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![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
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Posted - 2013.05.30 17:50:00 -
[31] - Quote
LOL! Love that show.
My opinion on the stabilizer functionality is much the same: While it would lower the barrier for entry for the dropship, which I'm in favor of since popular things don't get messed with, I feel that a pilot dependent on it over a battlefield is only going to come to grief at the hands of a forge or rail gunner.
At low speeds and altitudes, which is when this would be most useful, a dropship stabilized as you describe is simply free WP for the opposing team. If you aren't jinking on the edge of control, you're a free meal. |
![Geirskoegul Geirskoegul](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Geirskoegul
Soul-Strike
197
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Posted - 2013.05.30 17:54:00 -
[32] - Quote
Klivve Cussler wrote:LOL! Love that show.
My opinion on the stabilizer functionality is much the same: While it would lower the barrier for entry for the dropship, which I'm in favor of since popular things don't get messed with, I feel that a pilot dependent on it over a battlefield is only going to come to grief at the hands of a forge or rail gunner.
At low speeds and altitudes, which is when this would be most useful, a dropship stabilized as you describe is simply free WP for the opposing team. If you aren't jinking on the edge of control, you're a free meal. I don't see those as downsides, though. I'm looking at it from the angle of lowering the skill barrier to entry, while leqving the skill ceiling unaffected.
What show is it? I'd a dirty self-hating american with no tv while i'm stationed in germany (and no interest in tv when i was in the US; i can get my doctor who online ). |
![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
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Posted - 2013.05.30 18:02:00 -
[33] - Quote
That's Top Gear. The UK edition.
My primary concern about these ideas is that they will change the complaint from "These things are too hard to fly" into "These things are too easy to kill" Right now I think a well flown dropship is very survivable as long as you are not presenting yourself as a target for more than a few seconds at a time. I don't want a flying tank (although a hovering tank would be cool). The current balance makes air superiority a very tenuous thing, giving advantage to the brave and the bold without taking away from the ground battle.
So I'm in favour of auto-hover and stabilization, but against the next set of demands to buff the Dropship. |
![Geirskoegul Geirskoegul](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Geirskoegul
Soul-Strike
198
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Posted - 2013.05.30 18:13:00 -
[34] - Quote
Klivve Cussler wrote:That's Top Gear. The UK edition.
My primary concern about these ideas is that they will change the complaint from "These things are too hard to fly" into "These things are too easy to kill" Right now I think a well flown dropship is very survivable as long as you are not presenting yourself as a target for more than a few seconds at a time. I don't want a flying tank (although a hovering tank would be cool). The current balance makes air superiority a very tenuous thing, giving advantage to the brave and the bold without taking away from the ground battle.
So I'm in favour of auto-hover and stabilization, but against the next set of demands to buff the Dropship. There will always be whinging, and most of it baseless, in the wrong direction (e.g. nerf the tac ar outright, rather than give it significant recoil and put it in the sniper progression where it belongs as the marksman rifle it is), or both.
The best we can do is fight against the whinging as best we can. I think the lack of dropship usage is a bigger problem than try-hards whinging about getting killed in them.
My natural reaction whenever seeing either a buff or nerf thread is to play smarter/better (e.g., you just suck, or you're not utilizing the counter that's already there; this applies to all games, not just dust and eve, and not just after i started playing dust or eve). I want to see play encouraged, but whinging ignored.
I think the inevitable "i die too easy" is worth dealing with if we can make it more approachable so people at least try it more.
Do you see any issues balance or mechanic related with the stabilizer idea? Inevitable whinging isn't enough in my mind, since people will always whinge, the trick is ignoring the ones with no merit (like this would be.)
Full disclosure: i haven't messed with dropships since the build where we had BPOs for them, so it's hard for me to comment on more than just what appear to be somewhat legitimate complaints that seem to explain my observations. |
![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
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Posted - 2013.05.30 18:26:00 -
[35] - Quote
I don't see any balance issues. I do think both options will likely make the dropships more popular. I suppose that if I'm being honest with myself there is some ego involved with being a decent pilot, and giving dropships training wheels eats away at that.
