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21. New Grenade Slot Item - in Feedback/Requests [original thread]
Pokey Dravon wrote: It just seems redundant if it goes in the equipment slot. I said grenade slot though, to offer more variety to the grenade thingy choices, or are you referencing another post?
- by Xocoyol Zaraoul - at 2015.02.28 21:12:00
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22. New Grenade Slot Item - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: actually...a pretty good idea...and an interesting slot choice for it... I'll +1 it YAAAAAAAAAAAAY! You get a cookie! http://wallpaperscraft.com/image/71642/3840x2400.jpg
- by Xocoyol Zaraoul - at 2015.02.27 17:10:00
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23. New Grenade Slot Item - in Feedback/Requests [original thread]
Ammo Pack: Adds Ammo! Same progression as the vehicle modules do, what do you think?
- by Xocoyol Zaraoul - at 2015.02.27 17:07:00
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24. Any ideas on commando to be competitive? - in Feedback/Requests [original thread]
Give them all five grenade slots.
- by Xocoyol Zaraoul - at 2015.02.24 22:15:00
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25. ccp read this. it will blow your mind for an idea. - in Feedback/Requests [original thread]
ebronian flacktoider wrote: When you find these types of players they generally are found ontop of buildings where the range helps them, you could snipe them but then that takes you out of the frontline. 77m away that still eats shield and armo...
- by Xocoyol Zaraoul - at 2015.02.24 18:11:00
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26. ccp read this. it will blow your mind for an idea. - in Feedback/Requests [original thread]
If you die these days to a hippo wielding a light weapon, you would have been completely trashed by an assault wielding the same thing.
- by Xocoyol Zaraoul - at 2015.02.24 17:11:00
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27. can't find where to put this. plasma launcher like the missile t... - in Feedback/Requests [original thread]
Like the Halo Covenant tank turret?
- by Xocoyol Zaraoul - at 2015.02.22 20:03:00
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28. [Request] STD and ADV special salvage items - in Feedback/Requests [original thread]
Isn't that AUR gear though? I haz three skillz in le pew pew, OMG I HAZ SALVAGED LE AUR PROTOBEAR PEW PEWER! WHOOOOOOOOOOOOOOOO! ^ That was me back when I only had 3 skill in PLCs.
- by Xocoyol Zaraoul - at 2015.02.17 22:48:00
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29. Large Railgun turrets need dispersion - in Feedback/Requests [original thread]
Jebus McKing wrote: It is far too easy to snipe infantry with large Railgun turrets Only if the numbskulls run in a perfectly straight line or stay still, which are bad habits everyone should avoid.
- by Xocoyol Zaraoul - at 2015.02.17 19:09:00
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30. Heavy Sidearm variants of all "light sidearm" variants. - in Feedback/Requests [original thread]
I'm not sure I'm comfortable with the idea of a Heavy Flaylock/Boltpistol/Nova Knife.
- by Xocoyol Zaraoul - at 2015.02.17 18:56:00
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31. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Still playing with numbers, but I just want to say THANK YOU CCP for allowing the community to tinker with protofits first before releasing them on the server <3 I love this idea. Also thank you for more slots and thus more diverse builds <3
- by Xocoyol Zaraoul - at 2015.02.17 18:52:00
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32. CCP Rattati, your suit makes me sad by being incomplete - in Feedback/Requests [original thread]
CCP Rattati wrote: I will YAAAAAAAAAAAAAAY! Thank you
- by Xocoyol Zaraoul - at 2015.02.07 04:22:00
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33. [Feedback] WTF is this? - in Feedback/Requests [original thread]
I've shot the living hell out of them without incident, you may be able to outsmart me, but I have yet to meet someone who can outsmart bullet. Must be an anomaly imo.
- by Xocoyol Zaraoul - at 2015.02.06 23:32:00
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34. CCP Rattati, your suit makes me sad by being incomplete - in Feedback/Requests [original thread]
So today I decided to clear my fitting and only play with every pre-made suit I had. It was honestly a blast, but I noticed an issue with your premade in that has a empty low slot , which is a bit of a sin for an ADV GalAss and extremely unu...
- by Xocoyol Zaraoul - at 2015.02.06 23:21:00
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35. Addition of ReStock to "X" - in Feedback/Requests [original thread]
Why the hell they removed it I'd love to know, we had it back in Beta.
- by Xocoyol Zaraoul - at 2015.02.06 07:42:00
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36. Idea for Officer Suit/Equipment event. - in Feedback/Requests [original thread]
Is it possible to track when a piece of equipment is used and the associated WP, and possibly if it is near the objective? If so, maybe we could have an event where for example, you get to name the officer nano-needle if you get the most WP from ...
- by Xocoyol Zaraoul - at 2015.02.06 07:23:00
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37. [IDEA] ( warbarge components ) Add ISK variation in the market - in Feedback/Requests [original thread]
Jack Boost wrote: Resel componets cost is 900 ISK So assuming that is 15% of the value, this means they are theoretically worth 6,000 isk
- by Xocoyol Zaraoul - at 2015.02.05 23:46:00
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38. New Strongbox Mechanic - in Feedback/Requests [original thread]
Right now the problem is there is such a shotgun blast of "Random Quantity over Random Quality" that targets too many demographics at once. I feel the whole system needs to be overhauled, so here's my terrible idea. Remove the strongbox system we...
- by Xocoyol Zaraoul - at 2015.02.05 06:00:00
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39. The War Barge Lab doesn't tell you what weapon it gave you - in Feedback/Requests [original thread]
It irks me that I paid 103 components for something I have absolutely no clue about. Would it be possible to add a notification, similar to when you open a box, that tells you what the lab gave you?
- by Xocoyol Zaraoul - at 2015.02.04 20:10:00
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40. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
True Adamance wrote: Godin Thekiller wrote: Bahirae Serugiusu wrote: Godin Thekiller wrote: Bahirae Serugiusu wrote: Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running...
- by Xocoyol Zaraoul - at 2015.02.04 16:40:00
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