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981. Vehiclular Revival Systems - in General Discussions [original thread]
Needless Sacermendor wrote: Zero Harpuia wrote: Needless Sacermendor wrote: Yeah it would be cool to blow up a several million isk HAV and then salvage it or bring it back to life for my team to use against the guy that just lost it :-) ...
- by Zero Harpuia - at 2013.08.31 01:36:00
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982. Vehiclular Revival Systems - in General Discussions [original thread]
Logi Bro wrote: Would it be available to spider tankers? Seems strange to make a module that is exclusive to two vehicles, kinda defeats the purpose of this game's whole customization system, seeing as you can put what you want on whatever you ...
- by Zero Harpuia - at 2013.08.31 01:07:00
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983. Vehiclular Revival Systems - in General Discussions [original thread]
Needless Sacermendor wrote: Yeah it would be cool to blow up a several million isk HAV and then salvage it or bring it back to life for my team to use against the guy that just lost it :-) Edit : ohh wait no, but that's not what you want is it...
- by Zero Harpuia - at 2013.08.31 00:40:00
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984. Vehiclular Revival Systems - in General Discussions [original thread]
Raymundo Kagestad V wrote: "Secretary!! Get LLAV on line 1! I think we just found it's intended role!" ...yes... **** YES
- by Zero Harpuia - at 2013.08.30 23:39:00
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985. Laser Rifles will be the next FOTM... - in General Discussions [original thread]
Just curious if anyone who doesn't use the LR even knows how the damn thing works, or do they just scream OP? I love how people run AWAY from me, getting further into my optimal and dying faster. I cannot describe how stupid the look, I lack the c...
- by Zero Harpuia - at 2013.08.30 18:59:00
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986. Amarr Logistics fitting help. - in General Discussions [original thread]
the Amarr Logi is meant to be a quick in-and-out suit. Lows are the biggest reppers you can find, maybe a repair plate now that those are a thing. The highs are Shield Rechargers and a Damage Amp if you really need it. The Amarr Logi's specialty i...
- by Zero Harpuia - at 2013.08.30 18:45:00
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987. AR Abuse - in General Discussions [original thread]
semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? What stats? Pure numbers? The AScR has an actual cone of fire as opposed to the ARs Laser Rifle-worthy line of de...
- by Zero Harpuia - at 2013.08.30 18:40:00
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988. AR Abuse - in General Discussions [original thread]
Orion Vahid wrote: Your Absolut End wrote: The stupid part about ARs that they fire ultra hot plasma and can shoot more precise than the ASCR.... The AR shoot plasma, there has to be some kind of acceleration given to the plasma load, whic...
- by Zero Harpuia - at 2013.08.30 18:40:00
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989. Vehiclular Revival Systems - in General Discussions [original thread]
ZDub 303 wrote: You can revive dropsuits, why not vehicles? Could be a very interesting new dynamic to the game if they offered that. However, I could see the potential for exploit given how quickly remote armor repairs on vehicles could bring...
- by Zero Harpuia - at 2013.08.30 17:53:00
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990. All the Devs are Cladari - in General Discussions [original thread]
Pretty sure its because Caldari was always the Default.
- by Zero Harpuia - at 2013.08.30 17:52:00
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991. Embark/Disembark Animations (Petition of sorts) - in General Discussions [original thread]
How important are these to you? Beyond just the immersive feeling of not just teleporting into and out of vehicles, the animations are necessary for a bit of balancing work on Vehicles. I'm sure all of you have lost out on a kill because a guy po...
- by Zero Harpuia - at 2013.08.30 17:48:00
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992. Vehiclular Revival Systems - in General Discussions [original thread]
So, I just had abit of inspiration. What if, when a Vehicle or embedded turret dies, it leaves behind a husk(like the Turrets already do)? Then, people with the Axis class repair tools could 'revive' the vehicle and maybe even it's occupants. It s...
- by Zero Harpuia - at 2013.08.30 17:40:00
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993. AR Abuse - in General Discussions [original thread]
Raymundo Kagestad V wrote: Cyrius Li-Moody wrote: inb4 lock for heresy against Duvolle. ps 20-2? What about 50+ and 2? Oh you are not ******* serious. I had to watch it to be sure... I've only seen Sagaris's go that hard :c On f...
- by Zero Harpuia - at 2013.08.30 17:30:00
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994. What the scout suit advantage again? - in General Discussions [original thread]
You can cover the most ground in the least amount of time, have the smallest hitbox, the least likely to show up on scanners, and the least HP.
- by Zero Harpuia - at 2013.08.30 15:38:00
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995. who is ccp gastun - in General Discussions [original thread]
I want to see a PC match where one or both teams are entirely gastuns. Maybe a few MinnyLogi for Nanohive support.
- by Zero Harpuia - at 2013.08.30 05:08:00
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996. An Idea for ARs, ScRs, Combat and Rail rifles - in General Discussions [original thread]
The sights are going to be chosen by us once they get to that feature. Ammo types too, hopefully. We can only dream of a true soon tho...
- by Zero Harpuia - at 2013.08.30 05:02:00
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997. Why the Forge Gun is 'stronger' than a Railgun Turret - in General Discussions [original thread]
KING CHECKMATE wrote: Patrick57 wrote: Gods Architect wrote: how many times are we going to hit the forge gun argument, its quite old I hate to agree with a SVER, but he is right But to actually respond, a railgun has more than 3,00...
- by Zero Harpuia - at 2013.08.30 01:29:00
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998. Why the Forge Gun is 'stronger' than a Railgun Turret - in General Discussions [original thread]
MarasdF Loron wrote: Zero Harpuia wrote: YOU AREN'T ACCOUNTING FOR RELOAD MORON. A decent tanker would never be stupid enough to force his turret into a sieze period, but the Forge must reload every four shots nomatter what. Furthermore, wh...
- by Zero Harpuia - at 2013.08.30 01:28:00
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999. Why the Forge Gun is 'stronger' than a Railgun Turret - in General Discussions [original thread]
Spkr4theDead wrote: General Erick wrote: The Railgun also has more DPS I believe. 2000 compressed particle cannon =/= 3000 Wiyrkomi breach forge gun DPS is Damage per Second, not Damage per Shot. The Breach has the worst DPS.
- by Zero Harpuia - at 2013.08.30 01:22:00
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1000. Why the Forge Gun is 'stronger' than a Railgun Turret - in General Discussions [original thread]
FATPrincess - XOXO wrote: Zero Harpuia wrote: Ankoku Daishogun wrote: Could you explain to me why grenades are 'stronger' than small missiiles. Shaped charges, designed solely for Anti Materiel purposes. Also, no need for guiding or pr...
- by Zero Harpuia - at 2013.08.30 01:07:00
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