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101. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
mmmm....what if heavies took longer to spawn? Changes to Burst HMG: none. Do not apply turn speed. The weapon is great for attacking and breaking lines. It is not good for sustained, long-term engagement which is needed for viable point defens...
- by Zatara Rought - at 2014.10.24 09:19:00
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102. [Suggestion] Sleek Flux Grenade - in Feedback/Requests [original thread]
Arkena ideas; best ideas.
- by Zatara Rought - at 2014.10.23 22:57:00
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103. Review for ADS post delta - in Feedback/Requests [original thread]
Testing the delta numbers will demonstrate the veracity of the various assertions here. I don't pretend to have much of a sample size of playtime on Delta yet, but I am listening to both sides and Derrith has my ear, as well as anyone who wishes...
- by Zatara Rought - at 2014.09.25 21:51:00
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104. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
Faquira Bleuetta wrote: KA24DERT wrote: Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. becuz ur Md cannot killl a cloaked scout ***** plz As someone who just read dert's other thread, ...
- by Zatara Rought - at 2014.09.19 08:34:00
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105. On actually balancing ADS - in Feedback/Requests [original thread]
you need to listen to this guy. he knows what's up.
- by Zatara Rought - at 2014.09.06 22:55:00
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106. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Wow, thatm ade a lot of sense Tebu. Thanks for explaining all that. My premise was based on the truth that I can beat any tank with my rail gunlogi no matter the range...but I never really face off vs competent tankers. I rarely tank and when I ...
- by Zatara Rought - at 2014.09.06 22:02:00
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107. Increase Large Rail Range and/or elevation - in Feedback/Requests [original thread]
I have stated elsewhere and reaffirm here that large turrets need to be able to look higher than they currently do. I would not mind is rail were given 400m to start and then let's see where it goes.
- by Zatara Rought - at 2014.09.06 21:46:00
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108. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
Tebu Gan wrote: You tank? I don't like a lot of your suggestions. I don't know where people get the idea that a rail should simply dominate at range. Range in my mind can equate to damage. When you shorten the range, you increase the da...
- by Zatara Rought - at 2014.09.06 06:14:00
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109. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Rusty Shallows wrote: I think Heavies have had enough nerfs. Assaults have finally gotten major buffing and will be getting some more if CCP Rattati is adjusting their skill bonuses. Nerf Sentinels any more and this game is going to favor Assau...
- by Zatara Rought - at 2014.09.05 04:51:00
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110. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
TheEnd762 wrote: Heavies have a defense against scouts. It's called "even grazing them in the foot with a burst from the HMG". Unless you're stacking proto damage mods on a proto shotgun AND aiming for the head, most heavies take 2+ shots to ta...
- by Zatara Rought - at 2014.09.05 04:50:00
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111. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
If I was to make an assertion rails should have the best DPS at range, but i'd make it so that at CQC rails were less effective at tank brawling so that in cqc blasters > missiles > rails in cqc and rails > missiles > blasters at range...
- by Zatara Rought - at 2014.09.05 00:19:00
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112. Reduce Heavy Turning Speed. - in Feedback/Requests [original thread]
Before they do this they need to fix firing from cloak. Heavies only have a shot at shotgun scouts because of the turn speed.
- by Zatara Rought - at 2014.09.05 00:05:00
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113. Hotfix Delta Ion Pistol - in Feedback/Requests [original thread]
My idea is to make it so you over get 1/3 the heat to overheat per charged shot...meaning you could not only fire regular follow up shots instead of being defenseless in overheat after a charged shot..but also you could get 3 charged shots off the...
- by Zatara Rought - at 2014.09.04 00:43:00
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114. Request for Rattati - in Feedback/Requests [original thread]
I've suggested before that the SCR is a skill shot weapon that is meant for long range engagements. Why does the hipfire remain without more kick?
- by Zatara Rought - at 2014.09.04 00:41:00
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115. Request for Rattati - in Feedback/Requests [original thread]
Problem I see is people are worried about the modded controllers and not realizing the macro's kbm's can use are even better. Doesn't matter what RoF you put it at they will get the most out of it...and will fire all shots without overheating it...
- by Zatara Rought - at 2014.09.04 00:37:00
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116. Hotfix Delta Ion Pistol - in Feedback/Requests [original thread]
I had actually suggested that you third the heat for a charged shot. Normal heat would apply...with the addendum that you couldn't fire the shot unless you less under 2/3's heat to prevent firing a charged shot from like 10% heat to overheat if th...
- by Zatara Rought - at 2014.09.04 00:19:00
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117. PC fix, a Market and a new feature for Corps. - in Feedback/Requests [original thread]
-IF- PC is going to get a facelift and a boob job, this is not how I would do it.
- by Zatara Rought - at 2014.08.29 07:43:00
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118. Redline - in Feedback/Requests [original thread]
medomai grey wrote: This could be abused in combat near redlines. Although a person in redline could not kill anyone, they themselves are un-killable. This could lead to drawn out engagements near the redline as players bob in and out of the ...
- by Zatara Rought - at 2014.08.29 07:15:00
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119. Redline - in Feedback/Requests [original thread]
medomai grey wrote: I could abuse this. How so? I'm not in any sense saying this idea is good, please feel free to disillusion me.
- by Zatara Rought - at 2014.08.29 05:49:00
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120. Redline - in Feedback/Requests [original thread]
Gemini Cuspid wrote: I'd actually prefer the removal of the redline in favor of shifted spawns in over time. The redline can be a safe zone but if you'r going to get pounded everyone will end up giving up and stick around there until match end...
- by Zatara Rought - at 2014.08.29 05:48:00
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