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221. request: The war barge and the large table? - in Feedback/Requests [original thread]
no patience for CCP!! they get too much of it >_>
- by Xaviah Reaper - at 2013.12.26 04:46:00
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222. feedback: The New Comers Welcome .. - in Feedback/Requests [original thread]
Dust is largely gear dependant. the experience should come naturally over a couple hours of gaming, and then advanced through days , months of extra gaming to tweak and enhance your playstyle. Trying to balance a game based of a human beings abili...
- by Xaviah Reaper - at 2013.12.26 04:45:00
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223. request: new sniper rifle variant - in Feedback/Requests [original thread]
TheEnd762 wrote: Doesn't matter what you do. Either you're using the right rifle for the wrong role, or vice-versa. If you're running with a squad and doing medium range precision engagements, then you're playing a designated marksman role. If...
- by Xaviah Reaper - at 2013.12.26 04:41:00
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224. suits for the future - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: forum title...."suits for the future" note that i do not mention any races. ccp are only half way through the first year of dusts 5 year plan. i expect big things in the future. most importantly i want more variety in suits...
- by Xaviah Reaper - at 2013.12.26 04:36:00
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225. request: The war barge and the large table? - in Feedback/Requests [original thread]
It is a well known fact that the large table located in the war barge should display the battlefield. After over 1 year of production.. why cant you produce one tiny little animated map on a little table so that we can have MAJOR tactical advant...
- by Xaviah Reaper - at 2013.12.26 04:34:00
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226. feedback: The New Comers Welcome .. - in Feedback/Requests [original thread]
If it was all about equipment, there would be no sense of accomplishment. If you earn an amazing new piece of tech, its immediately matched by your opponents. That would take the thrill out of the game entirely.
- by Xaviah Reaper - at 2013.12.26 04:32:00
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227. Put in a cutoff for joining an inprogress match - in Feedback/Requests [original thread]
Namirial Kensai wrote: put in a cutoff, like if one team starts losing by more than X-amount, it is taken OFF the list for replacement players if people start to quit, because its a pointless match to fight What if instead of cutting it o...
- by Xaviah Reaper - at 2013.12.26 04:15:00
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228. Swap Large Missiles and Rails in the Skill Tree and Militia Market - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Kind of a hopeless thread, but I'd still like to suggest it: Remove the large rail from the militia market and from the Sica, being replaced with a militia large missile turret. This will help curb the militia rail tank a...
- by Xaviah Reaper - at 2013.12.26 04:11:00
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229. feedback: The New Comers Welcome .. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I'm actually all for organizing Public matchmaking according to SP. Think it's a great idea. +1 thank you sir :)
- by Xaviah Reaper - at 2013.12.26 04:07:00
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230. This is very familiar? - in Feedback/Requests [original thread]
TheEnd762 wrote: Yeah, AV grenades or swarms can kill a tank, if 3+ players attack at once, they're proto and have nanohvies, and the tank doesn't move, attack, or activate hardeners. Taking down a tank requires teamwork
- by Xaviah Reaper - at 2013.12.26 04:05:00
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231. feedback: The New Comers Welcome .. - in Feedback/Requests [original thread]
It isnt very welcoming at all.. It goes more like this .. Hey there! sign up for dust now to play free! Welcome to Dust 514! follow this reasonably well made tutorial and play one reasonably okay game of Dust in the Academy! Well done! you played...
- by Xaviah Reaper - at 2013.12.26 03:59:00
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232. request: decoy grenade - in Feedback/Requests [original thread]
The idea is simple. You throw the grenade, and a red dot appears on the enemy HUD. This could help to outmanoeuvre the enemy in various cqb battles, and would also be pretty funny to play with. ...throws decoy into a dark corridor... 3 redberries...
- by Xaviah Reaper - at 2013.12.26 03:44:00
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233. request: new sniper rifle variant - in Feedback/Requests [original thread]
the rifle would heavily encourage squad support with snipers. Squads would actively hunt down expert marksmen to help push their squads through the battlefield! This rifle could end up being a necessity to the squad :P
- by Xaviah Reaper - at 2013.12.26 03:38:00
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234. request: new sniper rifle variant - in Feedback/Requests [original thread]
yes, there are medium ranged snipers. I do such a thing with my proto commando. Sure the rifle variant could be called a marksman rifle, but it would fall under the sniper rifle skill tree.
- by Xaviah Reaper - at 2013.12.26 03:36:00
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235. Proximity mine buff (without increasing damage) - in Feedback/Requests [original thread]
BL4CKST4R wrote: Make proximity mines temporarily disable tanks, with stronger mines having longer durations. By disable that means all active modules are shut off and put into cool down, the tank is unable to move and the turret has a slower t...
- by Xaviah Reaper - at 2013.12.26 03:18:00
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236. what if the forge gun was converted into .. - in Feedback/Requests [original thread]
What if, we took the current forge gun, and changed the way it fires projectiles. What if once it has fully charged (after increasing charge up time ofcourse) the forge gun fired one continuous laser of damage until it over heated (lets say 4-5 se...
- by Xaviah Reaper - at 2013.12.26 03:16:00
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237. This is very familiar? - in Feedback/Requests [original thread]
tanks are not the only things that can kill tanks. the balance is perfect, quit asking for nerfs n buffs
- by Xaviah Reaper - at 2013.12.26 03:10:00
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238. Assault rifle variants - in Feedback/Requests [original thread]
i would highyl prefer the tac un nerfed, and a new tier of gear released to compensate for the OPness of weaponry atm..
- by Xaviah Reaper - at 2013.12.26 03:09:00
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239. FW - in Feedback/Requests [original thread]
This problem largely relates to the fact those inexperienced players are allowed to fight the proto suits at all.
- by Xaviah Reaper - at 2013.12.26 03:00:00
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240. request: new sniper rifle variant - in Feedback/Requests [original thread]
Weapon damage as it stands is pretty okay. however, the variance in sniper rifles is pretty poor and very subtle compared to the range of weaponry such as the AR, RR, CR etc. I propose a close to mid range sniper rifle. It will have 4 rounds in ...
- by Xaviah Reaper - at 2013.12.26 02:58:00
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