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Kiro Justice
Tritan's Onslaught RISE of LEGION
139
|
Posted - 2013.07.01 01:48:00 -
[1] - Quote
Is it confirmed? |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
142
|
Posted - 2013.07.01 01:52:00 -
[2] - Quote
Kiro Justice wrote:Is it confirmed? nope we are still gonna gt r4pd by it unless you decide wasting you grenade slot in flux. |
ZDub 303
TeamPlayers EoN.
536
|
Posted - 2013.07.01 01:54:00 -
[3] - Quote
The cal logi isn't broken.. what is there to fix with it? |
Kiro Justice
Tritan's Onslaught RISE of LEGION
139
|
Posted - 2013.07.01 01:55:00 -
[4] - Quote
ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it?
Not sure if trolling or... |
EternalRMG CM
Eir Gaming
2
|
Posted - 2013.07.01 01:57:00 -
[5] - Quote
KING CHECKMATE wrote:Kiro Justice wrote:Is it confirmed? nope we are still gonna gt r4pd by it unless you decide wasting you grenade slot in flux. its not a waste Flux nade is awesome as a logi, cause it lets you deny all RE and equipment so easly, and has a bigger splash radius. |
ZDub 303
TeamPlayers EoN.
537
|
Posted - 2013.07.01 02:02:00 -
[6] - Quote
Kiro Justice wrote:ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it? Not sure if trolling or...
I'm legitimately serious here. The caldari logi is fine. The reason why its so powerful is the fact that armor tanking is completely broken and shield tanking is still by and far more powerful than armor tanking.
Caldari logi is perceived as overpowered simply because its one of the few classes with an appropriate racial bonus.
The cal logi doesn't need a nerf, armor tanking racial bonuses on gallente and amarr need to be fixed. In addition to a complete reevaluation of shield tank modules and armor tank modules in general.
There is no 'cal logi' fix. What this game needs is a 'shield vs armor tanking' fix. Something the developers have acknowledged and this forum has cried out for for the past 3-4 months or so.
So no... I haven't heard of any nerfs to the cal logi coming and I wouldn't expect any either. However, you should expect buffs and a rework of armor tanking in general over 1.2-1.5. Which should fix the 'cal logi problem'. |
Rogatien Merc
Ill Omens EoN.
184
|
Posted - 2013.07.01 02:06:00 -
[7] - Quote
KING CHECKMATE wrote:Kiro Justice wrote:Is it confirmed? nope we are still gonna gt r4pd by it unless you decide wasting you grenade slot in flux.
Official response:
Alternate responses:
1. Ahhh... here we have an example of refuses-to-adapt-for-****-itis
2. Let's call the whaaaaaambulance this dude can't live without his boom boom grenades.
3. Nerf grenade spam.
4. Someone f-d up his respec eh? |
Rogatien Merc
Ill Omens EoN.
184
|
Posted - 2013.07.01 02:08:00 -
[8] - Quote
ZDub 303 wrote:Kiro Justice wrote:ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it? Not sure if trolling or... I'm legitimately serious here. The caldari logi is fine. The reason why its so powerful is the fact that armor tanking is completely broken and shield tanking is still by and far more powerful than armor tanking. Caldari logi is perceived as overpowered simply because its one of the few classes with an appropriate racial bonus. The cal logi doesn't need a nerf, armor tanking racial bonuses on gallente and amarr need to be fixed. In addition to a complete reevaluation of shield tank modules and armor tank modules in general. There is no 'cal logi' fix. What this game needs is a 'shield vs armor tanking' fix. Something the developers have acknowledged and this forum has cried out for for the past 3-4 months or so. So no... I haven't heard of any nerfs to the cal logi coming and I wouldn't expect any either. However, you should expect buffs and a rework of armor tanking in general over 1.2-1.5. Which should fix the 'cal logi problem'. (also...) This!
