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Keri Starlight
0uter.Heaven Proficiency V.
1929
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Posted - 2013.12.15 17:22:00 -
[1] - Quote
TL;DR: Go to "The idea" paragraph, just skip the introduction.Thank you.
Introduction:
So 1.7 is up and I have my main character (<-) fully skilled into infantry, as I used my respec for the new rifles, and my secondary character fully specced into Tanks.
Well, the situation I found shocked me.
First of all, tanks are ridiculously unbalanced. Be careful, I'm not saying "OP". There's a huge difference. Tanks are currently unbalanced not because of their HP, DPS or speed, they are completely unbalanced because of the game design.
If this game were a bit closer to a real battle simulation, we would have balanced Tanks. Let me explain.
First of all, I can't really say Tanks are OP, because they are finally good. Tanks used to be a complete joke because a Tank was by no mean superior to one infantry unit. A Tank is meant to be an extremely important element on the field, the most powerful weapon for the team, something that can change the battle.
But Tanks are not meant to be what we have now:
Swarms of Tanks randomly running around the battlefield, coming from every direction, mowing down infantry all day. I hope everyone realizes how broken this is.
Let me say something: As a Tank pilot, this game has never been so fun to play. Tank battles are dynamic, frantic, brutal. Much skill is involved, MLT Tanks can finally beat well fitted Tanks, timing and situational awareness are everything.
As Infantry, this game is unplayable! Right now it's the worst possible FPS experience you could ever find, jump in a battle and you will find 4-6 enemy Tanks stalking you again and again, no where to run, no where to hide.
I've been scratching my head at this so much and I finally came with the only idea I could think of (this is not the winning idea I was talking about, it's just the best I could do myself):
The problem is not being put against a good tanker. The problem is having 4, 5, 6 Tanks absolutely r**ing your team. In a real battle simulation, Tanks are just a minimal part of your forces, so the same ratio should be in the game as well.
"Allow 2 Tanks per team".
There is a drawback, of course: If I'm a tanker and there are already 2 Tanks in my team, I would probably want to leave the game. Penalizing 1 person rather than messing up the whole match for every other player is still reasonable, though.
At some point I was playing DUST and my brother was watching me. He was shocked and he said something like "Holy ****, how many ****ing tanks are there?"
"I know right?" I explained the current situation and he gave me the idea. This absolutely brilliant idea comes from my brother, all credits to him.
The idea:
The idea involves Game Design changes. It's a bit of work. It cannot be done immediately, but I believe there is some serious potential here.
The mentality behind this is to increase the co-operation between vehicle users and infantry, taking inspiration from a real battle situation. Just like in real life, vehicles are bound to infantry. Infantry troops conquest and control and allow vehicles to be deployed.
I'm going to divide this into Part A and Part B. They can be combined but they also can be separated and let only one of them implemented. Let's go.
Part A: Outpost Central AV Installation.
This idea involves the creation of a new AI installation, which fires automatically but can be controlled by players as well.
This installation cannot be destroyed and cannot be abused to kill infantry. It should be a lock-on weapon, basically a very powerful Swarm Launcher, with the same limited range.
This installation is supposed to be on the top of every Large Socket, with a terminal on the ground. As long as it's neutral, it stays inactive. Players can hack it from the ground terminal.
Infantry fight, conquer and control -> Friendly vehicles are allowed to move around the outpost, give support or simply mow down enemy infantry like killing machines.
Part B: Energy Gates.
My brother said something about Halo having these and that it works splendidly well there.
Simply, every open entrance of every Large Socket must be replaced with an activation Energy Gate.
Energy gates do not limit infantry access and they do not limit friendly vehicles access. They just act like a solid wall for enemy vehicles.
Energy gates might have their own terminal or maybe multiple gates may be controlled by a single terminal in another point of the Outpost.
Once again, Infantry fight, conquer and control -> Friendly vehicles are allowed to move around the outpost.
Conclusions:
My brother came with these ideas in less than 5 minutes. I believe that this new battlefield design would balance both Tanks and Murdertaxis (oh yeah, they are back) without actually nerfing vehicles.
