Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 90 100 |
1381. Where are the sidearm nerf threads? - in General Discussions [original thread]
It's range boy. Sidearms, as a whole, have no range. Especially after the repeated Scrambler Pistol range nerfs. You have a repeater pistol, an SMG, and a set of Knives, soon what is basically a flare pistol as well. None of these can even fight a...
- by Zero Harpuia - at 2013.05.10 12:56:00
|
1382. [Feedback] Life of an Uprising Medic - in Feedback/Requests [original thread]
Marston VC wrote: Zero Harpuia wrote: CCP Draco wrote: Hi Cross Atu, thanks for the feedback! On the Nanite Injector, we're aware of the location mismatch between the "corpse" and the location you need to use the injector and it's on our...
- by Zero Harpuia - at 2013.05.10 12:52:00
|
1383. Idea on how to balance logis - in General Discussions [original thread]
Just curious, Mr Cat, but do you play EVE? That game shows the mindset of the DEVs very well. Now, have you heard of a Rorqual? It's a giant mining vessel, a hub ship that condenses ore for all the Exhumers who do the actual mining. Its bonuses ma...
- by Zero Harpuia - at 2013.05.10 12:39:00
|
1384. [Request] Reduce the time it takes to reverse a hack on an objective. - in Feedback/Requests [original thread]
+1 Without getting any back-hack points, I've seen way too many people just sit there and wait for the cannon to flip. And why shouldn't they? Preventing a hack just leaves you vulnerable for a godawful amount of time, and for no reward beyond 'it...
- by Zero Harpuia - at 2013.05.10 07:24:00
|
1385. 10x sp for . . . less feedback damage? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Did you watch the Fanfest Tournament? Did you SEE how many times those guys overheated the Scrambler Rifle? Just saying - less feedback damage would probably be a good thing when you're firing in a freaggin panic. But Aeo...
- by Zero Harpuia - at 2013.05.09 20:53:00
|
1386. AUR Refund - huge advantage? CCP Economics - in General Discussions [original thread]
Winsaucerer wrote: Zero Harpuia wrote: They want to give refunds in Aurum for the objects, but because they can just dictate the price of an object willynilly here as has been demonstrated several times throughout the last build, the Aurum t...
- by Zero Harpuia - at 2013.05.09 03:46:00
|
1387. AUR Refund - huge advantage? CCP Economics - in General Discussions [original thread]
Winsaucerer wrote: Zero Harpuia wrote: Actually, what Eka meant was the part on a spreadsheet labelled Liability, not the commonly thought of idea of A LIABILITY. In accounting, a liability is wherever you stand to have lost money, whether...
- by Zero Harpuia - at 2013.05.09 02:36:00
|
1388. AUR Refund - huge advantage? CCP Economics - in General Discussions [original thread]
Winsaucerer wrote: Arramakaian Eka wrote: edit: as someone who works in corporate finance for a living, refunding AUR items at their current price would inflate CCP's liability to their customers (players). Depending on how many of these BP...
- by Zero Harpuia - at 2013.05.09 02:03:00
|
1389. The Imperfect Situation. - in General Discussions [original thread]
SoTa of PoP wrote: Let's say for example... an Imp makes a thread saying not all Imps are the same. How would that thread turn out? owait... sorry, Mith - it matters not what you do, you're an Imp and therefor scum - is the message we clearly...
- by Zero Harpuia - at 2013.05.09 00:16:00
|
1390. Exploitation of WP: Ideas for a true fix! The problem is Orbitals! - in General Discussions [original thread]
While I'm at it, let players get SP from doing Corp Matches, and you'd better let them get SP from PC. Players not getting any progression from the main selling points of the game, instead being forced to pub random matches to advance is just stup...
- by Zero Harpuia - at 2013.05.08 17:15:00
|
1391. Look how awesome the Viziam LR is to shoot! Pics yay! - in General Discussions [original thread]
You are WAY too close to be using an LR in that pic...
- by Zero Harpuia - at 2013.05.08 16:52:00
|
1392. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Orin the Freak wrote: EnIgMa99 wrote: thats alot of SP to spend for such a situational suit 1: We haven't seen the other heavy suits yet When they do come out, that'll be another group of an equal SP expenditure, NOT the same WPs. Re...
- by Zero Harpuia - at 2013.05.08 16:39:00
|
1393. Exploitation of WP: Ideas for a true fix! The problem is Orbitals! - in General Discussions [original thread]
When we look at many things in my chosen profession of Logistics, we see a decent number of barriers sue to asshats abusing the mechanics to farm WP. The thing is, that has killed a great deal of the drive to get better tier stuff for us. We don't...
- by Zero Harpuia - at 2013.05.08 16:21:00
|
1394. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Something I haven't seen addressed is the disparity between THIS Heavy and what we are TOLD what Heavy is supposed to be. Ingame, Heavy is touted as a big HP damagesoak to fight vehicles and act as a point man for pushes. In DEV comments, we are t...
- by Zero Harpuia - at 2013.05.08 16:03:00
|
1395. Anyone else notice this? - in General Discussions [original thread]
When you hover over DUST on the PS3 menu, you are treated to a scenic overview of a city getting the **** bombarded out of it, joined by a.... Heavy with a Shotgun? Why a Heavy with a Shotgun? Who would do that?
- by Zero Harpuia - at 2013.05.08 14:19:00
|
1396. Revivable mercs lack revival icon. - in General Discussions [original thread]
shade emry3 wrote: bump As have I, back when Logi was a 12x skill that did nothing for ya. But that's a bit off topic don't ya think?
- by Zero Harpuia - at 2013.05.08 06:40:00
|
1397. [Feedback] Life of an Uprising Medic - in Feedback/Requests [original thread]
CCP Draco wrote: Hi Cross Atu, thanks for the feedback! On the Nanite Injector, we're aware of the location mismatch between the "corpse" and the location you need to use the injector and it's on our list of things to work on. Technically, th...
- by Zero Harpuia - at 2013.05.08 06:36:00
|
1398. What should be the role of Player Versus Enviroment - in General Discussions [original thread]
Edit: added more to the OP.
- by Zero Harpuia - at 2013.05.08 06:31:00
|
1399. Revivable mercs lack revival icon. - in General Discussions [original thread]
I would prefer 1, but how about you let the Logi's choose, as outlined here. https://forums.dust514.com/default.aspx?g=posts&t=74250&find=unread
- by Zero Harpuia - at 2013.05.08 06:26:00
|
1400. The Icon for Revives: Take a lesson from those who came before. - in General Discussions [original thread]
We have a new Revive system in place where a Revive Icon only shows when someone specifically asks to be revived. Many people like it, many dislike it because the ability to call for a revive is hidden on the redeploy screen. How about we do what...
- by Zero Harpuia - at 2013.05.08 06:19:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 [70] 80 90 100 |
First page | Previous page | Next page | Last page |