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241. the sound added to the killboard - in Feedback/Requests [original thread]
burmp
- by Xaviah Reaper - at 2013.12.26 02:40:00
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242. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
Factional warfare isn't properly settled yet I don't think. There is a certain aspect of imbalance in the system, and certain minor tweaks should be made to counter the completely one sided war.
- by Xaviah Reaper - at 2013.12.25 23:32:00
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243. the sound added to the killboard - in Feedback/Requests [original thread]
Exionous wrote: And speaking of other annoying sounds upon other annoying sounds, anyone else find those damn loud looping scrambler rifle charge-up sounds following the user everywhere? Or the HMG fire loop? Or the rail rifle fire loop? I don'...
- by Xaviah Reaper - at 2013.12.25 23:13:00
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244. the sound added to the killboard - in Feedback/Requests [original thread]
bump
- by Xaviah Reaper - at 2013.12.24 22:43:00
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245. request: BUILD NUKES! - in Feedback/Requests [original thread]
CLONE117 wrote: now why would i do that when i managed to kill a armor hardened madrugar with a viper dropships missile turret?.. for sh*ts and giggles?
- by Xaviah Reaper - at 2013.12.24 22:41:00
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246. im going to put this out there again . - in Feedback/Requests [original thread]
shhhh this is the only way us derpships survive D:
- by Xaviah Reaper - at 2013.12.23 03:40:00
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247. request: BUILD NUKES! - in Feedback/Requests [original thread]
I here by request all players with access to remote explosives, to pile them onto the nose of a dropship, and fly them derpships into every tank they can find. The era of the flying nuke has begun! mwahaha! happy hunting
- by Xaviah Reaper - at 2013.12.23 03:37:00
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248. burst / breach assault variant AR - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: I see where you are coming from but disagree. Let's assume you have all possible racial variants in across the board for rifles...so 16 rifles (4 races and 4 categories). By design as stated but he Devs each race has a ...
- by Xaviah Reaper - at 2013.12.23 02:14:00
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249. 1.7 Assault Dropship Feedback - in Feedback/Requests [original thread]
medomai grey wrote: Getting downed in 2 shots from large rail turrets is pretty rough but manageable with evasive maneuvers and good active module management. Although I admit that I'd prefer it take 3 large rail slugs to down my assault dropsh...
- by Xaviah Reaper - at 2013.12.23 02:11:00
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250. Request: Gender based bonuses - in Feedback/Requests [original thread]
Martyr Saboteur wrote: No. Character race/gender shouldn't matter. race matters ... that seems a bit wrong, doesn't it?
- by Xaviah Reaper - at 2013.12.23 02:00:00
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251. the sound added to the killboard - in Feedback/Requests [original thread]
all of the circular dials in the killboard now play a horrible screeching sound that i quite frankly mute my TV to avoid. And if you try to evade it by spamming square, it can bug and play non stop until you join another battle. I kindly and resp...
- by Xaviah Reaper - at 2013.12.23 01:58:00
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252. burst / breach assault variant AR - in Feedback/Requests [original thread]
I personally feel that the burst and breach AR has no real attraction and therefore its use will die out. In order to keep these rifles ( as well as any other rifle that seems to be under used) attractive and viable, we need to tweak the rifles to...
- by Xaviah Reaper - at 2013.12.22 18:07:00
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253. sight for assault rifles - in Feedback/Requests [original thread]
The AR is still incredibly devastating. The ROF in balance with DPS makes it a great short range weapon. in comparison to other rifles, i feel it is balanced. If im honest, just spend the 4 games worth of SP you gain from skirmish on basic rifles ...
- by Xaviah Reaper - at 2013.12.22 18:03:00
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254. avatars - in Feedback/Requests [original thread]
<--- this, is boring. I would like to be able to customize a few things about our avatars, similar to eve but not the same. maybe the ability to press your corp logo onto your clones suit somewhere? maybe change the stance and position of the...
- by Xaviah Reaper - at 2013.12.19 05:02:00
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255. forge guns balanced to railguns? - in Feedback/Requests [original thread]
nerf everything D:
- by Xaviah Reaper - at 2013.12.17 16:25:00
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256. [Request] More stuff - in Feedback/Requests [original thread]
erhmagerhd D: this thread so mindferk D:
- by Xaviah Reaper - at 2013.12.17 16:23:00
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257. forge guns balanced to railguns? - in Feedback/Requests [original thread]
Im sorry, but a massive freaking rail cannon should be way more powerful than a forge gun. nerf the forge gun harder
- by Xaviah Reaper - at 2013.12.17 14:18:00
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258. need respec. look in my shoes - in Feedback/Requests [original thread]
Faunher wrote: It is not CCPs fault that you were stupid with your choices, and the amount of money you spent is not justification for you getting special treatment. This is your problem, not CCPs. actually i think you'll find that having m...
- by Xaviah Reaper - at 2013.12.15 22:22:00
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259. How to balance Tanks without nerfing them. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Read my signature. dont get it ..
- by Xaviah Reaper - at 2013.12.15 22:17:00
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260. World of Tanks 514 - railguns op vs dropships - in Feedback/Requests [original thread]
Roger Cordill wrote: message from Godin: The FG vs. Rail balance has been thrown off as well, and needs adjusting imo. forge guns arent supposed to be balanced to railguns .. that makes no sense at all
- by Xaviah Reaper - at 2013.12.15 22:13:00
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