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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1472
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Posted - 2013.06.30 02:02:00 -
[91] - Quote
Bubba Brown wrote:Ydubbs81 RND wrote:All of these cheesy ways to kill people and dusters wonder why people are pissed off with the game and walking away. they're walking away because 1) its grindy and boring 2) nothing really happens with respect to eve integration, just grindy battles back to back 3) its a lot to swallow all at once and the tutorial isnt particularly good 4) menus aren't constructed very well so people get confused (feeds back into 3 ) 5) gunplay feels wrong, not tight enough 6) getting stomped by protofags i have never heard one complaint from any review about weapon balancing. ever.
What?!? People are definitely walking away because of weapon balancing.
1) Dust has always been grindy and boring..but now we have pc and faction warfare (if it matters to them) 2) Noone is walking away because of lack of eve integration. If people are walking away because of lack of console to pc integration, then what fps are they going to that has that?? 3) Anyone who has played Dust all of this time does not need the tutorials anymore...especially if you have more than a few million skill points. 4) I've never heard anyone walk away from dust because of menus 5) sure...gunplay sucks and is one of the biggest reasons why people are leaving. 6) maybe..possibly new players.
But I am mostly talking about vets....guys are tired of these cheesy ways to die. You spawn into a match and you have to dodge 5 murder logisitic lavs. Then you have these guys who only use explosives and can't tell you what the sight of any weapon looks like. Not to mention, you have these crab snipers (because of map design) that are able to shoot you while they are behind the spawn. And even if they aren't..you can't tell where the snipers are many times. At least, last build...you were able to hear the sniper rifle round as it whizzed by you so you can deduce where they are. Now, you don't know where the shots are coming from because there is no sound.
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Bubba Brown
Militaires Sans Jeux
165
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Posted - 2013.06.30 03:08:00 -
[92] - Quote
Ydubbs81 RND wrote:
What?!? People are definitely walking away because of weapon balancing.
did you like actually for real actually read ANY of the reviews for dust? or ANY of the comments posted under those reviews? nobody mentions weapon balancing like ever. i defy you to find a review which even mentions unbalanced weapons.
it's not a big problem, it's not what is driving people away. it shouldn't be given dev priority. however the people whose "only job" is weapon balancing should stick with that, since they wouldn't be helpful working on other things |
calisk galern
BurgezzE.T.F
351
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Posted - 2013.06.30 06:02:00 -
[93] - Quote
Cass Barr wrote:Bubba Brown wrote:flaylock as primary is usually for goofy joke builds that don't end up being particularly effective unless you're really good.
i just put it as a sidearm with my scram rifle. works great 21-1 in my second game using Core Flaylocks and militia gear.
funny thing is first time I used an ar on my alt I went 36-4
cool story bro
does it prove anything other then sometimes we get in games against scrubs? |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
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Posted - 2013.06.30 06:31:00 -
[94] - Quote
well sidearms are still weapons and if someone dedicates to that weapon then good theres no reason not to kill everyone, the deal with the flaylock is that on its most basic form is ridiculy OP, 3 shots and a kill, and not even direct hits, splash damage kills, thats the problem, of course proto flaylocks should ****, as proto everything, but no skills needed aurum version flaylock is OP right now |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1476
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Posted - 2013.06.30 09:08:00 -
[95] - Quote
Bubba Brown wrote:Ydubbs81 RND wrote:
What?!? People are definitely walking away because of weapon balancing.
did you like actually for real actually read ANY of the reviews for dust? or ANY of the comments posted under those reviews? nobody mentions weapon balancing like ever. i defy you to find a review which even mentions unbalanced weapons. it's not a big problem, it's not what is driving people away. it shouldn't be given dev priority. however the people whose "only job" is weapon balancing should stick with that, since they wouldn't be helpful working on other things
You are talking about reviews and players that are new to the game and trying it out..and I am talking about players that I come across. Players that have been playing this game since the beta. I am talking about guys that have actually given this game a shot but are now just teed off at this point.
I definitely feel that half the people on this forum are playing a different game than others and are just in another totally different space. |
Duran Lex
Silver Talon Corporation
27
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Posted - 2013.06.30 10:58:00 -
[96] - Quote
I think I've been killed once with a Flaylock.... |
XeroTheBigBoss
TeamPlayers EoN.
592
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Posted - 2013.06.30 11:06:00 -
[97] - Quote
Duran Lex wrote:I think I've been killed once with a Flaylock....