What if we only gave those options to the militia variant? That sort of makes sense, and it gives the new Pilots a bit of a cushion while learning. And it reduces the chance of the assault dropships pilots losing a 650k base ship because he was standing still or flying in a straight line.
PS Why isn't the Assault dropship painted bright red like the LAV? Or shark's teeth or something? A named variant with pinup art on the nose? All I got was some chrome trim! |
![Halador Osiris Halador Osiris](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Halador Osiris
Dead Six Initiative Lokun Listamenn
377
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Posted - 2013.05.30 18:32:00 -
[36] - Quote
Klivve Cussler wrote:PS Why isn't the Assault dropship painted bright red like the LAV? Or shark's teeth or something? A named variant with pinup art on the nose? All I got was some chrome trim! I want one that's sky blue on the bottom and a tan color on top. Camo FTW. |
![Shouper of BHD Shouper of BHD](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
138
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Posted - 2013.05.30 18:44:00 -
[37] - Quote
Klivve Cussler wrote:I don't see any balance issues. I do think both options will likely make the dropships more popular. I suppose that if I'm being honest with myself there is some ego involved with being a decent pilot, and giving dropships training wheels eats away at that.
What if we only gave those options to the militia variant? That sort of makes sense, and it gives the new Pilots a bit of a cushion while learning. And it reduces the chance of the assault dropships pilots losing a 650k base ship because he was standing still or flying in a straight line.
PS Why isn't the Assault dropship painted bright red like the LAV? Or shark's teeth or something? A named variant with pinup art on the nose? All I got was some chrome trim!
its not hard to fly geez, the DSes need so much things and adding 'training wheels' is such things it DOESN`T NEED. |
![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
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Posted - 2013.05.30 18:50:00 -
[38] - Quote
Halador Osiris wrote:Klivve Cussler wrote:PS Why isn't the Assault dropship painted bright red like the LAV? Or shark's teeth or something? A named variant with pinup art on the nose? All I got was some chrome trim! I want one that's sky blue on the bottom and a tan color on top. Camo FTW.
Forget Camo. Active cloak FTW. Until then, I'm going with the immortal words of Robin Williams:
Quote:If you're going into battle, make a statement! If you're going to fight, clash! |
![Halador Osiris Halador Osiris](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Halador Osiris
Dead Six Initiative Lokun Listamenn
377
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Posted - 2013.05.30 19:34:00 -
[39] - Quote
Klivve Cussler wrote:Forget Camo. Active cloak FTW. I do want that so bad.. Blockade running Logi DS or hit & run assault DS. |
![Skihids Skihids](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Skihids
The Tritan Industries RISE of LEGION
1513
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Posted - 2013.05.30 20:26:00 -
[40] - Quote
Rather than automate flight, I say give pilots the tools to do it well themselves.
I believe the OP is having trouble due to two issues:
1) The gun camera is reversed from the flight stick which requires you to fight your instincts which in turn distracts you from monitoring your flight attitude.
2) The difficulty of monitoring your flight attitude in third person view without adequate flight instrumentation.
