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81. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
I'm perfectly content with the Small Missile Turrets as they wreck infantry from the air and when on an HAV they decimate other vehicles, my only problem at this point are the Large Missile Turrets which don't compete very well with the other two ...
- by Xocoyol Zaraoul - at 2013.06.30 20:36:00
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82. An answer appealing to all the impatient...*like this post* - in Feedback/Requests [original thread]
TL:DR Sorry bub, was too impatient. Anywho, I could have sworn they did release several other "official where is the game going/direction" before so what good will another do now?
- by Xocoyol Zaraoul - at 2013.06.13 00:40:00
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83. Merge voice between EVE and Dust - in Feedback/Requests [original thread]
Edit: oh never mind...
- by Xocoyol Zaraoul - at 2013.06.11 06:06:00
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84. NOVA KNIVES OP? - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: A nova knife OP thread? Oh my. Yeah, no. This so much... Just because someone shanked you in a game with something does not mean it is OP...
- by Xocoyol Zaraoul - at 2013.06.11 06:03:00
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85. Why no Jovian? - in Feedback/Requests [original thread]
Jovian tech is OP, a relative handful of them kicked the collective ass of the largest empire (Amarr) in all of EVE in a decidedly one-sided fight. I hope that technology never sees the light of day for player usage in DUST.
- by Xocoyol Zaraoul - at 2012.08.02 06:46:00
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86. [Concern] Eve players vs Dust players - in Feedback/Requests [original thread]
There is no real PC vs Console war, just a few egotistical people arguing on the forums.
- by Xocoyol Zaraoul - at 2012.07.31 07:51:00
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87. A reward for winning in Battlemoon matches. - in Feedback/Requests [original thread]
The incentive for winning a match once DUST goes live for standard turf fights will be the chunk of planet that you are battling over. This much is pretty obvious, as well as any player-made contract bonuses. Currently though, there is zero incen...
- by Xocoyol Zaraoul - at 2012.07.30 21:49:00
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88. Give Tanks a weak spot. - in Feedback/Requests [original thread]
When grouping comes into play, I'll likely focus on Dropships again as I do enjoy playing as a Dropship pilot the most, ferrying people from one objective to the next, just the random gunners kind of "soured" it for me.
- by Xocoyol Zaraoul - at 2012.07.29 03:46:00
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89. Give Tanks a weak spot. - in Feedback/Requests [original thread]
I'm not sure I trust the idea of footing the entire bill of my HAV to have some not-on-coms goofball gunner put my life in his hands. If my 90K Main Gun is no longer in my direct control which serves the entire purpose of my 300K ISK HAV, then I ...
- by Xocoyol Zaraoul - at 2012.07.29 03:36:00
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90. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
I'm curious on what module you took out for the extra shield amplifier.
- by Xocoyol Zaraoul - at 2012.07.26 07:29:00
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91. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
General Funguy wrote: I am curious as to where you find the info about stacking penalties. http://wiki.eve-id.net/Stacking DUST514 has the same stacking penalties as EVE does.
- by Xocoyol Zaraoul - at 2012.07.26 07:17:00
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92. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Eh, my marauder does take forge gunners better then other marauders. When another marauder shoots me, I am getting hit for over 2000 damage, but my tank due to being built properly will take much more then three or four of your shots. Seriously. ...
- by Xocoyol Zaraoul - at 2012.07.26 06:55:00
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93. How should CCP handle cloaking? - in Feedback/Requests [original thread]
I have a feeling that cloaks will be celebrated (if implemented) simply because it will allow people to escape being redlined so easily. If it can indeed be put on anything, a Logi suit carrying nothing but Droplinks and a cloak would be bliss.
- by Xocoyol Zaraoul - at 2012.07.25 22:41:00
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94. Dropship camping - in Feedback/Requests [original thread]
There is another solution besides the "use another dropship" in the OP: Sniping. My way of fixing is to drive my Sag' to a hill and use the extra elevation to allow my main gun to fire off four rounds or so to clear the top of any and all dropshi...
- by Xocoyol Zaraoul - at 2012.07.25 16:38:00
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95. [Request] Personal Vehicle - in Feedback/Requests [original thread]
I think given how this promotes individualistic tactics, CCP might be wary of implementing personal vehicles as they will be a demotivation for teamplay, however small.
- by Xocoyol Zaraoul - at 2012.07.23 19:09:00
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96. [REQUEST]Repair Gun Feedback - in Feedback/Requests [original thread]
Ryan Martel wrote: One question. Do you gain points for repairing people and objects? Yes.
- by Xocoyol Zaraoul - at 2012.07.20 09:18:00
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97. Forge gun > Tank gun !? this will break the game... - in Feedback/Requests [original thread]
ERICHONIUS wrote: I just discovered that the best forge gun does 1500 damage! The most powerful tank gun only does 1350. The forge gun cools down in 2.5 secs, it takes the same tank gun 3 secs. If this remains in the game, when everyone has lev...
- by Xocoyol Zaraoul - at 2012.07.19 11:59:00
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98. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
This suggestion would make armor tanking worthless. -1
- by Xocoyol Zaraoul - at 2012.07.18 00:05:00
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99. Command and commander stuff - in Feedback/Requests [original thread]
Don't forget to turn Voice Comms on in the Options menu so you can properly communicate.
- by Xocoyol Zaraoul - at 2012.07.17 11:02:00
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100. Auto rebuy option for fitting set up - in Feedback/Requests [original thread]
Click on loadout. There will be several options like edit and restock and rename etc. Click restock.
- by Xocoyol Zaraoul - at 2012.07.17 00:50:00
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