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low genius
the sound of freedom Renegade Alliance
487
|
Posted - 2013.09.25 15:30:00 -
[31] - Quote
how about we get a full line of suits and guns and vehicles, then talk about warpoints? |
Skihids
Bullet Cluster
2166
|
Posted - 2013.09.25 15:31:00 -
[32] - Quote
WP's should be awarded for what you DO, not what you do it WITH.
Certain suits should be better at certain actions and that is the reason to chose them, but if you manage to do the same action as someone in another suit you should get the same reward.
Anything else is job discrimination. |
Beren Hurin
Onslaught Inc RISE of LEGION
1700
|
Posted - 2013.09.25 15:34:00 -
[33] - Quote
Mossellia Delta wrote: Im sorry but, it does penilise, it penilises players who try to play outside the box instead of playing the same old boring **** like everyone else. This is why I didnt get into any ****** MMO's like WoW were EVERYONE was the same, its boring and its ****.
Please tell me what the penalty is besides NOT getting the bonus. I repeat... NOT getting a bonus =/= getting a penalty. |
Skihids
Bullet Cluster
2166
|
Posted - 2013.09.25 15:49:00 -
[34] - Quote
Beren Hurin wrote:Mossellia Delta wrote: Im sorry but, it does penilise, it penilises players who try to play outside the box instead of playing the same old boring **** like everyone else. This is why I didnt get into any ****** MMO's like WoW were EVERYONE was the same, its boring and its ****. Please tell me what the penalty is besides NOT getting the bonus. I repeat... NOT getting a bonus =/= getting a penalty.
Here in the USA gas stations started charging customers extra for using credit. This was seen as a penalty and a law was enacted to prevent that. So the owners raised prices for everyone and gave a "cash discount" instead.
That allowed them to skirt the law and continue to charge credit users more.
It matters not whether you call it a bonus or penalty. One group is favored over another in order to alter behavior.
Not getting the "cash discount" was effectively a penalty for credit users.
In the same way not getting the WP bonus is a penalty because CCP must balance total WP earnings across the board. Add a lot of bonuses and the base level/value must be devalued to keep the overall WP economy working. That's the same action as the station owners raising prices for everyone. |
Monkey MAC
killer taxi company General Tso's Alliance
727
|
Posted - 2013.09.25 16:04:00 -
[35] - Quote
Mossellia Delt wrote:Beren Hurin wrote:Mossellia Delt wrote:I think this is an awful Idea as a scout
looks like we would once again get the short end of the stick. Dang dude!?! Why so pessimistic? Suggest something!! Don't JUST be critical? Have a little bit of imagination and contribute to the discussion. Where do YOU think the scout role fits in? I gave it a huge headshot buff. Who knows what other bonuses they are getting come 1.5. What if you could give bonuses for kills >100m that would be a sniper WP buff... Do you seriously think scouts should be AS survivable as assaults/heavies/logis in brawling range, though? That's dumb if you do. I'm suggesting different roles for them. Making them get the BEST SP from uplinks and scans and assists could do a lot to boost their WP gain. I can get a LOT of WP from uplink spam. Also in 1.5 I think they are giving out WP for equipment destruction as well. If everyone got something like +10 WP for equipment destruction and scouts got +20, that would be huge too. IMO this is what is kind of ruining the game. When everyone wants every suit to be usable for every role. "My heavy is just too slow...my scout is just too weak...the logi has too many equipment slots...the assault should have as many slots as the logi...I can't armor tank my minmatar suit..." are all arguing for a vanilla game. Headshot buff? well great! that makes, nova knives, plasma cannons, mass drivers, flaylocks, shotguns (since you want to aim for the chest), unable to get extra points. Scouts should be CQC speed tankers not this pansy sniper or recon crap. and if you think scouts shouldnt be in brawling range, then please PLEASE look towards minimatar scouts WHOS PASSIVE is based around being 1 meter from those other enemies. also good job on thinking scouts should run uplinks or scanners which when at prototype level have such a great CPU/PG usage that they make the scouts fitting unable to fit anything else decently. I repeat, once again, scouts should be speed tankers like they have been EVERY OTHER BUILD prior to 1.4. Edit: I can usually get around 1500 - 2800 WPs currently using a scout WITHOUT uplinks, because uplinks are a waste of CPU/PG
I'm sorry Mosselia but I disagree with this statement "Scouts should be CQC speed tankers not this pansy sniper or recon crap."
