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2501. Caldari Logi fix. - in General Discussions [original thread]
The cal logi isn't broken.. what is there to fix with it?
- by ZDub 303 - at 2013.07.01 01:54:00
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2502. The flaylocks range is way too far. - in General Discussions [original thread]
Buster Friently wrote: Here's what I think about it. Unlike a lot of weapons, the AR and HMG in particular, the Flaylock has a high skill ceiling. This means that players who practice with it, get very good with it. I don't think that makes it ...
- by ZDub 303 - at 2013.07.01 01:39:00
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2503. I kept track of the reasons of death for 130 matches - in General Discussions [original thread]
What would be really cool to see is taking video of 100 matches, and counting everything in the kill feed. However.. pub matches are a really bad metric to balance from. PC matches are where weapon balancing really should take place. I hope CCP ...
- by ZDub 303 - at 2013.06.30 23:28:00
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2504. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
Django Quik wrote: Disturbingly Bored wrote: Let's get this reason out the way: Because Flaylock. True but sidearm damage mods have been around for a long long time before flaylocks were here. I only just noticed because I'd never bother...
- by ZDub 303 - at 2013.06.30 18:23:00
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2505. A plea to sanity... The flaylock - in General Discussions [original thread]
DUST Fiend wrote: CCP is catering to the high skilled playerbase by adding in precision, skill based weapons such as Flaylock Pistols and Fused Locus Grenades. In an effort to draw in the more serious, semi professional crowd to push DUST as a ...
- by ZDub 303 - at 2013.06.30 18:18:00
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2506. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
padraic darby wrote: ZDub 303 wrote: We desperately need AV nades to work again like they did in chrome. ATM if the lav is moving, at all, they pretty much never actually hit. av nades in cromosome were OP. they out damaged prototype swar...
- by ZDub 303 - at 2013.06.30 17:36:00
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2507. Core Godlock pistol! - in Feedback/Requests [original thread]
Buster Friently wrote: XeroTheBigBoss wrote: Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary C...
- by ZDub 303 - at 2013.06.30 17:00:00
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2508. (feedback) plasma cannon is fun, just not useful - in Feedback/Requests [original thread]
If its intended to be an av weapon.. Wouldn't zero splash plus high alpha make it what it's intended to be?
- by ZDub 303 - at 2013.06.30 16:54:00
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2509. I kept track of the reasons of death for 130 matches - in General Discussions [original thread]
Buster Friently wrote: Cat Merc wrote: Jin Robot wrote: Cat Merc wrote: Jin Robot wrote: op is false, and he knows it. Do you have proof other than "I am killed by something, everyone else must be killed by that thing the same amo...
- by ZDub 303 - at 2013.06.30 16:49:00
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2510. I kept track of the reasons of death for 130 matches - in General Discussions [original thread]
Henchmen21 wrote: You really need to look both ways before crossing the street. FYI prox mines are your friend. Proxi mines are worthless if the lav is moving... Same with AV nades. It's not the health on LAVs that's the problem, its the f...
- by ZDub 303 - at 2013.06.30 16:16:00
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2511. Just a question about the Skill Assault Rifle Fitting Optimization - in Feedback/Requests [original thread]
Remnant has said that fitting opt and rapid reload were meant to be generic placeholders until he could make custom tailored secondary skills for each weapon individually. So I doubt there anything special about it. I do think weapon mods will b...
- by ZDub 303 - at 2013.06.30 15:40:00
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2512. No balancing until framerate fix and aiming fix please - in General Discussions [original thread]
SMiTTYCO wrote: XeroTheBigBoss wrote: CCP Nullarbor wrote: So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time. I would expect to see...
- by ZDub 303 - at 2013.06.30 15:20:00
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2513. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
We desperately need AV nades to work again like they did in chrome. ATM if the lav is moving, at all, they pretty much never actually hit.
- by ZDub 303 - at 2013.06.30 07:37:00
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2514. No balancing until framerate fix and aiming fix please - in General Discussions [original thread]
Sloth9230 wrote: There's two guys, both wearing Proto Caldari Assault suits and wielding Duvolls ARs, they're also both strafing in a figure 8 pattern. They spend the next two minutes trying to kill each other before an LAV comes and ends their...
- by ZDub 303 - at 2013.06.30 02:56:00
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2515. Gimme that Guass Rifle! - in General Discussions [original thread]
Unless they left it out of the 1.2 patch notes... no we won't be seeing either the minmatar variant or the caldari variant. However.. they are currently in testing... so I would expect to see them in 1.3 in early august.
- by ZDub 303 - at 2013.06.30 02:45:00
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2516. No balancing until framerate fix and aiming fix please - in General Discussions [original thread]
So I'm a dirty mouse user... and therefore my opinions might not be very valid for the topic... However.. hit detection issues for me are caused completely by framerate problems... outside of PC I usually do fine. And with a mouse.. I find aimin...
- by ZDub 303 - at 2013.06.30 02:10:00
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2517. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
Noc Tempre wrote: If there isn't something to fight over, that people want, that didn't exist before the fighting started, it isn't a good incentive. Clones don't cut it. Gobs of ISK don't even really cut it. Heck maybe you should just give aw...
- by ZDub 303 - at 2013.06.30 01:37:00
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2518. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
CCP Nullarbor wrote: The new queueing is specifically designed to handle lower population which is one of the flaws of the current system. Null... since i know you're reading this read. All i'll say is... I really hope what you've got in min...
- by ZDub 303 - at 2013.06.30 01:36:00
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2519. remember those dev blogs we never got? - in General Discussions [original thread]
1st was roadmap 2nd was recruiter rewards 3rd was commando suit blog. All three posted.. and on time no less.
- by ZDub 303 - at 2013.06.29 23:58:00
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2520. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Nullarbor wrote: So as a few people have pointed out in this thread already that the academy itself is fine and actually meets our intended goal which is to provide a safe area to practice the first few games before bei...
- by ZDub 303 - at 2013.06.29 23:57:00
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