Weapon switch speed is a buff to non-logis so an effective "nerf" on the battlefield as well. Dude people need to learn to use their tools instead of being ... nevermind, too easy. |
P14GU3
The Southern Legion RISE of LEGION
132
|
Posted - 2013.07.01 02:18:00 -
[9] - Quote
ZDub 303 wrote:Kiro Justice wrote:ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it? Not sure if trolling or... I'm legitimately serious here. The caldari logi is fine. The reason why its so powerful is the fact that armor tanking is completely broken and shield tanking is still by and far more powerful than armor tanking. Caldari logi is perceived as overpowered simply because its one of the few classes with an appropriate racial bonus. The cal logi doesn't need a nerf, armor tanking racial bonuses on gallente and amarr need to be fixed. In addition to a complete reevaluation of shield tank modules and armor tank modules in general. There is no 'cal logi' fix. What this game needs is a 'shield vs armor tanking' fix. Something the developers have acknowledged and this forum has cried out for for the past 3-4 months or so. So no... I haven't heard of any nerfs to the cal logi coming and I wouldn't expect any either. However, you should expect buffs and a rework of armor tanking in general over 1.2-1.5. Which should fix the 'cal logi problem'. He has a point!
But the problem still exist that people are using the extra pg/cpu to squeeze out extra hp instead of using it for the equipment.
The racial bonus of all logis should be switched to lower cpu/pg of equipment (better than what it is for the gallente currently) and remove some of the cpu/pg overall, which will focus the role more on equipment. Then give a racial bonus according to tank (like the cal logi is now) |
Sgt Buttscratch
G I A N T EoN.
272
|
Posted - 2013.07.01 02:21:00 -
[10] - Quote
ZDub 303 wrote:Kiro Justice wrote:ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it? Not sure if trolling or... I'm legitimately serious here. The caldari logi is fine. The reason why its so powerful is the fact that armor tanking is completely broken and shield tanking is still by and far more powerful than armor tanking. Caldari logi is perceived as overpowered simply because its one of the few classes with an appropriate racial bonus. The cal logi doesn't need a nerf, armor tanking racial bonuses on gallente and amarr need to be fixed. In addition to a complete reevaluation of shield tank modules and armor tank modules in general. There is no 'cal logi' fix. What this game needs is a 'shield vs armor tanking' fix. Something the developers have acknowledged and this forum has cried out for for the past 3-4 months or so. So no... I haven't heard of any nerfs to the cal logi coming and I wouldn't expect any either. However, you should expect buffs and a rework of armor tanking in general over 1.2-1.5. Which should fix the 'cal logi problem'.
My Alt is a caldari logi, 2 million SP, I can hold up in battles that I shouldn't. part is player skill, but part is just a level of survivability that I dont even see on a 9million SP character. going 27/3 with STD suit, enhanced extenders and a gek. easily racking up 2k+ WP in a match.... aint severley broken, but does need a slight adjsutment. |
|
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1478
|
Posted - 2013.07.01 02:30:00 -
[11] - Quote
ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it?
It's not broken..it is working as intended. But the intent is flawed. Giving a logi 5 high power slots and 4 lows is just ridiculous. Logi suits are meant to be for support but instead they are used for assault with a heavy suit's health. They don't even need an armor repair because their bonus gives them 5hp/sec repair. It's just absurd. |
P14GU3
The Southern Legion RISE of LEGION
132
|
Posted - 2013.07.01 02:34:00 -
[12] - Quote
Ydubbs81 RND wrote:ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it? It's not broken..it is working as intended. But the intent is flawed. Giving a logi 5 high power slots and 4 lows is just ridiculous. Logi suits are meant to be for support but instead they are used for assault with a heavy suit's health. They don't even need an armor repair because their bonus gives them 5hp/sec repair. It's just absurd. 5hp per sec is garbage. With 2 complex reps its still doesn't match the base recharge rate of shields. Armor is broken. |
Rogatien Merc
Ill Omens EoN.
