Pages: 1 [2] 3 4 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Nightrainedc
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
2
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Posted - 2013.05.21 18:06:00 -
[31] - Quote
HEY CCP if you fix the AIM/Hit detector. you will acutally be fixing alot of other problems at the same time.
1) current TAC users will go back to the normal ARs 2) more people will spec into alternate weapons.
3) you may be able to cut down about 40% of the bitching and crying currently going on in the forum.
Hence you will be able to work on some of the other problems this game has.
not sure about the rest of you, but if i play an FPS i would really like to hit what i am aiming at |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
329
|
Posted - 2013.05.21 18:58:00 -
[32] - Quote
Nightrainedc wrote:HEY CCP if you fix the AIM/Hit detector. you will acutally be fixing alot of other problems at the same time.
1) current TAC users will go back to the normal ARs 2) more people will spec into alternate weapons.
3) you may be able to cut down about 40% of the bitching and crying currently going on in the forum.
Hence you will be able to work on some of the other problems this game has.
not sure about the rest of you, but if i play an FPS i would really like to hit what i am aiming at
I just think the hit detection/aim fix will be a great start for getting the game stabilized. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
334
|
Posted - 2013.05.22 13:57:00 -
[33] - Quote
Bumping the thread. |
Marc Rime
Zumari Force Projection Caldari State
74
|
Posted - 2013.05.22 17:58:00 -
[34] - Quote
After playing a few games with HD resolutions disabled I've realized just how choppy things actually are now that I'm back to using 720p. It's horrible!
Sadly I can't really play at the lower resolution either, it's smooth but pretty much impossible to see what actually happens on the screen.
Also I still maintain this isn't *the* issue people have with aiming. The DS3 feels off for other reasons, and they too need to be fixed. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
334
|
Posted - 2013.05.22 21:39:00 -
[35] - Quote
Marc Rime wrote:After playing a few games with HD resolutions disabled I've realized just how choppy things actually are now that I'm back to using 720p. It's horrible!
Sadly I can't really play at the lower resolution either, it's smooth but pretty much impossible to see what actually happens on the screen.
Also I still maintain this isn't *the* issue people have with aiming. The DS3 feels off for other reasons, and they too need to be fixed.
Yup I agree, it feels off. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
339
|
Posted - 2013.05.23 22:30:00 -
[36] - Quote
Is it too much to ask that we get a basic feature fixed? |
Bling Blaine
FrontLine-Coalition
110
|
Posted - 2013.05.24 00:22:00 -
[37] - Quote
Yeah the mcc is still cold as hell. Did ccp fix the lag/framerate/hit register at 720p yet?
I really wanna get out of this can and assault some mercs, but if the game is still broke then I will just chill here. |
WR3CK HAVOC
SVER True Blood Unclaimed.
26
|
Posted - 2013.05.24 00:53:00 -
[38] - Quote
CCP LaFerrari wrote:Hi,
Based on my limited knowledge of the networking code, we do have some mechanism to reduce the effect of latency, not sure exactly if that system covers the case you've mentioned.
I've forwarded the post to the programmer responsible for the networking code and we'll investigate.
Thanks for bringing this up. Its not latency its the ps3 slowing down the frame rates with the added uprising textures. The game plays horribly now. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3964
|
Posted - 2013.05.24 01:50:00 -
[39] - Quote
I'm getting extreme frame rate problems even in regular Ambush battles. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
340
|
Posted - 2013.05.24 04:53:00 -
[40] - Quote
We desperately hope you guys can fix this. This would definitely get things moving in a positive direction for the build. |
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Wowski
KiLo.
4
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Posted - 2013.05.24 06:08:00 -
[41] - Quote
KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles.
Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
|
Posted - 2013.05.24 06:36:00 -
[42] - Quote
Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE.
They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are. |
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CCP BigSoldier
C C P C C P Alliance
0
|
Posted - 2013.05.24 08:36:00 -
[43] - Quote
XeroTheBigBoss wrote:Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are.
Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement?
We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily?
And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)?
Thanks! |
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Monsku Kifini
Rautaleijona Gentlemen's Agreement
15
|
Posted - 2013.05.24 10:01:00 -
[44] - Quote
CCP BigSoldier wrote:
Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement?
We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily?
And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy move direction to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)?
Thanks!
Hello,
I'm not Xero, but I've been having these hit related issues after uprising.
Ping is great / no packet loss.
Yesterday, after the patch, I had lot worse hit-detection than usually. This was mostly in skirmish matches (those are what I mostly play atm) on eu servers (I tried to set server to EU and automatic to see if that is the reason for these problems). I'm from Finland and I have 100/10 connection and I don't have any lag related issues with other fps games that I play on my ps3. Lately I have been having similar problems that op has, but since yesterday it has actually been worse. (People on the red team were mostly from European corps so I'm pretty sure that we were on eu servers all the time).
