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321. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
I concur assault suits are almost eclipsed by logi's...but not quite. They have similar fittings but the assaults inevitably come out on top when the logi goes for reload....all other things per capita...so many 1v1's I lose because I have to relo...
- by Zatara Rought - at 2013.10.31 07:48:00
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322. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
You can't argue with a person who is prejudiced prior to investigation. It's the most prideful, self-assured stupidity.
- by Zatara Rought - at 2013.10.28 22:41:00
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323. Why are the mass driver mercs switching weapons? - in Feedback/Requests [original thread]
I know a couple MD users like Kaughst that make most ar's look silly. Kaughst, Regular Trooper, and Dia Farron destroy even on level ground and sometimes cqc.
- by Zatara Rought - at 2013.10.25 17:10:00
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324. FW idea + direction. - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1406426#post1406426 Cheers. Suggestion 6
- by Zatara Rought - at 2013.10.19 21:14:00
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325. idea: Officer Dropsuits - in Feedback/Requests [original thread]
I've been arguing for this since forever. But with would getting an officer weapon 1 out of I guess hazard 250 matches...I doubt they'd be that OP. I've gotten around 25 balacs since uprising hit, and I've added about 25k kills to the game. 1 drop...
- by Zatara Rought - at 2013.10.19 21:13:00
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326. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=116266&find=unread Suggestion thread. Take away isk payouts once the player market is implemented and we can sell salvage.
- by Zatara Rought - at 2013.10.19 10:00:00
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327. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Seed Dren wrote: I don't know if it has been said already but using MAG as an example one of the ways to combat team killing was that friendly bullets would take twice as long to kill a teammate, so with full health and a friendly kills you it ...
- by Zatara Rought - at 2013.10.19 09:50:00
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328. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=116266&find=unread Relevant suggestions.
- by Zatara Rought - at 2013.10.19 09:28:00
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329. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
1.) TEAM DEPLOY! 2.) CCP suggestion about tk's needs reworked. Some suggestions I have to mitigate them would be higher standing requirements to play in more important battles, essentially segregating lower, medium, and higher levels of standings...
- by Zatara Rought - at 2013.10.19 02:52:00
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330. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I agree with Moody. TK's need to be revisited so they don't cost us so much over simple mistakes. In every PC match I play I see tk's. Every single one. Perhaps what they need to do is implement a system where the more important battles are fought...
- by Zatara Rought - at 2013.10.18 22:28:00
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331. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
CCP, I strongly advocate for implementation of FW suits as well. Proto only. These suits would either have more cpu/pg or have an extra slot. Make them the highest point cost. and make the colors on them distinct, so when you're wearing one you ...
- by Zatara Rought - at 2013.10.18 22:01:00
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332. Thank you CCP. - in Feedback/Requests [original thread]
You will be missed. What issues would you prioritize to make this game worthy (long term) of your time?
- by Zatara Rought - at 2013.10.06 08:35:00
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333. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
Talos Alomar wrote: Meeko Fent wrote: You'll change your tune if CCP ever realizes they need to remove the 10% bonus to weapon damage. They need to do something. Things die way too fast now. hm...i don't. Not trolling. But most of ...
- by Zatara Rought - at 2013.09.21 03:21:00
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334. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
10 players running the same gauged ishokune proto link = 30 links...that like 6-9 per obj with the potential for even more for multiclassing heavies. The current mechanics allow player allocation to matter. I can get less guys running links be aus...
- by Zatara Rought - at 2013.09.01 14:45:00
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335. [Suggestion] Prevent WP farming of neutral structures. - in Feedback/Requests [original thread]
I couldn't agree more. +1
- by Zatara Rought - at 2013.08.20 18:54:00
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336. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Only thing I'll say is this. I run gallente logi. I partially specced gallente logi for the ability to run quad proto links, I can lay down 9 with one fit. If links were given a limit per team I'd adapt, nevertheless I hope it's more than ten. Wit...
- by Zatara Rought - at 2013.07.30 07:46:00
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337. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Bump. Please CCP.
- by Zatara Rought - at 2013.07.30 07:30:00
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338. Request - High power slot armor modules - in Feedback/Requests [original thread]
Ankoku Daishogun wrote: Shield tankers can benefit from both high power and low power slots, while armor tankers can only use low power slots for their tank. I am not counting armor repairing nano hives because basic heavies and sentinels can't...
- by Zatara Rought - at 2013.07.30 07:27:00
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339. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Buster Friently wrote: There is no problem, therefore no solution is needed. Despectfully disagree. Caldari logi's need a change. The rest are fine though.
- by Zatara Rought - at 2013.07.06 16:41:00
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340. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Dude I dunno wtf ur worried about...I can't fit 5 complex ferroscale on my low slots to compete even remotely with assaults strafe speed. That's 70pg without the proto weapon or extra 33 pg for complex shield extenders...only logi that can tank th...
- by Zatara Rought - at 2013.07.06 16:38:00
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