Why shouldn't a scout suit be a recon scout? You believe a scout is meant to be a brawler suit, why? If you prefer we can discuss this on a new thread, but this something that is highly debatable! |
Beren Hurin
Onslaught Inc RISE of LEGION
1700
|
Posted - 2013.09.25 16:07:00 -
[36] - Quote
Skihids wrote:WP's should be awarded for what you DO, not what you do it WITH.
Certain suits should be better at certain actions and that is the reason to chose them, but if you manage to do the same action as someone in another suit you should get the same reward.
Anything else is job discrimination.
This is admittedly probably the closest thing to a well articulated counter-argument to my proposed change, so props to you.
However, in that context, it seems that the game starts to boil down to, 'how do you farm WP in the greatest way'? The answer then is, play caldari/minamatar logi and farm WP.
While my proposed solution doesn't completely avoid that, it at least attempts to eliminate what has become a WP superiority that logistics suits provide. Logis can currently get a steady stream of income indirectly from their equipemnt slots, while also having the best tank and a good bit of PG/CPu left over for great weapon DPS, while basically only having to sacrifice some speed and shield regen for the most part.
So while tieing WP's and suit type to role performance you may be able to accuse that system as a type of 'job descrimination' (negatively) or 'affirmative action' (positively) you could turn the argument around and say you are pretty much guilty of 'classism or racism' for creating a system where people CAN'T get maximum WP unless they picked the best race/class right from the start. |
Mossellia Delt
Militaires Sans Jeux
419
|
Posted - 2013.09.25 16:14:00 -
[37] - Quote
Monkey MAC wrote:Mossellia Delt wrote:Beren Hurin wrote:Mossellia Delt wrote:I think this is an awful Idea as a scout
looks like we would once again get the short end of the stick. Dang dude!?! Why so pessimistic? Suggest something!! Don't JUST be critical? Have a little bit of imagination and contribute to the discussion. Where do YOU think the scout role fits in? I gave it a huge headshot buff. Who knows what other bonuses they are getting come 1.5. What if you could give bonuses for kills >100m that would be a sniper WP buff... Do you seriously think scouts should be AS survivable as assaults/heavies/logis in brawling range, though? That's dumb if you do. I'm suggesting different roles for them. Making them get the BEST SP from uplinks and scans and assists could do a lot to boost their WP gain. I can get a LOT of WP from uplink spam. Also in 1.5 I think they are giving out WP for equipment destruction as well. If everyone got something like +10 WP for equipment destruction and scouts got +20, that would be huge too. IMO this is what is kind of ruining the game. When everyone wants every suit to be usable for every role. "My heavy is just too slow...my scout is just too weak...the logi has too many equipment slots...the assault should have as many slots as the logi...I can't armor tank my minmatar suit..." are all arguing for a vanilla game. Headshot buff? well great! that makes, nova knives, plasma cannons, mass drivers, flaylocks, shotguns (since you want to aim for the chest), unable to get extra points. Scouts should be CQC speed tankers not this pansy sniper or recon crap. and if you think scouts shouldnt be in brawling range, then please PLEASE look towards minimatar scouts WHOS PASSIVE is based around being 1 meter from those other enemies. also good job on thinking scouts should run uplinks or scanners which when at prototype level have such a great CPU/PG usage that they make the scouts fitting unable to fit anything else decently. I repeat, once again, scouts should be speed tankers like they have been EVERY OTHER BUILD prior to 1.4. Edit: I can usually get around 1500 - 2800 WPs currently using a scout WITHOUT uplinks, because uplinks are a waste of CPU/PG I'm sorry Mosselia but I disagree with this statement "Scouts should be CQC speed tankers not this pansy sniper or recon crap." Why shouldn't a scout suit be a recon scout? You believe a scout is meant to be a brawler suit, why? If you prefer we can discuss this on a new thread, but this something that is highly debatable!
Well just looking at the minimatar suit alone, the skill is enough reason.