Weapons that I tried, Glu tac AR, shotgun, mlt sniper rifle. Glu, and shotgun were terrible. I normally go 2-10 kdr in skirmish but yesterday I had problems to even get single kill in those matches (got loads and loads of assists).
I tested this with alliance member (from UK) on the opposite side and shot him with tac AR in different setups (he was standing still, moving sideways and closing on me).
Normally hit-detection has been off when enemy moves sideways (strafes) but now it was bad even when he came in straight line towards me (only 2rounds out of 10 made any dmg to him with GLU tac ar). I could see on my screen that every shot was a hit but only 2/10 made any dmg. Also when he was standing still game didn't register all hits.
I tested this on several ranges and I didn't notice any difference. TBH it was lot worse try to track strafing enemies and get shots because of frames per second issues.. On shotgun it didn't even register all hits when my friend was standing still, point blank (took 3 shots to kill him while he was using starter fit, medium frame)???
I noticed some issues even with sniper. When I aimed trough scope enemies didn't move smoothly.. Hard to describe, but they were not rubber-banding (warping maybe, but really small warps?). Anyways their movement didn't render properly, but dmg seemed to be alright when I actually hit somebody (got few kills with it).
Also there was no difference whether I was in squad or solo.
I had also few terrible freezes in game where everything seemed to stop for a few secs this was specially in installations even when there was no enemies near by.
All these problems started after uprising! ( Yesterday I played from right after downtime to about 15utc and again 18-21utc)
Only effective weapon atm seems to be LAV
btw. I use controller fi that makes any difference.
Fix this ASAP, pls! |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
|
Posted - 2013.05.24 10:33:00 -
[45] - Quote
CCP BigSoldier wrote:XeroTheBigBoss wrote:Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are. Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement? We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily? And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy move direction to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)? Thanks!
Unfortunately I cannot record myself but I will try to ask around and see if a Corp mate can record some game play of what it is exactly I am talking about. Or see if anybody in the Dust community has videos saved up. I have been playing and the new patch hasn't fixed the issue yet. Hopefully in about 2-3 days Somebody can post a video in here and I will keep quoting it till I get a signal that CCP has seen it. |
Orion Vahid
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.05.24 10:51:00 -
[46] - Quote
No wonder so many people are playing in Scout Suits... |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
|
Posted - 2013.05.24 10:54:00 -
[47] - Quote
CCP BigSoldier wrote:XeroTheBigBoss wrote:Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are. Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement? We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily? And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy move direction to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)? Thanks!
And some other questions:
How big is the ping from your ps3 to the battle server? I really don't know how to look at the ping from the PS3 to the server but my connection speed is PING 20ms Download Speed 31.31Mbps Upload speed 3.12Mbps
Are you having the aim issue for all weapons? The problem doesn't happen as much with guns that have rapid fire (SMG, HMG) least I have been told from a few corp mates. The main gun it seems is the Assault Rifle, MAYBE the Scrambler I wouldn't know though I never used it.
Do you fire at in front of or behind the enemy move direction to get actual shot? I have to fire ahead of whatever direction the enemy is sprinting, jumping, or strafing at. If he is strafing left to right there is no way to hit him because at that point it really is just spray and pray at that point, specially against Scouts. (pretty much the faster they are the harder they are to predict and find their REAL body)
When you get this problem, how far away is the enemy? It's really all ranges. Close, medium, and longer distance.
When you get this problem, is the frame rate high or low? When I get these problems (which is honestly every single game every single gun fight permanent problem) the game is running the same as it normally ever did. There is no crazy Frame Rate Memory issue or anything. Rarely I see people teleporting around but that is rare and definitely that particular person lagging.
