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141. [IDEA] Player ran market - in Feedback/Requests [original thread]
..what is the reason its not here yet.. its not hard to implement ..
- by Xaviah Reaper - at 2014.03.22 12:48:00
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142. assault LAVs - in Feedback/Requests [original thread]
LAVs are currently for transport, and dropship pilots are now restricted to transporting units as people have to sit there for 15 seconds to get in... very annoying. Lavs need to be more combat effective, so i propose a front passenger turret an...
- by Xaviah Reaper - at 2014.03.22 12:45:00
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143. vehicle limits are too high. - in Feedback/Requests [original thread]
Beeeees wrote: This. The only problem with HAVs right now is that they-Śre spammable. debatable. only takes one rail tank to sit in the red line..
- by Xaviah Reaper - at 2014.03.22 12:42:00
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144. I want auto restock feature - in Feedback/Requests [original thread]
good idea.. restocking is boring and needs to to simplified. If not an autorestock feature, just a feature that allows us to buy enough of ech piece so that we hit 30 fits, and not go over on certain items or over stock on things we dont need more...
- by Xaviah Reaper - at 2014.03.22 12:39:00
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145. make dust fun :) - in Feedback/Requests [original thread]
Hello! and welcome to this massive wall of text that is about to take up the next half hour of your lives :D please dont comment "or" like if you dont read through it all... I might add a TLDR if people request it enough, but if its not worth doin...
- by Xaviah Reaper - at 2014.03.22 12:10:00
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146. make dust fun :) - in Feedback/Requests [original thread]
mystery collision of doom (dropships) *not sure if this is just me being a constant pilot, but when i fly at a fast speed i can occasionally spontaneously explode. This definitely isnt fun xD and is also a complete mystery! i asked for a reimburse...
- by Xaviah Reaper - at 2014.03.22 12:10:00
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147. "Wish they'd make Dust for PC..." - in Feedback/Requests [original thread]
maybe allow dust to see eve pilots fighting it out in an eve battle ground above the planet in combat, and allow eve to fire orbitals on the battles.. could call it mayhem mode. lots of exlosions, and pew pew! gagagagagga!! "reloading"! "ahhhh im ...
- by Xaviah Reaper - at 2014.03.22 11:31:00
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148. BPOs - in Feedback/Requests [original thread]
VECTORS ABROAD wrote: I have thought a lot about BPO's were influential to the game. It saves the user a lot of isk for later fights. All of them are pre made and are not exactly comfortable to the user. I think that there should be something w...
- by Xaviah Reaper - at 2014.03.22 11:26:00
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149. sheild regualtors are broke. - in Feedback/Requests [original thread]
Im seeing a pattern... "everything is broken"
- by Xaviah Reaper - at 2014.03.22 11:24:00
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150. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
CCP Logibro wrote: Due to the excesive spamming of topics related to the possibility of a respec, all discussion about respecs must take place in this thread. This includes any posts in support or against a respec. Any other topics anywhere els...
- by Xaviah Reaper - at 2014.03.22 11:22:00
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151. Letting new guys catch up. - in Feedback/Requests [original thread]
Spike Slania wrote: I think more of a league ranking system or better team matching set ups would greatly help. How many times have I entered a match going solo just to play a game or 2 before going somewhere and end up on a team full of non pl...
- by Xaviah Reaper - at 2014.03.18 15:50:00
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152. Can we get the old Gallente Heavy helmet back? - in Feedback/Requests [original thread]
Mobius Wyvern wrote: http://i.imgur.com/9SHyVa0.jpg I've been trying to like the new helmet, but it just doesn't have the level of badassery that this one does. should lower the face to add more of a skull / growl to it.. make it look mean
- by Xaviah Reaper - at 2014.03.18 12:49:00
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153. mods have been completely messed up - in Feedback/Requests [original thread]
The reason everybody has started seeing super crazy imbalance in vehicles, is because its been stripped to bare-bones and wont be fixed for at least another patch. the current mods are all prototype with the only factor being time / duration / coo...
- by Xaviah Reaper - at 2014.03.18 12:35:00
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154. Letting new guys catch up. - in Feedback/Requests [original thread]
I believe the key to improving new player experience is to give them experience and better tutorials, along side SP boosts to better equip them. anybody agree?
- by Xaviah Reaper - at 2014.03.18 12:26:00
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155. Letting new guys catch up. - in Feedback/Requests [original thread]
Hansei Kaizen wrote: Besides the SP boost, there is the knowledge of the maps, fittings and the metagame, that really determines how well a player is performing. My guess is 30% gear and core skills, 50% teamwork and experience (knowledge which...
- by Xaviah Reaper - at 2014.03.18 12:25:00
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156. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
KalOfTheRathi wrote: What a bunch of QQ Kittens. Wow. Of course we are here on the Dust forums and nobody has ever figured out that the Reds cannot even see the line your QQ are about. Whatever. Your situation is so very special . You paid IS...
- by Xaviah Reaper - at 2014.03.18 12:18:00
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157. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: you know nyian san has a problem with soemthing when it counters thier spam and easy win tatics. I fly dropships :) the other nyains don't speak English so I don't know what their problems are :) so be quiet
- by Xaviah Reaper - at 2014.03.18 09:45:00
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158. equipment behaviour and failure mechanics - in Feedback/Requests [original thread]
I like the squad only idea as well, as it puts squad structure into question. PC squads will have to be carefully allocated and built to suit players more so than they currently do. Im okay with this :) Just don't get why every uplink works with ...
- by Xaviah Reaper - at 2014.03.18 09:41:00
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159. Letting new guys catch up. - in Feedback/Requests [original thread]
why not supply SP boosts for new players that don't need to be aurum bought? for the first 5m sp, the average SP gain per skirmish is like 15k. then after 5m sp, its 10k, and after 10m, its normalised. no other factors, just triple sp for those un...
- by Xaviah Reaper - at 2014.03.18 09:38:00
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160. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
SGTFunyoun THEFIRST wrote: MRBH1997 wrote: They should just make railgun AI a little less aim bot and hacked. Also hey should reimplement when a installation is being used by a person it's damage drops from what the AI did. When rail turrets...
- by Xaviah Reaper - at 2014.03.18 09:34:00
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