CCP made the (both types) scout in every single patch / build before 1.4 a speed tanker who gets in and out and hurts. Suddenly 1.4 comes around at 2.7 mil SP in the suit alone is useless for what I and many many other skilled into it for. |
Beren Hurin
Onslaught Inc RISE of LEGION
1700
|
Posted - 2013.09.25 16:26:00 -
[38] - Quote
Also, my WP bonuses apply to being in the suit at the time of getting the WPs. So, dropping 7 uplinks with a logi, and then roaming as a scout collecting extra uplink WP would be a 'creative' way to get uplink WP. Plus it would tactically go well with the idea that scouts would be scanning in and among his deployed uplinks to make sure that they were safe to spawn at while he is searching and destroying other equipment.
And as far as other builds letting scouts be speed tankers, I haven't seen a dev say that that was working as intended.
I don't think speed tanking was really a reality. You were really just 'hit detection tanking'. Speed shouldn't be seen as a 'tanking strategy' per say, but as a way to apply or mitigate damage. Your speed is for when you can quickly get in our out of cover. You speed is for when you can sneak behind a target, get a few shots off and drop a grenade before they respond. You can only tank with HP. Movement itself has never reduced damage in Dust. It has reduced your exposure to damage. People should realize that distance does the same thing.
If you are a mid-range rifleman, having faster speed than your target will mean that you can stay in his effective range and your optimal a LOT easier than he can close distance on you. When his weapon effectiveness is at 30% and yours is at 90% having half of his total HP means you are actually coming out of the battle with the greater amound of EHP.
Scouts should stop thinking about distance and speed as mechanics other than what they are. They are there so that you can work with the physical environment to get the tactical advantage on your target. |
Mossellia Delt
Militaires Sans Jeux
420
|
Posted - 2013.09.25 16:29:00 -
[39] - Quote
Beren Hurin wrote:Also, my WP bonuses apply to being in the suit at the time of getting the WPs. So, dropping 7 uplinks with a logi, and then roaming as a scout collecting extra uplink WP would be a 'creative' way to get uplink WP. Plus it would tactically go well with the idea that scouts would be scanning in and among his deployed uplinks to make sure that they were safe to spawn at while he is searching and destroying other equipment.
And as far as other builds letting scouts be speed tankers, I haven't seen a dev say that that was working as intended.
I don't think speed tanking was really a reality. You were really just 'hit detection tanking'. Speed shouldn't be seen as a 'tanking strategy' per say, but as a way to apply or mitigate damage. Your speed is for when you can quickly get in our out of cover. You speed is for when you can sneak behind a target, get a few shots off and drop a grenade before they respond. You can only tank with HP. Movement itself has never reduced damage in Dust. It has reduced your exposure to damage. People should realize that distance does the same thing.
If you are a mid-range rifleman, having faster speed than your target will mean that you can stay in his effective range and your optimal a LOT easier than he can close distance on you. When his weapon effectiveness is at 30% and yours is at 90% having half of his total HP means you are actually coming out of the battle with the greater amound of EHP.
Scouts should stop thinking about distance and speed as mechanics other than what they are. They are there so that you can work with the physical environment to get the tactical advantage on your target.