I use a PS3 Controller I have tried moving my sensitivity to faster and slower to see if that would help it shoot like it did in Chromosome. In Chromosome the shooting worked almost flawless when you shot at a guy you would get a indicator that you were hitting him with the blue shield splatter (sometimes due to lag the hit detection wouldn't register dmg but that is not the case in Uprising) I have already made a thread in the General Discussion to ask for help from the community I will ask Corp mates to see if anybody can capture what I am talking about on video I know multiple people have this problem. |
Kazio De Vihura
Rave Technologies Inc. C0VEN
29
|
Posted - 2013.05.24 11:13:00 -
[48] - Quote
I changed resolution to 480p and game play so much better like completely different game, no problem with aiming, and mouse control , I don't stack on terrain anymore (strange) unfortunately look like ps3 is not able play Dust 514 at decent resolution |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
|
Posted - 2013.05.24 11:20:00 -
[49] - Quote
XeroTheBigBoss wrote:CCP BigSoldier wrote:XeroTheBigBoss wrote:Wowski wrote:KAGEHOSHI Horned Wolf wrote:I'm getting extreme frame rate problems even in regular Ambush battles. Ditto, patch did little fix client lag issues, so far I've lagged out on Metropolis TWICE. They didn't fix as much as they said they did. Tonight in aPC we still had somebody disc during the loading in process. It still takes time to throw nades and switch to S slot gun. The aiming is still a bit off you gotta shoot where the enemy is going and not where they are. Hi XeroTheBigBoss, We had a battle server patch at 11 GMT on 23 May. In that patch we added an extra lag compensation considering the display lag which is expected to improve the aim issue. Can you please try and tell if it makes improvement? We did have in house playtest with 200-300ms environment and we didn't get the aim issue reproduced. Is it possbile you record a video so we can identify what's wrong easily? And some other questions: How big is the ping from your ps3 to the battle server? Are you feeling the other enemies or yourself teleporting occasionally? Are you having the aim issue for all weapons? Do you fire at in front of or behind the enemy move direction to get actual shot? When you get this problem, how far away is the enemy? When you get this problem, is the frame rate high or low? Is the game running smoothly(player movement, particle effects, etc)? Thanks! And some other questions: How big is the ping from your ps3 to the battle server? I really don't know how to look at the ping from the PS3 to the server but my connection speed is PING 20ms Download Speed 31.31Mbps Upload speed 3.12Mbps Are you having the aim issue for all weapons? The problem doesn't happen as much with guns that have rapid fire (SMG, HMG) least I have been told from a few corp mates. The main gun it seems is the Assault Rifle, MAYBE the Scrambler I wouldn't know though I never used it. Do you fire at in front of or behind the enemy move direction to get actual shot? I have to fire ahead of whatever direction the enemy is sprinting, jumping, or strafing at. If he is strafing left to right there is no way to hit him because at that point it really is just spray and pray at that point, specially against Scouts. (pretty much the faster they are the harder they are to predict and find their REAL body) When you get this problem, how far away is the enemy? It's really all ranges. Close, medium, and longer distance. When you get this problem, is the frame rate high or low? When I get these problems (which is honestly every single game every single gun fight permanent problem) the game is running the same as it normally ever did. There is no crazy Frame Rate Memory issue or anything. Rarely I see people teleporting around but that is rare and definitely that particular person lagging. I use a PS3 Controller I have tried moving my sensitivity to faster and slower to see if that would help it shoot like it did in Chromosome. In Chromosome the shooting worked almost flawless when you shot at a guy you would get a indicator that you were hitting him with the blue shield splatter (sometimes due to lag the hit detection wouldn't register dmg but that is not the case in Uprising) I have already made a thread in the General Discussion to ask for help from the community I will ask Corp mates to see if anybody can capture what I am talking about on video I know multiple people have this problem.
I forgot you mention if you put the game at 480p the aim works but in 720p the aim is broken. I have ran 480p and the aim was better but I couldn't see people in the background because in that lowof resolution in some parts you can't tell if they are 80 meters away or 20 meters away you just see their name and a red triangle. So resolution plays a part in this problem as well. |
EnIgMa99
Imperfects Negative-Feedback
355
|
Posted - 2013.05.24 12:35:00 -
[50] - Quote
XeroTheBigBoss wrote:I know there are lot's of threads out there complaining about this but I think they are saying the aim is the issue. I realized that the aim is fine, the real problem is a frame rate issue. If the enemy is moving toward you or away from you in a straight line or sitting still you can aim directly onto them and score legit shots on the enemy. However IF the enemy is moving left to right rather they are strafing, jumping, or sprinting. You have to lead the enemy in the direction they are moving. I believe that is somewhat proof that the game just needs a little image refocusing. IMO basically what is happening is the game is moving faster than we can see. What is happening in the game is things are happening faster and due to frame rate issues we see them half a second to maybe even a full second late.
I am a controller player who currently uses 50-60 sensitivity. Not sure if there is any more information you need to try to zero in on this and have this fixed immediately. I have faith that you guys can zero in on this problem and fix it with haste. Don't let me down!
I have this thread also in the feedback/request thread but I think this is probably where it should be.
"Consider the past and you shall know the future."
no your a noob the issue is when you zoom in it magnify's your sensitivity per zoom on assault rifles. aim is effed.
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XV1
Challenger 4
15
|
Posted - 2013.05.24 23:22:00 -
[51] - Quote
EnIgMa99 wrote:
no your a noob the issue is when you zoom in it magnify's your sensitivity per zoom on assault rifles. aim is effed.
That was rude. No real information is conveyed here, and if it is no clues were given to the said information's relevance.
Perhaps you could clarify and cut out the trash talk? |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
345
|
Posted - 2013.05.24 23:31:00 -
[52] - Quote
XV1 wrote:EnIgMa99 wrote:
no your a noob the issue is when you zoom in it magnify's your sensitivity per zoom on assault rifles. aim is effed.
