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61. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Pokey Dravon wrote: ZDub 303 wrote: However, in this instance I think some small tweaks could have saved everyone a lot of heartache. First, a WC booster which increases component generation by 50% would be step one. The booster mechanics i...
- by Zaria Min Deir - at 2015.02.09 15:47:00
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62. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Pokey Dravon wrote: EDIT: Also note that while I am aware that you can get components to drop randomly...that's too reliant on RNG. There needs to be a way to consistently generate a slow but steady flow of components from playing the game. I...
- by Zaria Min Deir - at 2015.02.08 19:58:00
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63. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Kevall Longstride wrote: ....snip.... As to the accusations of cash grab with Warlords.. Dust 514 is a free game funded by in game purchases. That much is known to all. But when you sit down and analyse the last two...
- by Zaria Min Deir - at 2015.02.08 15:56:00
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64. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Cat Merc wrote: I would have to reiterate a point that Pokey brought up, Kevall. We only have 5 subsystems, and it takes 3 years (From estimations flying around) to max it out. 3 years for 5 subsystems out of 14. Isn't that asking for slightly...
- by Zaria Min Deir - at 2015.02.08 14:35:00
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65. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
tritan abbattere wrote: CCP Rattati wrote: Sgt Kirk wrote: CCP Rattati wrote: I will be honest, there is nothing in the OP we have not said we wanted to do. This was always the needed foundation and first step. So good that you agree.....
- by Zaria Min Deir - at 2015.02.06 03:24:00
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66. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
All hail the Cat, for he speaks glorious words of wisdom.
- by Zaria Min Deir - at 2015.02.05 20:17:00
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67. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Kain Spero wrote: So I finally logged all of my weapon assets before claiming the production from my lab since it doesn't tell you what you get. This test is after putting around 50,000 components into the Warbarge to get it to Level 5 with th...
- by Zaria Min Deir - at 2015.02.05 18:02:00
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68. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Booby Tuesdays wrote: el OPERATOR wrote: Booby Tuesdays wrote: el OPERATOR wrote: DJINN Jecture wrote: From a Minmatar Logi's perspective the current bonuses are fine, in fact they are rather good, still I stand by what I posted the...
- by Zaria Min Deir - at 2015.01.29 23:02:00
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69. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Kevall Longstride wrote: Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure. Also, how important to you are the chat channels, how do you use...
- by Zaria Min Deir - at 2015.01.29 21:01:00
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70. Tone Down the Shield Hardener Animation - in Feedback/Requests [original thread]
Breakin Stuff wrote: Another thing gunners must contend with is the bullets/missiles often spawn in weird places going in seemingly random directions relative to the location the turrets' aim points. Indeed. And, yes, the hardener animation ...
- by Zaria Min Deir - at 2015.01.29 16:46:00
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71. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Syeven Reed wrote: Personally when removing all channels I have never noticed an improvement in FPS. What has done it for me is turning off chat in the settings. NOTE: it has to be turned off in settings, simply switching it off from the chat u...
- by Zaria Min Deir - at 2015.01.29 15:41:00
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72. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zatara Rought wrote: I have already brought up to Rattati that randomizing the maps in rotation will be a very tough pill to swallow and not an affable outcome or even short term solution. Unless there's some reason why we can't, I think the ma...
- by Zaria Min Deir - at 2015.01.23 21:05:00
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73. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Ares 514 wrote: Kain Spero wrote: 501st Headstrong wrote: Arkena Wyrnspire wrote: Kevall Longstride wrote: How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players? ...
- by Zaria Min Deir - at 2015.01.23 20:06:00
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74. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Hawkin P wrote: EDIT: I still don't like the payout structure! This gives no bonus to winning! THERE NEEDS TO BE A REWARD FOR WINNING. Basically I can just no show a battle and the other team gets nothing, and has to sit their for 3 battles ...
- by Zaria Min Deir - at 2015.01.23 19:11:00
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75. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Pokey Dravon wrote: Eh wording can be hard sometimes, I know I fail at it frequently. But yeah since basically....all of PC is Cargo Hubs now, I think randomizing them at the start is fine. Randomising the SIs to reset the situation would b...
- by Zaria Min Deir - at 2015.01.23 18:47:00
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76. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Pokey Dravon wrote: Zaria Min Deir wrote: Kain Spero wrote: I think something that would work as a compromise for the randomization of the map is that the map stays the same until a flip happens then the map gets randomized again. And, ...
- by Zaria Min Deir - at 2015.01.23 18:23:00
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77. PC map changes? - in Feedback/Requests [original thread]
Dust User wrote: Zaria Min Deir wrote: All I can say is... Rattati hadn't mentioned anything about randomising maps in any of the official feedback threads (afaik) until THIS thread popped up... So I'll know who to blame if we end up with s...
- by Zaria Min Deir - at 2015.01.23 18:18:00
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78. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: I think something that would work as a compromise for the randomization of the map is that the map stays the same until a flip happens then the map gets randomized again. And, once again, I would like a response from Rattati...
- by Zaria Min Deir - at 2015.01.23 17:53:00
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79. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Roman837 wrote: Zaria Min Deir wrote: CCP Rattati wrote: Updated Concept: Maps We want to move from always fighting on Cargo Hubs, so while PC2.0 is being implemented, maps should be more randomly generated and possibly all SI' bonus...
- by Zaria Min Deir - at 2015.01.23 17:47:00
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80. PC map changes? - in Feedback/Requests [original thread]
Dust User wrote: Zaria Min Deir wrote: Dust User wrote: If maps are going to be random every time you attack/defend a district then we need some sort of intel displaying the map at time of attack/defend. This is crucial to pre-game squa...
- by Zaria Min Deir - at 2015.01.23 17:16:00
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