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101. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
pumping up wrote: What is your target ? Will vets have more/less or the same SP payout as now? While at that, could you please remove the 10k+ sp in a single match missions? So far I think I've only gotten very close to the 10k but I had one mi...
- by Zaria Min Deir - at 2015.01.13 17:20:00
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102. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Kain Spero wrote: Some of the vocabulary about the barge is a bit confusing. So a Warbarge comes with a platform that automatically has the Mobile Factory Subsystem if I understand what you are saying, Rattati. If you were looking at a Warbarg...
- by Zaria Min Deir - at 2015.01.13 10:49:00
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103. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
JIMvc2 wrote: Zaria Min Deir wrote: CCP Rattati wrote: 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought...
- by Zaria Min Deir - at 2015.01.13 10:10:00
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104. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Breakin Stuff wrote: Zaria Min Deir wrote: voidfaction wrote: CCP Rattati wrote: 3) To prevent exploits, there will be no Skill Points granted to Veterans with less than minimum War Points. Attributes: Veteran Minimum War Point Thre...
- by Zaria Min Deir - at 2015.01.13 10:01:00
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105. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
sammus420 wrote: Make dust track the distance your character moves during the course of a match. If it's under X and you have less than Y kills, no SP and no ISK for you. Is it really that hard? Shouldn't be hard at all, considering that they...
- by Zaria Min Deir - at 2015.01.13 10:00:00
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106. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: 11) Components will be earned with the Mobile Factory, more to be earned by upgrading the Mobile Factory. They can also be earned through Salvage/Strongbox/Mission Rewards and bought for AUR. So, warbarges will be essenti...
- by Zaria Min Deir - at 2015.01.13 09:53:00
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107. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
voidfaction wrote: CCP Rattati wrote: 3) To prevent exploits, there will be no Skill Points granted to Veterans with less than minimum War Points. Attributes: Veteran Minimum War Point Threshold = M (WP) Please discuss and propose numbe...
- by Zaria Min Deir - at 2015.01.13 09:35:00
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108. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
Ku Shala wrote: John Psi wrote: Shiyou Hidiyoshi wrote: What is interesting is that even if they did not add the 5 second delay yet claim they did, the majority of complaining about REs stopped. It makes you wonder if it was just mass hys...
- by Zaria Min Deir - at 2015.01.08 16:09:00
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109. [Idea] Unlink Clones and District Sov + Degranularize PC resources - in Feedback/Requests [original thread]
Kain Spero wrote: Leither Yiltron wrote: [list] Simplification of attacking, defending, and attrition - The granularity of clone movements is an over complication that doesn't add much tactical value. Attrition rates are crazy hard-to-int...
- by Zaria Min Deir - at 2015.01.03 12:18:00
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110. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: I've seen not mention of any kind of balance / optimization pass for Logi suits mentioned anywhere and there are too many "big idea" topics such as PC re-work that will likely push back any work on our suits even furthe...
- by Zaria Min Deir - at 2015.01.03 12:13:00
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111. We need more high slot mods. - in Feedback/Requests [original thread]
Cat Merc wrote: Piercing Serenity wrote: *This is slightly off topic from your OP, which I believe should be considered* From my perspective, the source of trouble between Armor and Shield balance is that armor is balanced around teamwork w...
- by Zaria Min Deir - at 2014.12.24 18:25:00
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112. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: CCP Rattati wrote: Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by membership, making it neces...
- by Zaria Min Deir - at 2014.12.24 18:11:00
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113. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
While I agree that a metric to measure actual activity would be very useful for removing, at least somewhat , blatant alt corporations and related shenanigans from planetary conquest, for what it's worth. I would entreat you to not confuse the cur...
- by Zaria Min Deir - at 2014.12.24 17:37:00
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114. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Jaysyn Larrisen wrote: Alena Ventrallis wrote: We should increase the amount of deployables carried. Hard caps on amount deployed and bandwidth have all but stopped spam save by dedicated logis, so why not help log...
- by Zaria Min Deir - at 2014.12.23 09:42:00
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115. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: It has been too long for Cross, I hope he is ok. I have several of the APEX suits. For the logistics characters I hate the gear slot set up. I believe there was a thread out there that addressed it and seeing if we ...
- by Zaria Min Deir - at 2014.12.22 08:05:00
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116. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Kallas Hallytyr wrote: Mister Goo wrote: I like, maybe even change the PE further instead of placing only 1 mine for 800-1200 damage maybe have one drop spread out 3 mines totaling the 800-1200 damage to get better ...
- by Zaria Min Deir - at 2014.12.15 16:26:00
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117. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: You'll find that any numbers that I choose myself come in two categories: a) Multiples of 10 that combine easily b) Totally random So, basically the same as CCP? ;)
- by Zaria Min Deir - at 2014.12.15 14:53:00
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118. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Zaria Min Deir wrote: So, your supporting evidence for saying armour is better is that shield tankers use armour mods too? Well, how about the fact that a majority of the Gal and Amarr suits out there will have a shie...
- by Zaria Min Deir - at 2014.12.14 12:40:00
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119. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
Cavani1EE7 wrote: Quote: After reading this thread, and going back and forth on the numbers, I am not so sure any more that armor is overall more viable than shield tanking. It is, hence why there are close to zero Caldari assaults tha...
- by Zaria Min Deir - at 2014.12.14 12:21:00
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120. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Z3dog wrote: Hmmm. Rattati locked the equipment bandwidth sticky, but not before raising scout bandwidth and reducing RE bandwidth. And increasing triage hive BW. 8 per? Max deployed is 2,Pro logistics has 32 BW. S...
- by Zaria Min Deir - at 2014.12.04 09:31:00
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