185
|
Posted - 2013.07.01 02:35:00 -
[13] - Quote
P14GU3 wrote:ZDub 303 wrote:Kiro Justice wrote:ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it? Not sure if trolling or... I'm legitimately serious here. The caldari logi is fine. The reason why its so powerful is the fact that armor tanking is completely broken and shield tanking is still by and far more powerful than armor tanking. Caldari logi is perceived as overpowered simply because its one of the few classes with an appropriate racial bonus. The cal logi doesn't need a nerf, armor tanking racial bonuses on gallente and amarr need to be fixed. In addition to a complete reevaluation of shield tank modules and armor tank modules in general. There is no 'cal logi' fix. What this game needs is a 'shield vs armor tanking' fix. Something the developers have acknowledged and this forum has cried out for for the past 3-4 months or so. So no... I haven't heard of any nerfs to the cal logi coming and I wouldn't expect any either. However, you should expect buffs and a rework of armor tanking in general over 1.2-1.5. Which should fix the 'cal logi problem'. He has a point! But the problem still exist that people are using the extra pg/cpu to squeeze out extra hp instead of using it for the equipment. The racial bonus of all logis should be switched to lower cpu/pg of equipment (better than what it is for the gallente currently) and remove some of the cpu/pg overall, which will focus the role more on equipment. Then give a racial bonus according to tank (like the cal logi is now)
Thing is, the guys running without the equipment are just a slower, tankier caldari assault without a sidearm. it's whatever. if something has to be fixed (and community outrage is sometimes enough for CCP ) then your fix would be preferable; as a logi logi i like my equipment. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1231
|
Posted - 2013.07.01 02:46:00 -
[14] - Quote
Tbh, I'd like to see how fixing the shield regen bug would effect shield tanking as a whole. The bug starts the recharge timer with the first hit taken and doesn't take into account any other shots until regen kicks in.
So leik, you have an eight second shield delay. You get continuously sprayed for... five seconds. Take cover for three and your shields begin to regenerate. Correct me if this example isn't correct, however there's a shield bug that has been reported and tested by several members of the community that, if fixed, would feel like a shield nerf. |
Kane Fyea
DUST University Ivy League
534
|
Posted - 2013.07.01 02:49:00 -
[15] - Quote
P14GU3 wrote:ZDub 303 wrote:Kiro Justice wrote:ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it? Not sure if trolling or... I'm legitimately serious here. The caldari logi is fine. The reason why its so powerful is the fact that armor tanking is completely broken and shield tanking is still by and far more powerful than armor tanking. Caldari logi is perceived as overpowered simply because its one of the few classes with an appropriate racial bonus. The cal logi doesn't need a nerf, armor tanking racial bonuses on gallente and amarr need to be fixed. In addition to a complete reevaluation of shield tank modules and armor tank modules in general. There is no 'cal logi' fix. What this game needs is a 'shield vs armor tanking' fix. Something the developers have acknowledged and this forum has cried out for for the past 3-4 months or so. So no... I haven't heard of any nerfs to the cal logi coming and I wouldn't expect any either. However, you should expect buffs and a rework of armor tanking in general over 1.2-1.5. Which should fix the 'cal logi problem'. He has a point! But the problem still exist that people are using the extra pg/cpu to squeeze out extra hp instead of using it for the equipment. The racial bonus of all logis should be switched to lower cpu/pg of equipment (better than what it is for the gallente currently) and remove some of the cpu/pg overall, which will focus the role more on equipment. Then give a racial bonus according to tank (like the cal logi is now) Logis are supposed to have high HP so they can actually repair and revive their allies on the frontlines without getting killed in half a second.
Logis are supposed to have high HP but low DPS. |
Iron Wolf Saber
Den of Swords
5516
|
Posted - 2013.07.01 03:08:00 -
[16] - Quote
There is a fix on the way sooner than you think.
