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161. equipment behaviour and failure mechanics - in Feedback/Requests [original thread]
People have often asked if various pieces of equipment are OP, and if various mechanics should be implemented to dull down there effectiveness. This thread is basically a continuation of that Uplinks and PC In every PC match I play with nyain, ...
- by Xaviah Reaper - at 2014.03.17 20:02:00
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162. squad leader commands and new ideas - in Feedback/Requests [original thread]
As it stands, the only squad order being issued these days is the defensive order (or doughnut as its referred to) so that the maximum amount of WP can be accumulated as fast as possible in order to achieve the fastest and largest quantity or orbi...
- by Xaviah Reaper - at 2014.03.17 19:37:00
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163. Binoculars - in Feedback/Requests [original thread]
Auris Lionesse wrote: Or we could give sniper rifles variable zoom and make them not suck. +1 anyway I guess. sniper rifles do a crap ton of damage :P thales can hit for like 800 or something? not used one personally.. but i think its i...
- by Xaviah Reaper - at 2014.03.17 19:09:00
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164. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
MarasdF Loron wrote: Bat Shard0 wrote: By my opinion it is simple. Nerf range of rail tanks. Tank in red line zone cannot hit center of the map. If tanker want kills - let him take a risk to enter battlefield. It is the simple way. And in mo...
- by Xaviah Reaper - at 2014.03.17 19:06:00
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165. haggling / trading skill - in Feedback/Requests [original thread]
Dunce Masterson wrote: -1 where is the dislike button? i would be in favor of a cheep skill that reduces the NPC market prices with a base price of 5000 sp and a x2 training speed. ...what? you dislike the whole idea because the figures ar...
- by Xaviah Reaper - at 2014.03.12 11:24:00
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166. (request) remove MLT rail turrets - in Feedback/Requests [original thread]
hatred for haters aside, I think your solution is more viable.
- by Xaviah Reaper - at 2014.03.11 11:29:00
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167. paying for early release / testing - in Feedback/Requests [original thread]
I think CCP could greatly benefit from selling brand new suits, equipment, gear to players willing to spend Aurum on them, just to make them available to that player say 1 week in advance. There would be no imbalance issues, nobody could really co...
- by Xaviah Reaper - at 2014.03.11 11:28:00
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168. haggling / trading skill - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Xaviah Reaper wrote: designed to be a sink hole and a new skill for the player owned markets, the trading skill will reduce the ISK cost of all items you purchase. It will cost a tonne of isk for the skill books, say...
- by Xaviah Reaper - at 2014.03.11 10:56:00
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169. (request) remove MLT rail turrets - in Feedback/Requests [original thread]
they are incredibly powerful, cheaper than a dropsuit, have immense accuracy and range, will two shot the prototype dropships, and do not require any skill points to use. blasters and missiles are fine. But rail tanks are an issue
- by Xaviah Reaper - at 2014.03.11 09:26:00
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170. haggling / trading skill - in Feedback/Requests [original thread]
Malkai Inos wrote: A discount to player made prices? Who's accounting for it? Server based subsidies? I must have gotten something wrong here. In any case, all trades will most likely be taxed at some percentage of net-worth that is paid to ...
- by Xaviah Reaper - at 2014.03.11 09:22:00
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171. CCP, we need answers - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: Xaviah Reaper wrote: Piraten Hovnoret wrote: Yeah listen to NYAN They will say what they will spam the crap out of if implemented. Like this CCP: this are the changes to tanks we are thinking of NYAN: that's ...
- by Xaviah Reaper - at 2014.03.08 15:49:00
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172. CCP, we need answers - in Feedback/Requests [original thread]
maybe a simple beta test is all it takes for the updates.
- by Xaviah Reaper - at 2014.03.08 15:25:00
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173. The finnal solution to the redline problem - in Feedback/Requests [original thread]
TheEnd762 wrote: General12912 wrote: redline sniping should not be done away with. the strategy is very nooby to begin with. redline areas are overused, so it should be easy to spot them. its your own fault that you dont take them out if y...
- by Xaviah Reaper - at 2014.03.08 15:20:00
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174. CCP, we need answers - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: Yeah listen to NYAN They will say what they will spam the crap out of if implemented. Like this CCP: this are the changes to tanks we are thinking of NYAN: that's super cool then we can spam ambush with then CCP: ...
- by Xaviah Reaper - at 2014.03.08 15:17:00
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175. why cant we sell our unusable assets? - in Feedback/Requests [original thread]
Joel II X wrote: Spectre-M wrote: Don't worry. Once p2p market and manufacturing happens the gear won't be provided infinitely by npc sources. But in the meantime, it would be nice to be able to manage my inventory to keep it from being 8 ...
- by Xaviah Reaper - at 2014.03.08 15:15:00
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176. Merc Quarters - in Feedback/Requests [original thread]
Archbot wrote: I'd like to customize mine and invite people over. clones dont have friends >.>
- by Xaviah Reaper - at 2014.03.08 03:36:00
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177. Headshot = Instant Death - in Feedback/Requests [original thread]
we are wearing full head gear which protects us from instant death, we have shields around us which prevent bodily harm, we have armoured suits to protect us aswell. technically, we do die from a single shot to the head ... heck we'll die if we wa...
- by Xaviah Reaper - at 2014.03.08 03:26:00
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178. CCP, we need answers - in Feedback/Requests [original thread]
This game is getting out of hand. Imbalance has constantly been an issue, players with amazing ideas feel ignored, and we are in the dark until 3 weeks before any major update at which point you yourselves have said "we didnt have the chance to ma...
- by Xaviah Reaper - at 2014.03.08 03:24:00
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179. why cant we sell our unusable assets? - in Feedback/Requests [original thread]
I do not understand why we cannot just convert any items we already own into say.. 75% isk worth. Is nobody in the entire dust universe really going to buy our assets? I find that idea preposterous :P so why cant we?
- by Xaviah Reaper - at 2014.03.08 03:05:00
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180. haggling / trading skill - in Feedback/Requests [original thread]
designed to be a sink hole and a new skill for the player owned markets, the trading skill will reduce the ISK cost of all items you purchase. It will cost a tonne of isk for the skill books, say 30 million for the first, and 300k SP for level one...
- by Xaviah Reaper - at 2014.03.08 02:55:00
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