Im sorry but SPEED TANKING is alive and well in the EVE online universe and its what minimatar are known for. Please, go play a scout then come back to me. Hell, play the bloody game first since im pretty sure you dont. |
Monkey MAC
killer taxi company General Tso's Alliance
727
|
Posted - 2013.09.25 16:32:00 -
[40] - Quote
Mossellia Delt wrote:Monkey MAC wrote:Mossellia Delt wrote:Beren Hurin wrote:Mossellia Delt wrote:I think this is an awful Idea as a scout
looks like we would once again get the short end of the stick. Dang dude!?! Why so pessimistic? Suggest something!! Don't JUST be critical? Have a little bit of imagination and contribute to the discussion. Where do YOU think the scout role fits in? I gave it a huge headshot buff. Who knows what other bonuses they are getting come 1.5. What if you could give bonuses for kills >100m that would be a sniper WP buff... Do you seriously think scouts should be AS survivable as assaults/heavies/logis in brawling range, though? That's dumb if you do. I'm suggesting different roles for them. Making them get the BEST SP from uplinks and scans and assists could do a lot to boost their WP gain. I can get a LOT of WP from uplink spam. Also in 1.5 I think they are giving out WP for equipment destruction as well. If everyone got something like +10 WP for equipment destruction and scouts got +20, that would be huge too. IMO this is what is kind of ruining the game. When everyone wants every suit to be usable for every role. "My heavy is just too slow...my scout is just too weak...the logi has too many equipment slots...the assault should have as many slots as the logi...I can't armor tank my minmatar suit..." are all arguing for a vanilla game. Headshot buff? well great! that makes, nova knives, plasma cannons, mass drivers, flaylocks, shotguns (since you want to aim for the chest), unable to get extra points. Scouts should be CQC speed tankers not this pansy sniper or recon crap. and if you think scouts shouldnt be in brawling range, then please PLEASE look towards minimatar scouts WHOS PASSIVE is based around being 1 meter from those other enemies. also good job on thinking scouts should run uplinks or scanners which when at prototype level have such a great CPU/PG usage that they make the scouts fitting unable to fit anything else decently. I repeat, once again, scouts should be speed tankers like they have been EVERY OTHER BUILD prior to 1.4. Edit: I can usually get around 1500 - 2800 WPs currently using a scout WITHOUT uplinks, because uplinks are a waste of CPU/PG I'm sorry Mosselia but I disagree with this statement "Scouts should be CQC speed tankers not this pansy sniper or recon crap." Why shouldn't a scout suit be a recon scout? You believe a scout is meant to be a brawler suit, why? If you prefer we can discuss this on a new thread, but this something that is highly debatable! Well just looking at the minimatar suit alone, the skill is enough reason. CCP made the (both types) scout in every single patch / build before 1.4 a speed tanker who gets in and out and hurts. Suddenly 1.4 comes around at 2.7 mil SP in the suit alone is useless for what I and many many other skilled into it for.
Well you see thats the thing, if you basing your argument on the mini suit bonus, I could go as far as to say based on gallante suit bonuses the gallante is perfect for sneaking around and keeping out of sight.
The nova knives allow you to pick off clueless enemies, that doesn't make it a cqc god, it makes it master of suprise. Also why is the suit speacilization bonus a reduction to scan profile? Why is the cloaking module we may be getting supposed to be scout only?
why are scouts so good at sneaking if they aren't mean for sneaking, and using there sneakiness for the benifit of the squad? |
|
Mossellia Delt
Militaires Sans Jeux
422
|
Posted - 2013.09.25 16:36:00 -
[41] - Quote
Monkey MAC wrote:
Well you see thats the thing, if you basing your argument on the mini suit bonus, I could go as far as to say based on gallante suit bonuses the gallante is perfect for sneaking around and keeping out of sight.
The nova knives allow you to pick off clueless enemies, that doesn't make it a cqc god, it makes it master of suprise. Also why is the suit speacilization bonus a reduction to scan profile? Why is the cloaking module we may be getting supposed to be scout only?
why are scouts so good at sneaking if they aren't mean for sneaking, and using there sneakiness for the benifit of the squad?
They're good at sneaking? Oh .. you dont say ? Thats why even maxed out in skills a proto gallenete scout cant beat a single piece of equipment (the proto Active scanner).
and speculating about something that doesnt have a date and is suppost to be what balances the scout is bull **** in the mean time and means nothing. |
Monkey MAC
killer taxi company General Tso's Alliance
727
|
Posted - 2013.09.25 16:51:00 -
[42] - Quote
Mossellia Delt wrote:Monkey MAC wrote:
Well you see thats the thing, if you basing your argument on the mini suit bonus, I could go as far as to say based on gallante suit bonuses the gallante is perfect for sneaking around and keeping out of sight.
The nova knives allow you to pick off clueless enemies, that doesn't make it a cqc god, it makes it master of suprise. Also why is the suit speacilization bonus a reduction to scan profile? Why is the cloaking module we may be getting supposed to be scout only?
why are scouts so good at sneaking if they aren't mean for sneaking, and using there sneakiness for the benifit of the squad?