I'll leave the details to the developer responsible and poke to see if he can get it to you guys as soon as possible so you have the time to be prepared for it. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
395
|
Posted - 2013.07.01 03:11:00 -
[17] - Quote
Iron Wolf Saber wrote:There is a fix on the way sooner than you think. I'll leave the details to the developer responsible.
imo, this "fix" will make even more people leave....(if the "fix" is a nerf). This is so messed up...we should go back to closed beta |
P14GU3
The Southern Legion RISE of LEGION
133
|
Posted - 2013.07.01 03:11:00 -
[18] - Quote
Kane Fyea wrote:P14GU3 wrote:ZDub 303 wrote:Kiro Justice wrote:ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it? Not sure if trolling or... I'm legitimately serious here. The caldari logi is fine. The reason why its so powerful is the fact that armor tanking is completely broken and shield tanking is still by and far more powerful than armor tanking. Caldari logi is perceived as overpowered simply because its one of the few classes with an appropriate racial bonus. The cal logi doesn't need a nerf, armor tanking racial bonuses on gallente and amarr need to be fixed. In addition to a complete reevaluation of shield tank modules and armor tank modules in general. There is no 'cal logi' fix. What this game needs is a 'shield vs armor tanking' fix. Something the developers have acknowledged and this forum has cried out for for the past 3-4 months or so. So no... I haven't heard of any nerfs to the cal logi coming and I wouldn't expect any either. However, you should expect buffs and a rework of armor tanking in general over 1.2-1.5. Which should fix the 'cal logi problem'. He has a point! But the problem still exist that people are using the extra pg/cpu to squeeze out extra hp instead of using it for the equipment. The racial bonus of all logis should be switched to lower cpu/pg of equipment (better than what it is for the gallente currently) and remove some of the cpu/pg overall, which will focus the role more on equipment. Then give a racial bonus according to tank (like the cal logi is now) Logis are supposed to have high HP so they can actually repair and revive their allies on the frontlines without getting killed in half a second. Logis are supposed to have high HP but low DPS. Hence why I said a tank bonus as a racial. So that the few mods you use are worth it
For example: Caldari have shield extenders Gallente get speed reduction for plates Amarr get hp bonus for plate mini keep hack bonus (cus I have heard a few would rage if they lost it) |
Iron Wolf Saber
Den of Swords
5516
|
Posted - 2013.07.01 03:13:00 -
[19] - Quote
xxwhitedevilxx M wrote:Iron Wolf Saber wrote:There is a fix on the way sooner than you think. I'll leave the details to the developer responsible. imo, this "fix" will make even more people leave....(if the "fix" is a nerf)
Its more of a correction not a nerf. Also there are some buffs in the works too and further mind you this isn't the last round of fixes for the suits all together another round of changes are to go in once the bonusing system CCP Remnant is working on is fully up to the task. This may also explain why things like the crusader suit and the pilot suit are currently not in the game yet as they could depend on the system to function.
I mean I can still totally see people crying nerf on the suit after the changes. |
Kane Fyea
DUST University Ivy League
535
|
Posted - 2013.07.01 03:14:00 -
[20] - Quote
P14GU3 wrote:Kane Fyea wrote:P14GU3 wrote:ZDub 303 wrote:[quote=Kiro Justice] I'm legitimately serious here. The caldari logi is fine. The reason why its so powerful is the fact that armor tanking is completely broken and shield tanking is still by and far more powerful than armor tanking.
Caldari logi is perceived as overpowered simply because its one of the few classes with an appropriate racial bonus.
The cal logi doesn't need a nerf, armor tanking racial bonuses on gallente and amarr need to be fixed. In addition to a complete reevaluation of shield tank modules and armor tank modules in general.
There is no 'cal logi' fix. What this game needs is a 'shield vs armor tanking' fix. Something the developers have acknowledged and this forum has cried out for for the past 3-4 months or so.
So no... I haven't heard of any nerfs to the cal logi coming and I wouldn't expect any either. However, you should expect buffs and a rework of armor tanking in general over 1.2-1.5. Which should fix the 'cal logi problem'. He has a point! But the problem still exist that people are using the extra pg/cpu to squeeze out extra hp instead of using it for the equipment. The racial bonus of all logis should be switched to lower cpu/pg of equipment (better than what it is for the gallente currently) and remove some of the cpu/pg overall, which will focus the role more on equipment. Then give a racial bonus according to tank (like the cal logi is now) Logis are supposed to have high HP so they can actually repair and revive their allies on the frontlines without getting killed in half a second. Logis are supposed to have high HP but low DPS. Hence why I said a tank bonus as a racial. So that the few mods you use are worth it For example: Caldari have shield extenders Gallente get speed reduction for plates Amarr get hp bonus for plate mini keep hack bonus (cus I have heard a few would rage if they lost it) Well first we have to get them to where they have a lower DPS then assaults do so they can't be assaults +1. |
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Rogatien Merc
Ill Omens EoN.
