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Sinboto Simmons
SVER True Blood Public Disorder.
311
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Posted - 2013.06.30 17:12:00 -
[31] - Quote
Scheneighnay McBob wrote:Cross Atu wrote:Logi LAVs are fine, but several game bugs are not.
The two are related in that right now explosives, and to a lessor extent splash weapons suffer from several bugs causing their effective damage to be drastically diminished. Grenades, Mass Drivers, and to some extent even Forge Guns are all functioning at lower levels than they did in Chrome due to these bugs. Swarms avoid some of these bugs but they are geared for killing armor tanking not shield tanking so a fast LAV with a shield tank can essentially ignore them.
Speed is another issue, one of the bugs causes incorrect UI feedback where the location your game tells you something is, and the location the sever actually puts it do not match in effect causing you to shoot empty air while being told you're hitting your target. The faster the intended target the greater the chance that it's moved away from the "ghost image" you're shooting at.
I've killed Logi LAVs this build (the most in a single match was 5 and we got a DS and 3 or 4 HAVs as well) so it's quite doable but it's also harder than is intended due to the bugs. Look at the list of AV weapons, are there any which aren't explosive or splash?
TL;DR In short we won't know where the real balance (or imbalance) stands until CCP fixes these bugs because the AV half of the equation is currently broken at the pre-stat mechanical level.
0.02 ISK Cross You can destroy LLAVs if they get stuck. There have been several instances when I've seen an LLAV keep driving in the same circle with multiple AVers shooting at it, and it never got destroyed. Swarms would just hit walls going after it, and it would simply run over forge gunners, then drive off and rep. Used to do that with my saga back in crome......I loved that thing I'll miss her |
padraic darby
planetary tactical enforcement
5
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Posted - 2013.06.30 17:28:00 -
[32] - Quote
ZDub 303 wrote:We desperately need AV nades to work again like they did in chrome. ATM if the lav is moving, at all, they pretty much never actually hit.
av nades in cromosome were OP. they out damaged prototype swarms and forge guns.
the proto packed av nade did 4000 damage that was ridicules.
they are ballanced now
the free lav needs a eph nerf |
ZDub 303
TeamPlayers EoN.
532
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Posted - 2013.06.30 17:36:00 -
[33] - Quote
padraic darby wrote:ZDub 303 wrote:We desperately need AV nades to work again like they did in chrome. ATM if the lav is moving, at all, they pretty much never actually hit. av nades in cromosome were OP. they out damaged prototype swarms and forge guns. the proto packed av nade did 4000 damage that was ridicules. they are ballanced now the free lav needs a eph nerf
The damage an AV nade deals is a completely different issue. They might very well be too high in the damage they deal, I can't comment on that at all tbh.
However, the fact that AV nades suffer from client-server desync and therefore don't even hit moving LAVs is just a game breaking bug, it has nothing to do with balance. |
Scheneighnay McBob
Bojo's School of the Trades
1835
|
Posted - 2013.06.30 18:09:00 -
[34] - Quote
Sinboto Simmons wrote:Scheneighnay McBob wrote:Cross Atu wrote:Logi LAVs are fine, but several game bugs are not.
The two are related in that right now explosives, and to a lessor extent splash weapons suffer from several bugs causing their effective damage to be drastically diminished. Grenades, Mass Drivers, and to some extent even Forge Guns are all functioning at lower levels than they did in Chrome due to these bugs. Swarms avoid some of these bugs but they are geared for killing armor tanking not shield tanking so a fast LAV with a shield tank can essentially ignore them.
Speed is another issue, one of the bugs causes incorrect UI feedback where the location your game tells you something is, and the location the sever actually puts it do not match in effect causing you to shoot empty air while being told you're hitting your target. The faster the intended target the greater the chance that it's moved away from the "ghost image" you're shooting at.
I've killed Logi LAVs this build (the most in a single match was 5 and we got a DS and 3 or 4 HAVs as well) so it's quite doable but it's also harder than is intended due to the bugs. Look at the list of AV weapons, are there any which aren't explosive or splash?
TL;DR In short we won't know where the real balance (or imbalance) stands until CCP fixes these bugs because the AV half of the equation is currently broken at the pre-stat mechanical level.
0.02 ISK Cross You can destroy LLAVs if they get stuck. There have been several instances when I've seen an LLAV keep driving in the same circle with multiple AVers shooting at it, and it never got destroyed. Swarms would just hit walls going after it, and it would simply run over forge gunners, then drive off and rep. Used to do that with my saga back in crome......I loved that thing I'll miss her I did that with my limbus back in chromosome, so I know it didn't need a buff. |
mollerz
Minja Scouts
530
|
Posted - 2013.06.30 18:17:00 -
[35] - Quote
Eldest Dragon wrote:mollerz wrote:LLAVs should be a lot slower.
Not weaker. No not all lav's, read bro, im specifically talking about the yellow, logi lavs.
I said LLAV... notice the extra L?