They're good at sneaking? Oh .. you dont say ? Thats why even maxed out in skills a proto gallenete scout cant beat a single piece of equipment (the proto Active scanner). and speculating about something that doesnt have a date and is suppost to be what balances the scout is bull **** in the mean time and means nothing.
Emphasis on Proto, the scanner you are refering to specifically comes with a 12db prescision. But it also happens to come with a low pulse time, low FOV and high recharge. You would only use this for catching scouts specifically.
Every other scanner can be avoided with a proto suit and 1 proto dampener giving just 18db precision. As for the cloak, im just using it to clarify a point, butmthats fine remove it from the arguement.
The scouts low profile is only defeated by scanners of the same tier, and only by a scout finding scanner if the scout equips a single dampner. I would say that is pretty sneaky. |
Skihids
Bullet Cluster
2166
|
Posted - 2013.09.25 16:52:00 -
[43] - Quote
Beren Hurin wrote:Skihids wrote:WP's should be awarded for what you DO, not what you do it WITH.
Certain suits should be better at certain actions and that is the reason to chose them, but if you manage to do the same action as someone in another suit you should get the same reward.
Anything else is job discrimination. This is admittedly probably the closest thing to a well articulated counter-argument to my proposed change, so props to you. However, in that context, it seems that the game starts to boil down to, 'how do you farm WP in the greatest way'? The answer then is, play caldari/minamatar logi and farm WP. While my proposed solution doesn't completely avoid that, it at least attempts to eliminate what has become a WP superiority that logistics suits provide. Logis can currently get a steady stream of income indirectly from their equipemnt slots, while also having the best tank and a good bit of PG/CPu left over for great weapon DPS, while basically only having to sacrifice some speed and shield regen for the most part. So while tieing WP's and suit type to role performance you may be able to accuse that system as a type of 'job descrimination' (negatively) or 'affirmative action' (positively) you could turn the argument around and say you are pretty much guilty of 'classism or racism' for creating a system where people CAN'T get maximum WP unless they picked the best race/class right from the start.
The best way to address the issue is with the suit bonus like CCP is planning to do. They want to give equipment bonuses to the Logi suit, but can't until they do some base coding changes first. That will make it easier to perform logistical function sin the suit without making it easier to be an assault player.
That fixes the issue right at the root cause so you don't have to try some tax break incentive after the fact to adjust behavior. |
Mossellia Delt
Militaires Sans Jeux
422
|
Posted - 2013.09.25 16:55:00 -
[44] - Quote
Monkey MAC wrote:
Emphasis on Proto, the scanner you are refering to specifically comes with a 12db prescision. But it also happens to come with a low pulse time, low FOV and high recharge. You would only use this for catching scouts specifically.
Every other scanner can be avoided with a proto suit and 1 proto dampener giving just 18db precision. As for the cloak, im just using it to clarify a point, butmthats fine remove it from the arguement.
The scouts low profile is only defeated by scanners of the same tier, and only by a scout finding scanner if the scout equips a single dampner. I would say that is pretty sneaky.
Sneaky enough for PC use? Nope.... and PC is what the game should be balanced on, not pubs. |
Monkey MAC
killer taxi company General Tso's Alliance
727
|
Posted - 2013.09.25 16:56:00 -
[45] - Quote
Skihids wrote:Beren Hurin wrote:Skihids wrote:WP's should be awarded for what you DO, not what you do it WITH.
Certain suits should be better at certain actions and that is the reason to chose them, but if you manage to do the same action as someone in another suit you should get the same reward.
Anything else is job discrimination. This is admittedly probably the closest thing to a well articulated counter-argument to my proposed change, so props to you. However, in that context, it seems that the game starts to boil down to, 'how do you farm WP in the greatest way'? The answer then is, play caldari/minamatar logi and farm WP. While my proposed solution doesn't completely avoid that, it at least attempts to eliminate what has become a WP superiority that logistics suits provide. Logis can currently get a steady stream of income indirectly from their equipemnt slots, while also having the best tank and a good bit of PG/CPu left over for great weapon DPS, while basically only having to sacrifice some speed and shield regen for the most part. So while tieing WP's and suit type to role performance you may be able to accuse that system as a type of 'job descrimination' (negatively) or 'affirmative action' (positively) you could turn the argument around and say you are pretty much guilty of 'classism or racism' for creating a system where people CAN'T get maximum WP unless they picked the best race/class right from the start. The best way to address the issue is with the suit bonus like CCP is planning to do. They want to give equipment bonuses to the Logi suit, but can't until they do some base coding changes first. That will make it easier to perform logistical function sin the suit without making it easier to be an assault player. That fixes the issue right at the root cause so you don't have to try some tax break incentive after the fact to adjust behavior.