186
|
Posted - 2013.07.01 03:19:00 -
[21] - Quote
Iron Wolf Saber wrote:There is a fix on the way sooner than you think.
I'll leave the details to the developer responsible and poke to see if he can get it to you guys as soon as possible so you have the time to be prepared for it.
"I ... DeMAND... a RESPEEEEECCCC!!!!!!"
amidoinitrite? |
Paran Tadec
Imperfects Negative-Feedback
1145
|
Posted - 2013.07.01 03:24:00 -
[22] - Quote
ZDub 303 wrote:Kiro Justice wrote:ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it? Not sure if trolling or... I'm legitimately serious here. The caldari logi is fine. The reason why its so powerful is the fact that armor tanking is completely broken and shield tanking is still by and far more powerful than armor tanking. Caldari logi is perceived as overpowered simply because its one of the few classes with an appropriate racial bonus. The cal logi doesn't need a nerf, armor tanking racial bonuses on gallente and amarr need to be fixed. In addition to a complete reevaluation of shield tank modules and armor tank modules in general. There is no 'cal logi' fix. What this game needs is a 'shield vs armor tanking' fix. Something the developers have acknowledged and this forum has cried out for for the past 3-4 months or so. So no... I haven't heard of any nerfs to the cal logi coming and I wouldn't expect any either. However, you should expect buffs and a rework of armor tanking in general over 1.2-1.5. Which should fix the 'cal logi problem'.
or you know , give it a support role bonus. |
Zatara Rought
TeamPlayers EoN.
420
|
Posted - 2013.07.01 03:41:00 -
[23] - Quote
ZDub 303 wrote:Kiro Justice wrote:ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it? Not sure if trolling or... I'm legitimately serious here. The caldari logi is fine. The reason why its so powerful is the fact that armor tanking is completely broken and shield tanking is still by and far more powerful than armor tanking. Caldari logi is perceived as overpowered simply because its one of the few classes with an appropriate racial bonus. The cal logi doesn't need a nerf, armor tanking racial bonuses on gallente and amarr need to be fixed. In addition to a complete reevaluation of shield tank modules and armor tank modules in general. There is no 'cal logi' fix. What this game needs is a 'shield vs armor tanking' fix. Something the developers have acknowledged and this forum has cried out for for the past 3-4 months or so. So no... I haven't heard of any nerfs to the cal logi coming and I wouldn't expect any either. However, you should expect buffs and a rework of armor tanking in general over 1.2-1.5. Which should fix the 'cal logi problem'.
1.) With 4 low slots why couldn't a caldari logi do both...with 679 shields, a 6 second shield recharge delay (really!? Better than every assault suits shield recharge delay including the caldari assault?) and 20/hps regen that begins 6 seconds after the first hit and not the last hit sustained (or so I hear) and 4 low slots for armor tanking...besides gallente logi it can armor tank practically as much as the minmatar logi and gallente assault (but get the 5 gen armor rep compared to the gallente assault) and has more low slot than virtually all other suits.
2.) don't change my racial bonus, unless you're adding another bonus...I specced my sp to be able to have that 25% reduction in logi tools...give the caldari logi a support bonus.
3.) I agree, but that's not all.
You are a caldari logi, so I know it'd suck to get your suit changed on you, but come on, everyone knows it's OP.
It needs to get 4 equip slots, 3 lows, and a diff racial bonus IMO, so that it can't omni tank and have an OP amount of shields compared to other classes.