Than get out the MCC. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1340
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Posted - 2013.06.30 11:10:00 -
[98] - Quote
King Kobrah wrote:Flalock needs a 7 meter range buff and at least a 25% damage boost, it's way too underpowered
Only sane man on the forums +1 good sir.
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Duran Lex
Silver Talon Corporation
28
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Posted - 2013.06.30 11:17:00 -
[99] - Quote
XeroTheBigBoss wrote:Duran Lex wrote:I think I've been killed once with a Flaylock.... Than get out the MCC. It is stupid OP. Corps are starting to use nothing else. It's the noob tube. They just run around dual wielding with splash dmg and rinse and repeat. Especially in PC it's not even about winning a match it's about rinsing and repeating Flay lock blasts till you can chip enemy out. It's stupid ******** perhaps take away splash period for Flaylocks.
I roll Heavy HMG, i suppose I'm just never in a situation where someone decides to take me on with flaylocks. |
Fiddlestaxp
TeamPlayers EoN.
131
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Posted - 2013.06.30 17:41:00 -
[100] - Quote
Listen. People are bringing more Core Flaylocks to PC fights than players. CCP, you need to fix it right away. I know the Howlcage is probably making you some good money right now, but the PG cost is so obviously broken that we are losing faith in your ability to balance the game(Those of us that still even care after 6 months of laser rifle abuse). You need to fix the PG cost on core flaylock right now. It would be a server side fix, you could do it TODAY. |
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Buster Friently
Rosen Association
816
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Posted - 2013.06.30 17:48:00 -
[101] - Quote
Fiddlestaxp wrote:Listen. People are bringing more Core Flaylocks to PC fights than players. CCP, you need to fix it right away. I know the Howlcage is probably making you some good money right now, but the PG cost is so obviously broken that we are losing faith in your ability to balance the game(Those of us that still even care after 6 months of laser rifle abuse). You need to fix the PG cost on core flaylock right now. It would be a server side fix, you could do it TODAY.
Lol, you talk about the FP and laser as OP? the only laser that was EVER Op was the viziam, and it was bugged.
TAR has been the biggest OP exploit in all of Dust so far.
BTW, FP is fine. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4209
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Posted - 2013.06.30 17:52:00 -
[102] - Quote
CCP is catering to the high skilled playerbase by adding in precision, skill based weapons such as Flaylock Pistols and Fused Locus Grenades. In an effort to draw in the more serious, semi professional crowd to push DUST as a legitimate, competitive FPS, CCP has decided that these changes will go a long way in promoting diverse, skill based gameplay.
Thank God. |
Sloth9230
Reaper Galactic
2095
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Posted - 2013.06.30 18:07:00 -
[103] - Quote
DUST Fiend wrote:CCP is catering to the high skilled playerbase by adding in precision, skill based weapons such as Flaylock Pistols and Fused Locus Grenades. In an effort to draw in the more serious, semi professional crowd to push DUST as a legitimate, competitive FPS, CCP has decided that these changes will go a long way in promoting diverse, skill based gameplay.
Thank God. That's obviously not what they're doing |
ZDub 303
TeamPlayers EoN.
533
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Posted - 2013.06.30 18:18:00 -
[104] - Quote
DUST Fiend wrote:CCP is catering to the high skilled playerbase by adding in precision, skill based weapons such as Flaylock Pistols and Fused Locus Grenades. In an effort to draw in the more serious, semi professional crowd to push DUST as a legitimate, competitive FPS, CCP has decided that these changes will go a long way in promoting diverse, skill based gameplay.
Thank God.
The subtle sarcasm was perfect... Here's a like |
5P3CTR3 R1S1NG
The Shadow Cavalry Mercenaries DARKSTAR ARMY
0
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Posted - 2013.06.30 18:57:00 -
[105] - Quote
Its things like this that make weapons garbage,people wont be happy until the AR is the only thing thats not nerfed . You want the Flayock nerfed just because you keep getting killed by it? If you keep getting killed by it then use it. That's how I started using it, I kept getting stomped by people with their proto gear and Core Flaylocks. Flaylocks do not need a nerf , especially if you factor in the wonky aiming,hit detection,input lag and FPS drops in battle. This is why weapons are useless now, people get killed by a weapon and complain that its "OP", then it becomes "nerf this" and "nerf that".I dont see anyone complaining about nerfing the AR and its the main weapon I get killed by but that doesn't mean its OP,its just versatile. Every weapon has its purpose and its strengths and weaknesses, and just because its a sidearm doesn't mean it cant be used as a primary, CCP intended use of a sidearm as a primary, its not like its an exploit or something. I haven't played this game that long but I can tell you this, the Flaylock does not need a nerf. |
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