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121. where is the bonus for my min assult? - in Feedback/Requests [original thread]
maluble wrote: I though it was bonus to light/sidearm magazine size yet my smg still holds 80 and my combat 54,by the way CCP there's a difference between magazine And clips and these are magazines not clips. the difference beeeiiiiingggg....
- by Xaviah Reaper - at 2014.03.25 14:09:00
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122. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
Bat Shard0 wrote: Nice idea. I vote for PvE first. In top right corner of my blog there is inquiry for what most you need in DUST. Some of the question are similar. Please vote there too - http://dust514news.blogspot.com/ thanks :)
- by Xaviah Reaper - at 2014.03.25 14:04:00
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123. request for feedback - scouts n cloaks - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Roger roger Full volume on my phone in a silent room ... You nearly killed me xD
- by Xaviah Reaper - at 2014.03.25 11:37:00
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124. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
If CCP could sticky this thread, the data will be more extensive and therefore provide more purpose. There are already posts requesting 1.9 changes and ideas. So I would like to put it to a vote. The system - read the options below. Select one...
- by Xaviah Reaper - at 2014.03.25 11:30:00
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125. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
(Reserved)
- by Xaviah Reaper - at 2014.03.25 11:30:00
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126. 1.9 dust player market please - in Feedback/Requests [original thread]
I would like to plus 1, but I think vehicles are probably more important for 1.9. Would like to see 2.0 as a full content game, with just imbalance issues. You know, racial vehicles and all tiers (medium ground) ( heavy / light air) etc
- by Xaviah Reaper - at 2014.03.25 11:09:00
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127. request for feedback - scouts n cloaks - in Feedback/Requests [original thread]
Play a scout with a cloak for atleast 5 games, then return here and report on how your experience has been so far!
- by Xaviah Reaper - at 2014.03.25 11:07:00
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128. Tank Blockades - anti-tank hives - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: whyyyyyyy...............do you keep comeing up with bad ideas and threads about so called 'op claoked scouts''? also........my madruagr will just stroll through your bloackade with a nitrous injection adn random firi...
- by Xaviah Reaper - at 2014.03.25 10:55:00
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129. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
WSixsmith Dust wrote: Twenty thousand years in the future they will not have explosives that are the equivalent of a 22,000 year old device. Explosives today are made to be absolutely safe until you pull the trigger. You can shoot C4, you can l...
- by Xaviah Reaper - at 2014.03.25 01:25:00
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130. Tank Blockades - anti-tank hives - in Feedback/Requests [original thread]
A new piece of equipment which is thrown down in the style of a nano hive. Blockades cannot be repaired, and each team is limited to where they can place anti-tank hives. (Designated areas where they can be constructed only) similar to the blockad...
- by Xaviah Reaper - at 2014.03.25 01:15:00
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131. You do not decloak when hacking an objective or vehicle. - in Feedback/Requests [original thread]
Maken Tosch wrote: Just ******* shoot at the space in front of the access panel as soon as the objective starts blinking. Problem solved. Seriously, if you think that's broken, man you're sadly mistaken. maybe you should have read the whole...
- by Xaviah Reaper - at 2014.03.25 00:54:00
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132. [Suggestion] Greatly increase SR fitting costs, and give a scout bon... - in Feedback/Requests [original thread]
One Eyed King wrote: Sniper Rifles should be like cloaks. Someone sniping from a distance should be vulnerable to OHK or near OHK. Tanked logies and heavies should not be able to snipe with impunity, especially from the redline with a thales ...
- by Xaviah Reaper - at 2014.03.25 00:10:00
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133. You do not decloak when hacking an objective or vehicle. - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: You still see the objective marked blinking... http://www.commonsenseevaluation.com/wp-content/uploads/2013/11/Obama-Derp.jpg what is it with me and stupid pictures today ...
- by Xaviah Reaper - at 2014.03.24 23:56:00
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134. You do not decloak when hacking an objective or vehicle. - in Feedback/Requests [original thread]
.....ccp ... what, are you thinking. Is there at least going to be a shimmer as a result of movement while hacking? are you guys just trying to completely break dust? imagine skirmish objectives being hacked by nobody all game long, and being sh...
- by Xaviah Reaper - at 2014.03.24 23:46:00
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135. make dust fun :) - in Feedback/Requests [original thread]
neolutumus wrote: Check my post out here and think if this would alleviate any of your issues (aside from the drop uplink and tank thing. Tanks are just about right, just should be 10-15% slower imo) and the new game experience? YES 3k wp is ...
- by Xaviah Reaper - at 2014.03.24 22:28:00
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136. [Idea] Expanding on Damage Mods - in Feedback/Requests [original thread]
Spike Slania wrote: Xaviah Reaper wrote: if they ruin damage mods..... tanks "will" just roam around shooting paintballs at eachother, because they wont be able to kill eachother... I have no problem with this :P everybody who uses t...
- by Xaviah Reaper - at 2014.03.22 15:39:00
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137. assault LAVs - in Feedback/Requests [original thread]
TunRa wrote: Dunce Masterson wrote: when I ready the title the idea of having a covered LAV with a light turret the driver can operate like a tank driver can popped into my head oh well. When I ready your sentence I couldn't. nice england
- by Xaviah Reaper - at 2014.03.22 15:38:00
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138. Request:100% ISK refund for... - in Feedback/Requests [original thread]
remember the days when everybody wanted swarms nerfed..... ccp is bad at doing reasonable things :P please nerf swarms, ok, lets buff the living crap out of vehicles and nerf swarms. everybody happy ..........hm.
- by Xaviah Reaper - at 2014.03.22 13:18:00
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139. Respec Idea to end all respec ideas - in Feedback/Requests [original thread]
... or do what mag did? every game gives a certain amount of points (neither SP or WP) towards a respec bar.. 1 ambush is 5 points. 1 skirmish is 10 points. one domination is 7 points. after reaching 1k points, a respec is available. a "full" res...
- by Xaviah Reaper - at 2014.03.22 12:58:00
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140. [Idea] Expanding on Damage Mods - in Feedback/Requests [original thread]
if they ruin damage mods..... tanks "will" just roam around shooting paintballs at eachother, because they wont be able to kill eachother...
- by Xaviah Reaper - at 2014.03.22 12:53:00
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