They are having trouble with the getter and setter commands on the suit objects, whoever coded the object for suits way way way back when decided suits would only need to bonuses 1 racial, 1 specilization
|
Monkey MAC
killer taxi company General Tso's Alliance
727
|
Posted - 2013.09.25 17:02:00 -
[46] - Quote
Mossellia Delt wrote:Monkey MAC wrote:
Emphasis on Proto, the scanner you are refering to specifically comes with a 12db prescision. But it also happens to come with a low pulse time, low FOV and high recharge. You would only use this for catching scouts specifically.
Every other scanner can be avoided with a proto suit and 1 proto dampener giving just 18db precision. As for the cloak, im just using it to clarify a point, butmthats fine remove it from the arguement.
The scouts low profile is only defeated by scanners of the same tier, and only by a scout finding scanner if the scout equips a single dampner. I would say that is pretty sneaky.
Sneaky enough for PC use? Nope.... and PC is what the game should be balanced on, not pubs.
No it should be balanced on all match types. The reason scouts aren't sneaky enough on PC is because of old maps having poor design! Not because scouts aren't sneaky enough!
If you take the long route, which is more viable as a scout due to its speed, you can do thimgs like place uplinks behind enemy lines for flankimg, you can capture enemy installations without being detected. You can disable a pilot who has called in a tank (not in the redline, thats a whole different ball game).
Why use a scout, when a mini assault, with some kincats is almost as fast has more health and can even reach the same scan profile? If an assault suit can fill that role better than the light suit, maybe it isn't the light suits role! |
Mossellia Delt
Militaires Sans Jeux
422
|
Posted - 2013.09.25 17:04:00 -
[47] - Quote
Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:
Emphasis on Proto, the scanner you are refering to specifically comes with a 12db prescision. But it also happens to come with a low pulse time, low FOV and high recharge. You would only use this for catching scouts specifically.
Every other scanner can be avoided with a proto suit and 1 proto dampener giving just 18db precision. As for the cloak, im just using it to clarify a point, butmthats fine remove it from the arguement.
The scouts low profile is only defeated by scanners of the same tier, and only by a scout finding scanner if the scout equips a single dampner. I would say that is pretty sneaky.
Sneaky enough for PC use? Nope.... and PC is what the game should be balanced on, not pubs. No it should be balanced on all match types. The reason scouts aren't sneaky enough on PC is because of old maps having poor design! Not because scouts aren't sneaky enough! If you take the long route, which is more viable as a scout due to its speed, you can do thimgs like place uplinks behind enemy lines for flankimg, you can capture enemy installations without being detected. You can disable a pilot who has called in a tank (not in the redline, thats a whole different ball game). Why use a scout, when a mini assault, with some kincats is almost as fast has more health and can even reach the same scan profile? If an assault suit can fill that role better than the light suit, maybe it isn't the light suits role!
If you dont think the game should be balanced around actual team play (Which only happens in PC as of right now) then Im sorry but theres no point in talking to you about balance in this game at all. |
Monkey MAC
killer taxi company General Tso's Alliance
728
|
Posted - 2013.09.25 17:17:00 -
[48] - Quote
Mossellia Delt wrote:Monkey MAC wrote:Mossellia Delt wrote:Monkey MAC wrote:
Emphasis on Proto, the scanner you are refering to specifically comes with a 12db prescision. But it also happens to come with a low pulse time, low FOV and high recharge. You would only use this for catching scouts specifically.
Every other scanner can be avoided with a proto suit and 1 proto dampener giving just 18db precision. As for the cloak, im just using it to clarify a point, butmthats fine remove it from the arguement.
The scouts low profile is only defeated by scanners of the same tier, and only by a scout finding scanner if the scout equips a single dampner. I would say that is pretty sneaky.
