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81. dropship support option - airbourne nano-nest - in Feedback/Requests [original thread]
thanks guys bump
- by Xaviah Reaper - at 2014.03.28 14:50:00
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82. increase ISK cost for tanks - in Feedback/Requests [original thread]
bump
- by Xaviah Reaper - at 2014.03.28 14:44:00
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83. please chill with the nerfs - in Feedback/Requests [original thread]
Tonka Legacy wrote: Do we really need all of these nerfs and buffs? Thanks to these, the game is getting more and more unbalanced every update. I know CCP are trying to make the game enjoyable, but they can't listen to every little thing people...
- by Xaviah Reaper - at 2014.03.28 01:44:00
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84. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: +1 SMG should gain a 5% damage to make up for it though. what? +5% .. just cause you feel like it? :P
- by Xaviah Reaper - at 2014.03.28 01:35:00
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85. Player Created Content Possibility - in Feedback/Requests [original thread]
Soraya Xel wrote: The biggest challenge here is the limitations of the client. CCP would have to not only provide the tools, art assets, and design documents, they'd also have to specify all of the different limitations that go into designing t...
- by Xaviah Reaper - at 2014.03.28 01:22:00
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86. ADS ideas - in Feedback/Requests [original thread]
bump
- by Xaviah Reaper - at 2014.03.28 01:19:00
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87. Maybe increase armor speed penalty? - in Feedback/Requests [original thread]
Tallen Ellecon wrote: Maybe this is and unpopular opinion but I think armor is still a little too easy to stack. I don't propose that HP be reduced or fitting cost increased. I propose that the speed penalty for standard plates be increased to ...
- by Xaviah Reaper - at 2014.03.28 01:16:00
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88. so ... hotfixes ... - in Feedback/Requests [original thread]
Tonka Legacy wrote: Dustbunny Durrr wrote: I really wonder about the small railgun turret. I've tried hitting people in 1.7 with them, and honestly, it has less effective range than a Rail Rifle. Nowhere NEAR 300M (probably effective to abou...
- by Xaviah Reaper - at 2014.03.28 01:14:00
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89. sticking to the floor and unable to climb a ... hill - in Feedback/Requests [original thread]
frankly im getting a little bit tired of being stuck in the floor, being unable to climb little slopes, and getting shot in the back while trying to walk in a straight line. Am i the only person who has this horrible issue with simply walking abou...
- by Xaviah Reaper - at 2014.03.28 01:05:00
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90. increase ISK cost for tanks - in Feedback/Requests [original thread]
True Adamance wrote: How in the name of **** do you justify making a STD tank cost more than a god-damn 100m long T2 Destroyer capable of interstellar travel? This suggestion is terrible. how much is said T2 interstellar traveling vehicle.. ?
- by Xaviah Reaper - at 2014.03.28 00:55:00
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91. Sp Cap Rollover "booster" - in Feedback/Requests [original thread]
but, over 2 weeks you'd still need the same amount of sp to cap ..right?
- by Xaviah Reaper - at 2014.03.28 00:34:00
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92. increase ISK cost for tanks - in Feedback/Requests [original thread]
bump
- by Xaviah Reaper - at 2014.03.28 00:32:00
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93. ADS ideas - in Feedback/Requests [original thread]
idea 1 the ADS, be it an attack dropship, is still a transport aircraft, therefor I do not see how reducing seats from 6 (Myron) to 2 (ads no turrets) is reasonable for a transport vehicle. I would like to see the ADS increased to 6 seats (4 seats...
- by Xaviah Reaper - at 2014.03.28 00:21:00
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94. dropship support option - airbourne nano-nest - in Feedback/Requests [original thread]
simple idea, short thread. dropship exclusive module - name to be decided * deploys a nanohive equivalent from air to ground to resupply infantry. pro's - dropship pilots can take on an exclusive role on the field as a vehicle logistics pilot, ...
- by Xaviah Reaper - at 2014.03.28 00:08:00
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95. for the love of god, read this thread - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=151664 not retyping the whole thread. just click the damn link.
- by Xaviah Reaper - at 2014.03.27 23:53:00
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96. increase ISK cost for tanks - in Feedback/Requests [original thread]
Tonka Legacy wrote: i think this is purposely being ignored. Tanks SHOULD cost tons of money. Back when I was a tanker (b4 it was cool/cheap), I didn't mind paying the million for the proto tanks. Thats how much a tank should cost. NOW BEFORE ...
- by Xaviah Reaper - at 2014.03.27 22:22:00
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97. so ... hotfixes ... - in Feedback/Requests [original thread]
Tonka Legacy wrote: small railgun range hotfix? such a weird thing to nerf. i know right? it sucks as it is. so does the small blaster turret "Im talking from ADS perspective only"
- by Xaviah Reaper - at 2014.03.27 22:21:00
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98. increase ISK cost for tanks - in Feedback/Requests [original thread]
the risk, power, strength, ISK ratio for tanks is causing the tank spam. one solution that will only benefit the game and will have no repercussions, increase tank isk cost. Tank (Frames) MLT tanks - 650k each. Madrugar / Gunnlogi - 3M ISK (if n...
- by Xaviah Reaper - at 2014.03.27 22:15:00
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99. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
agent caron wrote: If you want I created an online poll to make it much easier for you http://strawpoll.me/1391658 thank you! please correct spelling of "forums" xD
- by Xaviah Reaper - at 2014.03.27 22:07:00
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100. [Feedback] Tanking scout noobs getting out of hand - in Feedback/Requests [original thread]
General12912 wrote: if you have seen my past posts, im not much of a QQer, but this needs to be addressed. the amount of scouts im seing with 300+ HP is getting out of hand. scouts were meant to be squshy, yet some of the big shot corporations ...
- by Xaviah Reaper - at 2014.03.27 22:03:00
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