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1581. Laser Rifles: A Guide - in Rookie Training Grounds [original thread]
Also, adding Light Sharpshooter levels will cause the effective range minimum and maximum to go up, so it will force you to fight at longer and longer ranges. DO NOT GET THIS SKILL IF YOU WANT TO FIGHT AT MIDRANGE.
- by Zero Harpuia - at 2013.02.01 05:03:00
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1582. Basic HMG vs MH-82 - in Rookie Training Grounds [original thread]
.8 per bullet You shoot 33-34 bullets a second. So it is a 26.4 point increase to DPS and a bit longer of a firing period. Not too bad.
- by Zero Harpuia - at 2013.01.31 19:02:00
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1583. suggestions near perfect sniper class - in Rookie Training Grounds [original thread]
ALSO, try out the Experimental Rifle. They are planning on changing sniping mechanics, so although the Experimental is just a standard that is harder to hit with, you may want to familiarize yourself with how they work. And make two fittings, one...
- by Zero Harpuia - at 2013.01.31 05:31:00
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1584. suggestions near perfect sniper class - in Rookie Training Grounds [original thread]
I'd recommend the Sniper Operations skill (duh), as well as Dropsuit Operationd to decrease your signature radius, and the skills necessary to equip signal dampeners. Both of these make it harder for enemies to locate you. Also high shield skills ...
- by Zero Harpuia - at 2013.01.31 05:24:00
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1585. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Added addendum.
- by Zero Harpuia - at 2013.01.31 05:18:00
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1586. Laser Rifles: A Guide - in Rookie Training Grounds [original thread]
Many people have been posting to nerf Lasers, many to buff, and just as many to fix the many bugs and issues with the skills or to add variants. I think the reason many of these people want nerfs and buffs is simply because they have either never ...
- by Zero Harpuia - at 2013.01.31 05:03:00
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1587. This thread is a duplicate moved from GD - in Rookie Training Grounds [original thread]
Please ignore/delete.
- by Zero Harpuia - at 2013.01.31 05:02:00
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1588. Tactical AR is OP - in Feedback/Requests [original thread]
Actually, the tactical AR does need a 'nerf' of sorts. I've come across a few players who blare them at full speed, probably using a modded controller. They need to have a much slower ROF if they are meant to be a controlled single-fire weapon. V...
- by Zero Harpuia - at 2013.01.31 04:55:00
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1589. [Request] Audible sounds when we get an orbital. - in Feedback/Requests [original thread]
Remember when it was a decent sized translucent orange box? That was nice. The current one blends into the kill-feed way to easily, and is way off in the corner, so it is less you, more bad UI.
- by Zero Harpuia - at 2013.01.31 04:49:00
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1590. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
XXfootnoteXX wrote: Mobius Wyvern wrote: Icy Tiger wrote: 32 Players - 17 Snipers. Counted. It's not even fun anymore. And don't tell me it takes skill, I've gone 12-0 with a militia sniper rifle, all you do is crouch, wait for dot to run...
- by Zero Harpuia - at 2013.01.31 02:29:00
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1591. Patch Notes please - in Feedback/Requests [original thread]
We all know there has been a patch. We all had to download something pretty big, and some of the results are pretty obvious. So can we have the damn patch notes?
- by Zero Harpuia - at 2013.01.30 22:00:00
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1592. [Feedback] : Dragonfly Scout suit needs a little bit buff - in Feedback/Requests [original thread]
Scout: A soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements. AKA, not the fellow doing the fighting. The Scoots in this here game http://www.youtube.com/watch?v...
- by Zero Harpuia - at 2013.01.30 21:48:00
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1593. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
As of the patch on January 30th, nothing has changed.
- by Zero Harpuia - at 2013.01.30 21:22:00
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1594. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Mode Torsen wrote: A sniper is by definition difficult to reach, and difficult to counter. The previous suggestions (flanking, HAV, DS, counter Sniper) are exactly how we remove enemy snipers in real life. I'm sure we would love to remove/ne...
- by Zero Harpuia - at 2013.01.30 21:08:00
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1595. [Feedback] Not a fan of the new weapon sounds. - in Feedback/Requests [original thread]
Personally I think the new AR sound is a bit too... loud. It keeps sounding like there's a damn Soma bearing down on me. And the Shotgun... does it sound like a large puff of air to anyone else. or is the sound screwing up? Cuz if that's all the s...
- by Zero Harpuia - at 2013.01.30 21:03:00
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1596. [Request] Respawn in the ground vehicle / Kick passenger - in Feedback/Requests [original thread]
kyan west wrote: ortharius wrote: this is probably the main reason why i stopped buying vehicles in the first place . ever had your HAV ripped off by a gang of blueberries ? let me add something to this . if you dont have any friends you us...
- by Zero Harpuia - at 2013.01.30 20:12:00
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1597. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
The Goram Batman wrote: The point of the matter, Kal, is that the skills for Laser Rifle aren't doing anything. Yes, it is a commonly understood fact that the higher skilled you are in a certain skill, the better equipment you can get from said...
- by Zero Harpuia - at 2013.01.30 17:12:00
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1598. [Request] Add Free For All please. - in Feedback/Requests [original thread]
Not only does this make no sense, but think about what this would mean. Several mercs spawning into an area, all killing each other the second they see each other... which is usually during the spawning process. Plus all the gear just thrown away,...
- by Zero Harpuia - at 2013.01.29 20:41:00
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1599. [NOTICE] Laser Rifles: Complaints of broken skill features. - in Feedback/Requests [original thread]
Now if only we could get a DEV to say they've noticed and are fixing it, or at least that they noticed, it'd be just great.
- by Zero Harpuia - at 2013.01.29 19:31:00
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1600. How many times do I have to point out that av nades are broken? - in Feedback/Requests [original thread]
Caeli SineDeo wrote: AV Grenades are broken. Right now all a team needs to invest in is AV grenades you have 4 guys running around with them 4 people with no anti-infantry nades is unfair to the one tank? It's four guys. Between the number...
- by Zero Harpuia - at 2013.01.29 18:07:00
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