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101. [Feedback] Cloak is wonderful. - in Feedback/Requests [original thread]
Jathniel wrote: Had a situation with 2 assholes putting in a concerted effort chasing me around a box in an Ambush. They shot me a few times, but I was able to outmaneuver them and separate enough distance to turn around and finish them with th...
- by Xaviah Reaper - at 2014.03.27 22:01:00
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102. STOP REQUESTING NERFS AND BUFFS - in Feedback/Requests [original thread]
If you have any idea what the word "side-effect" means, you will stop requesting nerfs and buffs unless you have absolutely NO doubts that it will have NO effects on anything other than what you are focusing on. One great example, is nerfing har...
- by Xaviah Reaper - at 2014.03.27 21:50:00
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103. so ... hotfixes ... - in Feedback/Requests [original thread]
what ******* aggravates me the most, is the changes are clearly for tanks. yet CCP are so blind as to see that more than one type of vehicle uses hardeners. this is why imbalance is such a freaking issue. CCP is handling balance like a deaf man tr...
- by Xaviah Reaper - at 2014.03.27 21:46:00
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104. hack n' recall. - in Feedback/Requests [original thread]
agent caron wrote: Intresting i agree
- by Xaviah Reaper - at 2014.03.27 21:31:00
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105. so ... hotfixes ... - in Feedback/Requests [original thread]
agent caron wrote: Nice way to update the comunity cant tell if sarcastic, or cereal..
- by Xaviah Reaper - at 2014.03.27 21:28:00
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106. CCP can you please - in Feedback/Requests [original thread]
there will be war
- by Xaviah Reaper - at 2014.03.27 21:27:00
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107. so ... hotfixes ... - in Feedback/Requests [original thread]
for those that dont know, this is the most recent thread relating to hotfixes. With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future. Further internal playtesting has shown that the heavy EHP is too...
- by Xaviah Reaper - at 2014.03.27 21:24:00
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108. why just orbital strikes ... - in Feedback/Requests [original thread]
Soraya Xel wrote: CCP makes terrible games with a community you'll never want to leave. And eventually, the game becomes only like half-terrible. .. this is true .. hm
- by Xaviah Reaper - at 2014.03.27 21:12:00
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109. why just orbital strikes ... - in Feedback/Requests [original thread]
to be honest, all i can think is f*ck dust, i want to play MAG as it was years ago. all dust has done is annoy me .. yet i dont stop playing it.. classic addiction.
- by Xaviah Reaper - at 2014.03.27 20:14:00
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110. vehicle deployment system - in Feedback/Requests [original thread]
simple system ... player must reach X amount of WPs in order to call in a vehicle. stops immediate vehicle spam at the start of every game, that ever took place in dust. and will add more of a mystery to the game. LAV = 100 WP Dropship = 250 WP...
- by Xaviah Reaper - at 2014.03.27 20:12:00
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111. why just orbital strikes ... - in Feedback/Requests [original thread]
why not introduce tactical or even defensive strikes such as a deployable supply depot, or installation, or CRU, or even a new type of vehicle equal to a tank .. personally, i think the way orbitals are gained should be the "only" way to obtain a ...
- by Xaviah Reaper - at 2014.03.27 20:04:00
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112. [Idea Request] HAV Siege Mode - in Feedback/Requests [original thread]
Aeon Amadi wrote: After some lengthy discussion on Skype, the idea for a Starcraft-esque 'siege mode' came to mind. EDIT: This sort of thing is also employed in Eve Online in the form of a Bastion Module for Marauders and Siege Module for Dread...
- by Xaviah Reaper - at 2014.03.27 19:57:00
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113. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: When you join Ambush in the Battlefinder, you can end up in regular Ambush (50 clones), or Ambush OMS (80 clones, and installation drops). Regular Ambush ends way too fast because of how long a team can wipe out 50 ...
- by Xaviah Reaper - at 2014.03.27 19:47:00
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114. tank spam continues - in Feedback/Requests [original thread]
CCP by limiting vehicle quotas, all you have done is block genuine vehicle users from playing Dust, and allow tanks to roam the field unrivaled. As a dropship pilot, i fly dropships... its what i do ... i have a terrible gun game. That is why i ...
- by Xaviah Reaper - at 2014.03.27 19:39:00
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115. Anti Tank Weaponry - in Feedback/Requests [original thread]
neolutumus wrote: Plasma cannon should do this, or even knock active modules off, and reset their time. would force active module uses to be on their best behavior and be on their toes a bit more. Just sayin. this would break vehicles even more
- by Xaviah Reaper - at 2014.03.27 19:34:00
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116. Trees please! - in Feedback/Requests [original thread]
can the ps3 handle it? The way i see dust moving (if it ever decides to move forwards), is similar to planetside2. however, planetside2s requirements are nuts. So i question if plantlife etc is viable for ps3s. frankly, 1.8 has frustrated me be...
- by Xaviah Reaper - at 2014.03.27 19:32:00
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117. A tweak to scouts. - in Feedback/Requests [original thread]
personally, ive been running a gallente scout prototype with an ishukone cloak and proto Magsec smg proficiency 3. The ability to remain invisible for 80 seconds, and then require 20 seconds cool down to recloak for 40 seconds is very powerful. ...
- by Xaviah Reaper - at 2014.03.27 19:28:00
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118. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
So far, this is an interesting set of feed back. keep it coming
- by Xaviah Reaper - at 2014.03.27 19:03:00
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119. Armored Personnel Carrier - in Feedback/Requests [original thread]
wiseguy12 wrote: A new type of vehicle a medium assault vehicle. dropships can hold lots of people,but everyone can see them and shoot them down. Im proposing a land vehicle that holds the same amount of people as dropship. It would only have o...
- by Xaviah Reaper - at 2014.03.25 14:14:00
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120. [IDEA] Player ran market - in Feedback/Requests [original thread]
why not introduce a sell items to NPC market option ... just reverse the process of buying market items and they dont go anywhere, or to any player, they just disappear and we get say 80% isk of item value. where is the issue with that
- by Xaviah Reaper - at 2014.03.25 14:13:00
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