If CCP addresses these a hover mode won't be needed. |
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![gbghg gbghg](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
gbghg
L.O.T.I.S. RISE of LEGION
1925
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Posted - 2013.05.30 20:52:00 -
[41] - Quote
An optional input dampened like some have suggested I would be ok with, though tbh I don't think the gallente ADS needs it at all, the caldari ship would benefit though. We may lose some of the racial feel due to it though. But a hover function? I'm still against that, it really is not that hard to get a dropship to hover. |
![XV1 XV1](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
XV1
Challenger 4
16
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Posted - 2013.05.30 21:06:00 -
[42] - Quote
I think that DS pilots need skill to use ADS, but would like to have this feature added just so I can AV stationary DS before they can respond for laughs. Good pilots will not use function as they do not need it. |
![Encharrion Encharrion](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Encharrion
L.O.T.I.S. RISE of LEGION
107
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Posted - 2013.05.31 16:00:00 -
[43] - Quote
I like the input dampener idea, not too sure automatic hover is a good idea. |
![CLONE117 CLONE117](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CLONE117
Planetary Response Organization
17
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Posted - 2013.05.31 16:50:00 -
[44] - Quote
i would like the dropship to fly similar to the falcon vehicle on halo reach.
the dropship is designed to assist the infantry on the ground as everything else is pretty much designed to make the infantryman's job easier.
the drop ship is to much of a hassle to fly right now its extremely difficult NOT to crash its hard to to slow down and speed up and it practically blows up each to u very gently bumb into a building or a wall or some tower thing as its hard to fly.
its also next to impossible to land with out it taking massive damage.
as it takes lots of damage when trying to land.
i think the dropship should be alittle easier to fly so pilots can maneuver effectively in close quarters environments.
it should be possible to land quickly, pick up several team members, take off easily without having to worry about any buildings or towers nearby, and transport them out of the heavy firefight zone or drop them off into one or land the down at an enemy objective.
the pilots only worry should be enemy vehicles and av users.
not a giant building that could simply be avoided if the dropship had better maneuverability.
right now the name drop ship is quite accurate since they are ships and they do seem to drop out of the sky quite often. |
![Geirskoegul Geirskoegul](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Geirskoegul
Soul-Strike
203
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Posted - 2013.05.31 16:53:00 -
[45] - Quote
CLONE117 wrote:i would like the dropship to fly similar to the falcon vehicle on halo reach.
the dropship is designed to assist the infantry on the ground as everything else is pretty much designed to make the infantryman's job easier.
the drop ship is to much of a hassle to fly right now its extremely difficult NOT to crash its hard to to slow down and speed up and it practically blows up each to u very gently bumb into a building or a wall or some tower thing as its hard to fly.
its also next to impossible to land with out it taking massive damage.
as it takes lots of damage when trying to land.
i think the dropship should be alittle easier to fly so pilots can maneuver effectively in close quarters environments.
it should be possible to land quickly, pick up several team members, take off easily without having to worry about any buildings or towers nearby, and transport them out of the heavy firefight zone or drop them off into one or land the down at an enemy objective.
the pilots only worry should be enemy vehicles and av users.
not a giant building that could simply be avoided if the dropship had better maneuverability.
right now the name drop ship is quite accurate since they are ships and they do seem to drop out of the sky quite often. Just want to point out that the landing part is the only one there that really matters; people can and should be doing aerial drops for insertion, not actually landing, as that's just silly. |
![Mossellia Delt Mossellia Delt](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Mossellia Delt
Militaires Sans Jeux
32
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Posted - 2013.05.31 18:47:00 -
[46] - Quote
The problem with dropships is the auto pilot turning on. I'd get them hovering only to have the thrusters start pushing me forward for no reason. THAT is the problem with dropships. |
![Ti Joad Ti Joad](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Ti Joad
Circle of Huskarl Minmatar Republic
1
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Posted - 2013.06.01 05:55:00 -
[47] - Quote
Guys... Simple solution... Hella high-impact, active vehicle module. It rewards experienced DS pilots but helps the inexperienced pilots, for a price of course! |
![ovary obliterator ovary obliterator](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
ovary obliterator
Shadows United TACNET
22
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Posted - 2013.06.01 06:44:00 -
[48] - Quote
Vermaak Doe wrote:How many of the people who are against this idea have actually flown an assault dropship? And out of those how many of you have killed with the front turret. I score kills with my python every game... Get in close, takes the guesswork out of aiming, accelerated missile turrets help too
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