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61. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
It seems you quoted the wrong portion of my answer, fixed it. But yeah you are right about the multiplicative thing. However you are wrong about the advanced injector. It repairs 50% armor but not 60%. So for 10% per level the numbers will become:...
- by Wombat in combat - at 2013.09.26 13:39:00
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62. [Feedback] Proposed improvements to the War Point system - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: For your dropship WP bit, I'd also suggest WP for mCRU spawns as well as things people do with those spawns. Great idea!
- by Wombat in combat - at 2013.09.26 13:17:00
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63. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I just recently made a post about the injector/repair problem, see point 7 and agree with you fully. I'm however fairly certain it doesn't matter what repair tool you use, I could be wrong though. I recall it used to be the way you described it ...
- by Wombat in combat - at 2013.09.26 04:04:00
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64. [Request] Does we need Smoke Grenade ??? - in Feedback/Requests [original thread]
Initially when I started playing Dust I was all for smoke grenades but today I'm not so fond of the idea. I like much better the relevance of electronic warfare that is making its appearance in the game. So no, I don't want smoke grenades.
- by Wombat in combat - at 2013.09.26 03:18:00
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65. [Request] Do we need Spy plane or Radar plane ? - in Feedback/Requests [original thread]
In my opinion that should be a job of a dropship pilot. I suggested in point 3 to award WP for vehicle scanning and to introduce a new dropship exclusive scanner that would have a bigger radius than ground vehicles. Effectively creating a new ro...
- by Wombat in combat - at 2013.09.26 03:15:00
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66. CCP! HEAVIES DEMAND HEAVY REWARDS! (Petition-ish) - in General Discussions [original thread]
Not that I want to hijack your thread but the event rewards have always been lackluster for everyone. But I hear you, it is true the heavies have been receiving the short straw for too many months.
- by Wombat in combat - at 2013.09.25 22:01:00
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67. Overhaul the WP System: Tie WP to Suit/Role type - in General Discussions [original thread]
Your concept idea is decent but your suggested numbers are too radical. I'd however much rather see the WP distribution fixed without any bias as to what suit you are wearing. I feel it is in a pretty decent state with some notable exceptions .
- by Wombat in combat - at 2013.09.25 21:39:00
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68. [Feedback] Proposed improvements to the War Point system - in Feedback/Requests [original thread]
Overall I'm pretty happy with how war points are distributed, it could be and has been far worse. However here is list of suggestions on how to improve it. Many of those items have been suggested by others before, some are my own. Tl;dr : Impro...
- by Wombat in combat - at 2013.09.25 21:37:00
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69. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1. Just right in complexity. 2. About right. 3. About right. 4. About right. 5. I haven't even seen this map yet. 6. a) Border Gulch: traversing the hill in F10 and G10 is treacherous, needs fixing. b) Fracture Road: G7 needs ladders to get on t...
- by Wombat in combat - at 2013.09.16 20:41:00
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70. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
In my opinion too drastic changes that are not needed. Tanking is broken sure but it is fixable. I like the idea of finite ammo though.
- by Wombat in combat - at 2013.09.16 20:18:00
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71. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
CCP Nullarbor wrote: Why don't I get the game mode I selected? You can now choose multiple game modes however this will not always gaurentee you get one of those modes. This is very bad. Maybe you want to do a quick 7-15 minute ambush match ...
- by Wombat in combat - at 2013.09.03 22:53:00
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72. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
D legendary hero wrote: ammo needs buff. period. ... why should an AR get 7-18 kills without need of ammo, and a MD only get 1-4? I kindly disagree. Your numbers are a bit off but I get your point. The reason for this disparity is because the...
- by Wombat in combat - at 2013.08.17 14:14:00
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73. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
As an exclusive mass driver user since Uprising, I do not agree with this. I like that the mass driver is a double edged sword so to speak, it's lethal against you as well.
- by Wombat in combat - at 2013.08.17 00:59:00
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74. [request] Screen with ISK/ AUR loss due to my hands - in Feedback/Requests [original thread]
I remember that, this has been suggested before along with displaying how much you lost. +1 to keep this idea alive.
- by Wombat in combat - at 2013.08.17 00:29:00
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75. Equipment Balancing. - in Feedback/Requests [original thread]
I'm generally happy with equipment, below are my thoughts on what could go better: 1. Core Focused repair tool could use a range boost. 2. Installation repair tools were removed in Uprising, please bring back at least one at prototype level. 3. V...
- by Wombat in combat - at 2013.08.17 00:21:00
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76. MAKE OMS AND AMBUSH SEPERATE AGAIN - in Feedback/Requests [original thread]
I like the changes. The 30-60 second waiting time when clones are gone in the 50 clone version has to go though.
- by Wombat in combat - at 2013.08.16 23:51:00
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77. more spawn points, no redline - in Feedback/Requests [original thread]
Agree. Don't remove it, just make it the same redline for both teams. Lore wise it makes no sense that: "uh oh, you have gone too far where the enemy is, we will now terminate you".
- by Wombat in combat - at 2013.08.16 23:49:00
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78. Cal logi CPU nerf was too much - in General Discussions [original thread]
The CPU reduction was very unexpected and totally unnecessary, the other changes fixed the suit. The bonus is a bit confusing but it's at least better than the previous bonus.
- by Wombat in combat - at 2013.08.16 23:45:00
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79. [SUGGESTION] Nanohives - in Feedback/Requests [original thread]
In my opinion the nanohives are fine as is. However I would like to see triage only nanohives at standard and advanced level too. Also a new variant that allows you to carry many nanohives but only have one active. For example at prototype level, ...
- by Wombat in combat - at 2013.08.16 23:40:00
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80. CCP, you are fail at map design - in General Discussions [original thread]
You counter this by speed hacking 3 together. The sniper will take one out, two if he's good but the third one will get the hack. Now you have forced the sniper to relocate.
- by Wombat in combat - at 2013.08.16 23:21:00
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