That was rude. No real information is conveyed here, and if it is no clues were given to the said information's relevance. Perhaps you could clarify and cut out the trash talk?
I don't give his response the attention he craves. I am not his daddy so I don't know why he is taking his daddy issues of wanting attention out on me.
Let's stay on topic though guys and work on getting this problem fixed.
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E Dubb
Havoc Corps Infinite Recursion
0
|
Posted - 2013.05.25 00:54:00 -
[53] - Quote
Looking for help with the settings people are finding usable right now? I'm using the ds3 and sensitivity on both x and y are set to 0 or 10 and I seem to do ok with aiming down the sights. I can stay on target however if someone comes from my side and a cqc battle starts I lose every time i can not for the life of me blindfire it is extremely twitchy even with 0 sensitivity. So my question is what settings are people using with problems similar to me? I even played around with the move deadzones and oddly enough it seemed to help....
Any help would be great thanks |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
345
|
Posted - 2013.05.25 00:57:00 -
[54] - Quote
E Dubb wrote:Looking for help with the settings people are finding usable right now? I'm using the ds3 and sensitivity on both x and y are set to 0 or 10 and I seem to do ok with aiming down the sights. I can stay on target however if someone comes from my side and a cqc battle starts I lose every time i can not for the life of me blindfire it is extremely twitchy even with 0 sensitivity. So my question is what settings are people using with problems similar to me? I even played around with the move deadzones and oddly enough it seemed to help....
Any help would be great thanks
There is no magical setting. Regardless of what some people say. The problem is not the sensitivity at all. It's that when you are shooting people their body is really off to the left or right more ahead of their body on the screen. It depends on the direction they are moving the more speed they have the more difficult it is to track the real body and hit it because you can't see it. |
XiBravo
TeamPlayers EoN.
52
|
Posted - 2013.05.25 01:14:00 -
[55] - Quote
+1 for the cause. |
E Dubb
Havoc Corps Infinite Recursion
0
|
Posted - 2013.05.25 01:18:00 -
[56] - Quote
XeroTheBigBoss wrote:E Dubb wrote:Looking for help with the settings people are finding usable right now? I'm using the ds3 and sensitivity on both x and y are set to 0 or 10 and I seem to do ok with aiming down the sights. I can stay on target however if someone comes from my side and a cqc battle starts I lose every time i can not for the life of me blindfire it is extremely twitchy even with 0 sensitivity. So my question is what settings are people using with problems similar to me? I even played around with the move deadzones and oddly enough it seemed to help....
Any help would be great thanks There is no magical setting. Regardless of what some people say. The problem is not the sensitivity at all. It's that when you are shooting people their body is really off to the left or right more ahead of their body on the screen. It depends on the direction they are moving the more speed they have the more difficult it is to track the real body and hit it because you can't see it.
Ok if thats the case why when I aim down sights I can take people down and see hit markers it seems that the further away a target is it would intensify the problem no? |
Mark0h
SVER True Blood Unclaimed.
30
|
Posted - 2013.05.25 01:30:00 -
[57] - Quote
Lol what if it was something simple like screwed up Widescreen settings. Like your pixels are off just a bit.
I wish :| |
XeroTheBigBoss
TeamPlayers EoN.
345
|
Posted - 2013.05.25 03:34:00 -
[58] - Quote
Mark0h wrote:Lol what if it was something simple like screwed up Widescreen settings. Like your pixels are off just a bit. I wish :|
Ya, well get with your corps guys let's find some video proof of this problem so CCP can start fixing the sooner, the better. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
25
|
Posted - 2013.05.25 07:17:00 -
[59] - Quote
I only have issues with aiming when they jump around and the bullets dodge the "scary" redberry. |
XeroTheBigBoss
TeamPlayers EoN.
349
|
Posted - 2013.05.25 07:58:00 -
[60] - Quote
E Dubb wrote:XeroTheBigBoss wrote:E Dubb wrote:Looking for help with the settings people are finding usable right now? I'm using the ds3 and sensitivity on both x and y are set to 0 or 10 and I seem to do ok with aiming down the sights. I can stay on target however if someone comes from my side and a cqc battle starts I lose every time i can not for the life of me blindfire it is extremely twitchy even with 0 sensitivity. So my question is what settings are people using with problems similar to me? I even played around with the move deadzones and oddly enough it seemed to help....
Any help would be great thanks There is no magical setting. Regardless of what some people say. The problem is not the sensitivity at all. It's that when you are shooting people their body is really off to the left or right more ahead of their body on the screen. It depends on the direction they are moving the more speed they have the more difficult it is to track the real body and hit it because you can't see it. Ok if thats the case why when I aim down sights I can take people down and see hit markers it seems that the further away a target is it would intensify the problem no?
No idea man. |
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