Feedback/Requests [original thread]
Tis the season, so let me pull out my Necronomicon... aaaaaaaaaaaand Threadius Revivus. I find the MCC things described by KAGE to be seriously irritating, but my biggest graphical gripe would probably be when a socket clips into the ground due t...
- by Zero Harpuia - at 2013.10.23 06:58:00
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506. Anyone know what IS going to be in 1.6? - in General Discussions [original thread]
I've been looking through the forums lately after a break from DUST (was incredibly disappointed at 1.5 mkay?) and I see alot of stuff on 1.7. New guns... in 1.7. AR nerf and reclassification as the BR in... 1.7. Vehicle Restructuring in... Never...
- by Zero Harpuia - at 2013.10.23 06:36:00
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507. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
dustwaffle wrote: Actually, just to pipe in regarding Logistics in EVE vs RL vs Dust. Logistic SHIPS -> Ships with bonuses to remote repairing other ships/structures/drones, including through the use of modules and drones. These ships also ...
- by Zero Harpuia - at 2013.10.23 05:10:00
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508. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Stile451 wrote: I was remarking solely on dropsuits(that's what this thread is about after all but I would love to see a capacitor based power management system for vehicles). I was comparing Eve functions to Dust functions(as you said not the ...
- by Zero Harpuia - at 2013.10.21 22:36:00
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509. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Stile451 wrote: Zero Harpuia wrote: Stile451 wrote: Zero Harpuia wrote: To Stile, I know what the term means in dictionary terms, but Logistics is the EVE term for the repairing units that prevent financial loss. If we used the diction...
- by Zero Harpuia - at 2013.10.20 23:12:00
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510. They used to call me Rambo... - in General Discussions [original thread]
The arming time is fine, but the sliding present on all 'tile' equipments should be removed. RE are for setting traps, if you want to blow up the guy in front of you immediately then use a Mass Driver. Or a Flaylock Pistol. Or a Locus Grenade.
- by Zero Harpuia - at 2013.10.19 19:29:00
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511. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Stile451 wrote: Zero Harpuia wrote: To Stile, I know what the term means in dictionary terms, but Logistics is the EVE term for the repairing units that prevent financial loss. If we used the dictionary term for Logistics, then all LAVs, Dro...
- by Zero Harpuia - at 2013.10.18 18:06:00
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512. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
True Adamance wrote: Stile451 wrote: Zero Harpuia wrote: Logistics mean healers. What we have here is a lack of a role for utilitarian equipment users, so they have meshed it with Logistics for the time being. The Logistics role will even...
- by Zero Harpuia - at 2013.10.17 17:18:00
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513. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Summ Dude wrote: Mr Sprinklez wrote: Bringing up D&D doesn't qualify you as an expert on logistics. There are no defined roles in this game, smart guy, the only reason we have the great in-depth suit customization is so we can do what we...
- by Zero Harpuia - at 2013.10.16 21:57:00
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514. Sticky:GÿåThis Week(s) In DUST 514Gÿå 9/19 - 10/10 G£ô - in General Discussions [original thread]
HA, called/suggested that the Quickgloves thing would get here! Nice to see these back, and that Mintchip's '1' key is as brutalized as ever :3
- by Zero Harpuia - at 2013.10.15 05:36:00
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515. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Mr Sprinklez wrote: Zero Harpuia wrote: Mr Sprinklez wrote: I'm glad that you decided to speak up on this topic, seeing as how nobody else has. Yep..... there have totally been no threads on this topic ever before or anything like that. ...
- by Zero Harpuia - at 2013.10.14 17:36:00
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516. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: Oswald Rehnquist wrote: Logi Bro wrote: My specific knowledge of EWAR is few and far between, but bare with me here: I believe it has been stated that in the future passive scanning will be much more useful due to the fac...
- by Zero Harpuia - at 2013.10.14 07:32:00
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517. New racial bonus ideas - in General Discussions [original thread]
Logi Bro wrote: Cosgar wrote: I think there should be a medic suit designed for specific equipment so that the logistics can have general equipment bonuses. I rarely use my repper on my Minmatar unless I'm babysitting a heavy. When I firs...
- by Zero Harpuia - at 2013.10.14 07:28:00
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518. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Mr Sprinklez wrote: I'm glad that you decided to speak up on this topic, seeing as how nobody else has. Yep..... there have totally been no threads on this topic ever before or anything like that. Says the alt. Also, that setup is laughab...
- by Zero Harpuia - at 2013.10.14 07:20:00
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519. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
The-Errorist wrote: Zero Harpuia wrote: The-Errorist wrote: TheD1CK wrote: Minmatar Assault needs sorting, 5% to sidearm clip size isn't in anyway useful to me If you read carefully, you would see that the Minmatar Assault bonus aff...
- by Zero Harpuia - at 2013.10.14 03:31:00
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520. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
The-Errorist wrote: TheD1CK wrote: Minmatar Assault needs sorting, 5% to sidearm clip size isn't in anyway useful to me If you read carefully, you would see that the Minmatar Assault bonus affects Light AND sidearm weapons. KAGEHOSHI...
- by Zero Harpuia - at 2013.10.13 21:11:00
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