TL:DR
More high slots than any other suit except 2. No suit has higher. More low slots than any other suit except 1. One suit has higher. |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
16
|
Posted - 2013.07.01 03:41:00 -
[24] - Quote
Flaylock > All logis |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1480
|
Posted - 2013.07.01 04:58:00 -
[25] - Quote
P14GU3 wrote:Ydubbs81 RND wrote:ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it? It's not broken..it is working as intended. But the intent is flawed. Giving a logi 5 high power slots and 4 lows is just ridiculous. Logi suits are meant to be for support but instead they are used for assault with a heavy suit's health. They don't even need an armor repair because their bonus gives them 5hp/sec repair. It's just absurd. 5hp per sec is garbage. With 2 complex reps its still doesn't match the base recharge rate of shields. Armor is broken.
compared to 2hp/sec repper that assault/scout/heavy suits have to actually equip...5hp/sec is awesome. Not to mention that they can add a repper and have more.
Armor repair rate has always been slower than shields....that is the down side of armor tanking vs shield tanking. The up side is that there is no delay in repair rate. Once your armor stops taking damage, it immediately begins to repair itself. As opposed to shields, that has to wait 4, 6, 10, secs, depending on the suit. Does that mean that shields are broken? |
Iron Wolf Saber
Den of Swords
5518
|
Posted - 2013.07.01 05:03:00 -
[26] - Quote
Right now support bonuses are not possible until the new bonus system is put in. |
hamual jackson
OSG Planetary Operations Covert Intervention
22
|
Posted - 2013.07.01 05:06:00 -
[27] - Quote
respec |
Rogatien Merc
Ill Omens EoN.
187
|
Posted - 2013.07.01 05:14:00 -
[28] - Quote
Zatara Rought wrote:ZDub 303 wrote:Kiro Justice wrote:ZDub 303 wrote:The cal logi isn't broken.. what is there to fix with it? Not sure if trolling or... I'm legitimately serious here. The caldari logi is fine. The reason why its so powerful is the fact that armor tanking is completely broken and shield tanking is still by and far more powerful than armor tanking. Caldari logi is perceived as overpowered simply because its one of the few classes with an appropriate racial bonus. The cal logi doesn't need a nerf, armor tanking racial bonuses on gallente and amarr need to be fixed. In addition to a complete reevaluation of shield tank modules and armor tank modules in general. There is no 'cal logi' fix. What this game needs is a 'shield vs armor tanking' fix. Something the developers have acknowledged and this forum has cried out for for the past 3-4 months or so. So no... I haven't heard of any nerfs to the cal logi coming and I wouldn't expect any either. However, you should expect buffs and a rework of armor tanking in general over 1.2-1.5. Which should fix the 'cal logi problem'. 1.) With 4 low slots why couldn't a caldari logi do both...with 679 shields, a 6 second shield recharge delay (really!? Better than every assault suits shield recharge delay including the caldari assault?) and 20/hps regen that begins 6 seconds after the first hit and not the last hit sustained (or so I hear) and 4 low slots for armor tanking...besides gallente logi it can armor tank practically as much as the minmatar logi and gallente assault (but get the 5 gen armor rep compared to the gallente assault) and has more low slot than virtually all other suits. 2.) don't change my racial bonus, unless you're adding another bonus...I specced my sp to be able to have that 25% reduction in logi tools...give the caldari logi a support bonus. 3.) I agree, but that's not all. Furthermore with the nerf to move speed and consequently strafe speed, 4.7 isn't much worse than 5.0 move on the assault. You are a caldari logi, so I know it'd suck to get your suit changed on you, but come on, everyone knows it's OP. It needs to get 4 equip slots, 3 lows, and a diff racial bonus IMO, so that it can't omni tank as well and have an OP amount of shields compared to everyone else. It can have the highest shields...but not by more than 130. TL:DR More high slots than any other suit except 2. No suit has higher. More low slots than any other suit except 1. One suit has higher. The thing is, all three pure "logi" suits have 12 slots. If Caldari has higher personal HP, the other logis have greater team utility (can actually fit an injector, RE, proximity, triage nano, etc. next to nanohives/uplinks/reps). I get what people are saying... but people are trying to balance everything on toe-to-toe situations in very simplistic terms and I think it's wrong. The weapon switch time reduction is a huge positive for assaults and I think it's things like that that needs to be tweaked to favor assaults rather than going in with sledge hammers and redesigning entire suits at this point. |
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