I rarely see CCP implementing good and interesting ideas from loyal players, but I still want to try. It just took me 10 minutes of life to write this, so why not? This is my feedback and "my" (not really) idea to balance gameplay. I can only hope they get some attentions.
o7
"I load my gun with love instead of bullets"
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Happy Violentime
L0ST PR0FITS
158
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Posted - 2013.12.15 19:11:00 -
[2] - Quote
My solution
Step 1: Remove tanks and assault dropships from ambush. Step 2: Allow us to choose between ambush and ambush OMS again Step 3: WellGǪ that's pretty much it. I won't have to see a tank again unless I choose to. |
Shijima Kuraimaru
warravens League of Infamy
433
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Posted - 2013.12.15 22:04:00 -
[3] - Quote
Read my signature.
I still can't find tanks on the market. All I see are those HAVs.
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Xaviah Reaper
Nyain San Renegade Alliance
209
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Posted - 2013.12.15 22:17:00 -
[4] - Quote
Shijima Kuraimaru wrote:Read my signature.
dont get it ..
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
259
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Posted - 2013.12.15 22:19:00 -
[5] - Quote
message from Godin: l imiting HAV's more so than now (can only have 6-8? vehicles per side) is stupid, as it screws over the people that puts most of their SP into it. No. As for your ideas, A makes no sense, as we already have railgun installations and missile installations and B is apparently coming SOONtm, but should be destroy able. Should take awhile, but still should be destroy able (I'm thinking around 25%of a blaster's ammo at ammo cap level 5 is enough). |
Keri Starlight
0uter.Heaven Proficiency V.
1933
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Posted - 2013.12.16 03:14:00 -
[6] - Quote
Roger Cordill wrote:message from Godin:
limiting HAV's more so than now (can only have 6-8? vehicles per side) is stupid, as it screws over the people that puts most of their SP into it. No. As for your ideas, A makes no sense, as we already have railgun installations and missile installations and B is apparently coming SOONtm, but should be destroy able. Should take awhile, but still should be destroy able (I'm thinking around 25%of a blaster's ammo at ammo cap level 5 is enough).
Godin, why stupid?
You can "ONLY" have 6-8 vehicles per side? "ONLY"? are you serious? 16 vehicles out of 32 players?
Installations can be easily destroyable, while some sort of central installation or energy gates can prevent vehicles from getting into strategic areas effectively.
I drive tanks and I can still clearly see that they are unbalanced now. They used to be absolute garbage, but they are way too easy to drive. I can see noobs calling militia tanks and do good scores they do not deserve. Tanking used to take skill, now anyone can do it.
Right now, the team with most tanks is the winning team.
"I load my gun with love instead of bullets"
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Ninja Troll
ELITE TROLLS
0
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Posted - 2013.12.16 05:06:00 -
[7] - Quote
I just played a match with 6 tanks in my team. So limiting to 2 tanks per team is something that I thought about too. This shouldn't be difficult, since they do limit the number of vehicles allowed.
I agree about the Central AV Installation, it's too easy for the large blasters to be destroyed. Usually by your own team mates with their tanks before you can hack it. Atm it's the main way that I've been able to destroy tanks and vipers.
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Shijima Kuraimaru
warravens League of Infamy
437
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Posted - 2013.12.16 09:41:00 -
[8] - Quote
Xaviah Reaper wrote:Shijima Kuraimaru wrote:Read my signature. dont get it ..
Well that explains a lot.
I still can't find tanks on the market. All I see are those HAVs.
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D34NOS MAZDA
WASTELAND JUNK REMOVAL Top Men.
276
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Posted - 2013.12.16 12:20:00 -
[9] - Quote
So you want a friendly vehicle to sit behind the invisible wall so that the enemy tank cant shoot in.
Very clever indeed |
Echoist
Fenrir's Wolves Zero-Day
101
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Posted - 2013.12.16 13:16:00 -
[10] - Quote
D34NOS MAZDA wrote:So you want a friendly vehicle to sit behind the invisible wall so that the enemy tank cant shoot in. Very clever indeed I'd imagine that friendly fire and enemy fire can't be exchange through the energy wall and they would need to physically pass through the wall in order to engage and disable the wall so that the tank can continue.
Noobasaures: "Rawr"
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Keri Starlight
0uter.Heaven
1955
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Posted - 2013.12.16 17:31:00 -
[11] - Quote
D34NOS MAZDA wrote:So you want a friendly vehicle to sit behind the invisible wall so that the enemy tank cant shoot in. Very clever indeed
I'm afraid you misunderstood the sense of this topic...
"I load my gun with love instead of bullets"
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