That stands for Logistics Light Attack Vehicle. Aka the yellow logi lav.
It would help if you read, bro. |
Eldest Dragon
D3LTA ACADEMY
45
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Posted - 2013.06.30 22:26:00 -
[36] - Quote
mollerz wrote:Eldest Dragon wrote:[quote=mollerz]LLAVs should be a lot slower.
Not weaker. No not all lav's, read bro, im specifically talking about the yellow, logi lavs.
I said LLAV... notice the extra L?
That stands for Logistics Light Attack Vehicle. Aka the yellow logi lav.
It would help if you read, bro.
I did read it... most people call them logi lav's...llav was over looked but spelling the words for the (new abbreviation) would have made it simple. Either way... I can voice my opinion as id like.. and I think they need to be weaker bro..as do many others obviously unless av methods get increased damage. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1234
|
Posted - 2013.06.30 22:32:00 -
[37] - Quote
Scheneighnay McBob wrote:Cross Atu wrote:Logi LAVs are fine, but several game bugs are not.
The two are related in that right now explosives, and to a lessor extent splash weapons suffer from several bugs causing their effective damage to be drastically diminished. Grenades, Mass Drivers, and to some extent even Forge Guns are all functioning at lower levels than they did in Chrome due to these bugs. Swarms avoid some of these bugs but they are geared for killing armor tanking not shield tanking so a fast LAV with a shield tank can essentially ignore them.
Speed is another issue, one of the bugs causes incorrect UI feedback where the location your game tells you something is, and the location the sever actually puts it do not match in effect causing you to shoot empty air while being told you're hitting your target. The faster the intended target the greater the chance that it's moved away from the "ghost image" you're shooting at.
I've killed Logi LAVs this build (the most in a single match was 5 and we got a DS and 3 or 4 HAVs as well) so it's quite doable but it's also harder than is intended due to the bugs. Look at the list of AV weapons, are there any which aren't explosive or splash?
TL;DR In short we won't know where the real balance (or imbalance) stands until CCP fixes these bugs because the AV half of the equation is currently broken at the pre-stat mechanical level.
0.02 ISK Cross You can destroy LLAVs if they get stuck. There have been several instances when I've seen an LLAV keep driving in the same circle with multiple AVers shooting at it, and it never got destroyed. Swarms would just hit walls going after it, and it would simply run over forge gunners, then drive off and rep.
None of the LLAVs that my squad and I destroyed that match were suck (well 1 was if you count the one we actively trapped ourselves but we did that not him). I most certainly have seen LLAVs do as you describe, and DS too for that matter though they are vastly more fragile than the LAVs but none of that is actually in conflict with my prior post.
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Cross Atu
Conspiratus Immortalis Covert Intervention
1234
|
Posted - 2013.06.30 22:35:00 -
[38] - Quote
Sinboto Simmons wrote:Scheneighnay McBob wrote:Cross Atu wrote:Logi LAVs are fine, but several game bugs are not.
The two are related in that right now explosives, and to a lessor extent splash weapons suffer from several bugs causing their effective damage to be drastically diminished. Grenades, Mass Drivers, and to some extent even Forge Guns are all functioning at lower levels than they did in Chrome due to these bugs. Swarms avoid some of these bugs but they are geared for killing armor tanking not shield tanking so a fast LAV with a shield tank can essentially ignore them.
Speed is another issue, one of the bugs causes incorrect UI feedback where the location your game tells you something is, and the location the sever actually puts it do not match in effect causing you to shoot empty air while being told you're hitting your target. The faster the intended target the greater the chance that it's moved away from the "ghost image" you're shooting at.
I've killed Logi LAVs this build (the most in a single match was 5 and we got a DS and 3 or 4 HAVs as well) so it's quite doable but it's also harder than is intended due to the bugs. Look at the list of AV weapons, are there any which aren't explosive or splash?
TL;DR In short we won't know where the real balance (or imbalance) stands until CCP fixes these bugs because the AV half of the equation is currently broken at the pre-stat mechanical level.
0.02 ISK Cross You can destroy LLAVs if they get stuck. There have been several instances when I've seen an LLAV keep driving in the same circle with multiple AVers shooting at it, and it never got destroyed. Swarms would just hit walls going after it, and it would simply run over forge gunners, then drive off and rep. Used to do that with my saga back in crome......I loved that thing I'll miss her It's much more a function of speed than of HP, I've seen people doing it (usually not for as long) in free LAVs during both Chrome and Uprising. Circling at speed is also the primary defense possessed by a DS (note I don't fly a DS myself but I've spent my fair share of time gunning for them).
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
371
|
Posted - 2013.07.02 06:42:00 -
[39] - Quote
Yesterday i killed 5 limbus with my AV grenades and proximity explosives
I think that the true problem is the caldari LLAV, swarm launchers deals what? 30-40% less damage to shields? And the plasma cannon, supposed to be the anti-shield light AV weapon suck |
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