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41. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Also, I used to run fits with one single top turret (because bottom turrets suck). That isn't possible anymore. I don't remember that ever being possible, every single iteration of turrets iirc has the current issue to...
- by Xocoyol Zaraoul - at 2015.02.02 23:03:00
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42. [idea] Sniping Sucks for the Sniper and the Sniped (long rant) - in Feedback/Requests [original thread]
Samantha Hunyz wrote: 5) The "Fork" officer challenge charge SR A) Has less range than the God tier Thale, has to be charged up ( see 4 C) and only does ONE more damage. To put this into perspective, It shoots way slower, hurts your ears, ...
- by Xocoyol Zaraoul - at 2015.02.02 22:39:00
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43. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
If CCP introduces a restriction from 5 to 3 HAVs, then I would like Militia HAVs to be removed considering how often those are currently spammed. I don't want to be locked out simply because someone called in a militia rail and is redline sniping...
- by Xocoyol Zaraoul - at 2015.01.23 19:48:00
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44. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
They are literally zero risk. Step One: Call in one of the craploads of BPO LAVs, some still available for purchase. Step Two: Lay a crapload of REs on the thing. Step Three: Swap to a Logistics APEX suit so you still have all of yo...
- by Xocoyol Zaraoul - at 2014.12.22 18:22:00
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45. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
Hmm, while I like the blaster changes you propose (though not sure how this would effect small blasters), I'm a bit iffy on your rail changes. We already have a huge alpha weapon, the XT missile turrets, though making the large railguns more of a ...
- by Xocoyol Zaraoul - at 2014.12.08 07:01:00
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46. [Request] revival of vk.1 and vk.2 assaults - in Feedback/Requests [original thread]
Cat Merc wrote: Really? I strictly remember everyone and their mother using those, barely touching the vk0. They were quicker, and you got more shields than you sacrificed armor, so it was a win win. Yup, most top players used them, includi...
- by Xocoyol Zaraoul - at 2014.12.08 06:51:00
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47. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I have to say I'm unhappy with this, as I regularly deposit the maxmimum of all 15 Proximity Explosives, and your spreadsheet says the max deployed under proto logi is 8.... Just... Really unhappy with this eliminating minefields. It seems like ...
- by Xocoyol Zaraoul - at 2014.11.19 20:05:00
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48. Custom HUD colors - in Feedback/Requests [original thread]
It kinda helps out the color blind (especially since there are so many different kinds of that)
I want a glorious Purple Hud, not this faint-blue crap.
This would not effect performance, and would allow us to save on our HD as a client-...
- by Xocoyol Zaraoul - at 2014.11.09 03:22:00
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49. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: This was supposed to follow the clip buff of the ARR, and the ARR will also benefit from less kick (above) ARR clip to from 252348buff WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO ASSAULT RAIL RIFLE GOING FROM 42 TO 58 TO...
- by Xocoyol Zaraoul - at 2014.11.09 03:10:00
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50. Forum Feature: List Loyalty Rank - in Feedback/Requests [original thread]
Right below our name and above corporation and alliance.
- by Xocoyol Zaraoul - at 2014.11.04 19:01:00
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51. New HAV varients: Faster/Less HP - in Feedback/Requests [original thread]
Similar to the old Scout LAVs, I'm thinking they would be substantially faster, sport only 75% of the primary and 50% of the secondary HP pools, and lose a non-racial slot, so 1/3 for the maddie and 3/1 for the gunnie. It would be nice to have a ...
- by Xocoyol Zaraoul - at 2014.11.04 18:37:00
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52. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
I'd prefer if only the breach operated that way, and the other two were just buffed a smidge more for efficiency. Breach needs some serious love.
- by Xocoyol Zaraoul - at 2014.11.04 18:33:00
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53. Magsec still underpeforming - in Feedback/Requests [original thread]
The Magsec is a nice weapon when you lack a normal primary, such as using a Swarm or Forge, but when paired with any other primary it does seem to lack as it is more of a "substitute primary" then a "complementary secondary."
- by Xocoyol Zaraoul - at 2014.11.04 18:24:00
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54. CCP how about you test 32vs32? - in Feedback/Requests [original thread]
Yup, I'd personally suggest slowly upping it by 2 players (one for each side) slowly. 16 VS 16 used to be sensible when squads were limited to 4, but now with 6 people per squad you can't even argue about "making uneven max squads." Even 17 VS 1...
- by Xocoyol Zaraoul - at 2014.10.07 18:05:00
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55. Return Passive Isk to PC - in Feedback/Requests [original thread]
PC is pointless without actual EVE integration, at least FW has an effect EVE side as well as giving players Loyalty Points that can be spent on Aurum Substitutes or specialist/state gear that is flat-out just "Better." At this point I'd like to ...
- by Xocoyol Zaraoul - at 2014.10.07 17:54:00
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56. Please add FW Proximity Explosives. - in Feedback/Requests [original thread]
I would greatly appreciate this. Not sure what else to say.
- by Xocoyol Zaraoul - at 2014.09.23 17:21:00
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57. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
JRleo jr wrote: Have you seen pythons get wrecked? Swarms wreck them, forges 3 shot them, and swarms are mainly used on tanks I think. It's rather difficult though to actually land three shots with a FG considering with a nitro you can zoom ...
- by Xocoyol Zaraoul - at 2014.07.24 19:15:00
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58. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: We just looked at some swarm changes in line with this, I think reducing number of missiles per swarm and increasing swarm damage, bringing STD and ADV considerably up to PRO dmg levels I'd rather you made each missile do ...
- by Xocoyol Zaraoul - at 2014.07.17 01:30:00
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59. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
YAAAAAAAAAAAAAAAAAAAY AMARR HEAVIES ARE ONE STEP CLOSER TO OLD-SCHOOL! I iz so happy, so so happy ^^ I miss my 100 base shield heavies that had to rely on slabs of armor like the manly men that they were.
- by Xocoyol Zaraoul - at 2014.07.17 01:26:00
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60. Add Option to Lock Vehicles to "Squad Only" - in Feedback/Requests [original thread]
I'm more then a little frustrated at how many times pure random blueberries grab my LAV while I'm trying to use the turret to shoot someone... I mean, I did not even leave it and some nutjob steals it to ram into something... Can we add an option...
- by Xocoyol Zaraoul - at 2014.07.13 05:55:00
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