Sneaky enough for PC use? Nope.... and PC is what the game should be balanced on, not pubs. No it should be balanced on all match types. The reason scouts aren't sneaky enough on PC is because of old maps having poor design! Not because scouts aren't sneaky enough! If you take the long route, which is more viable as a scout due to its speed, you can do thimgs like place uplinks behind enemy lines for flankimg, you can capture enemy installations without being detected. You can disable a pilot who has called in a tank (not in the redline, thats a whole different ball game). Why use a scout, when a mini assault, with some kincats is almost as fast has more health and can even reach the same scan profile? If an assault suit can fill that role better than the light suit, maybe it isn't the light suits role! If you dont think the game should be balanced around actual team play (Which only happens in PC as of right now) then Im sorry but theres no point in talking to you about balance in this game at all.
Did I say it shouldn't be balanced on team play? I think that infering team play only happens in PC is a misconception. If you think PC is the pinnacle of teamplay you are also following a misconception. I have participated in PC and found numerous times that all the enemy does is charge! Unfortunately PC isn't as elite as you might think, nor is it meant to be the endgame to dust!
If you don't think that then yes, we should go our seperate ways because there is no point talking to you about balance in this game at all!
|
Awry Barux
Shining Flame Amarr Empire
134
|
Posted - 2013.09.25 17:33:00 -
[49] - Quote
Beren Hurin wrote:Skihids wrote:WP's should be awarded for what you DO, not what you do it WITH.
Certain suits should be better at certain actions and that is the reason to chose them, but if you manage to do the same action as someone in another suit you should get the same reward.
Anything else is job discrimination. This is admittedly probably the closest thing to a well articulated counter-argument to my proposed change, so props to you. However, in that context, it seems that the game starts to boil down to, 'how do you farm WP in the greatest way'? The answer then is, play caldari/minamatar logi and farm WP. While my proposed solution doesn't completely avoid that, it at least attempts to eliminate what has become a WP superiority that logistics suits provide. Logis can currently get a steady stream of income indirectly from their equipemnt slots, while also having the best tank and a good bit of PG/CPu left over for great weapon DPS, while basically only having to sacrifice some speed and shield regen for the most part. So while tieing WP's and suit type to role performance you may be able to accuse that system as a type of 'job descrimination' (negatively) or 'affirmative action' (positively) you could turn the argument around and say you are pretty much guilty of 'classism or racism' for creating a system where people CAN'T get maximum WP unless they picked the best race/class right from the start.
I have literally never experienced this game boiling down to "how do you farm WP in the greatest way?". I'm always trying to win. I don't play the game for that silly number at the end of the match. I've been running active scanners since 1.2, despite that fact that omgwtfbbq I could replace it with an uplink and get more WP. I think the majority of the playerbase approaches the game in this way as well, otherwise you'd see everyone in a pub spamming uplinks. I usually only see about 4-6 uplinks on the field at any given time in an average pub match.
Giving every class EXCEPT logis a +10 WP bonus for kill assists is patently ridiculous. I play an Amarr Logi, which is designed to be a combat-focused logi suit, with decent base EHP and a sidearm slot. It's meant to be the Assault/Logi hybrid, doing logibro things while also being competent in a firefight and assisting the assaults. Don't give me less WP for doing the same work as anyone else.
The bonuses to Heavy AV and anti-building WPs are unfair to demolitions experts (logis running around with 2 sets of REs) and SL/AV grenade users.
On the subject of uber-equipment-WP-farming Logis, have you actually tried fitting a logi? You can't have a good rack of WP-generating equipment AND good tank AND a good weapon all at once. Generally you have to pick two out those three, and that's balanced in comparison to assaults already: they have good tank, a good weapon, and one equip slot. Also, the lowered speed and shield recharge rate is a non-trivial difference. I could easily run Cal Assault with R/9 uplinks and farm plenty of WP, if that was what I wanted.
Scout and heavies are a whole different issue, but that's not going to be solved by applying such an intensive pigeonholing system. There are basic suit balance problems there, and only after those are fixed can we think about how to properly reward those roles.
On the subject of 'classism', your system will unduly reward squads of a very specific composition and using very weird tactics- you need 1 AV heavy to cash in on those bonuses, you need someone to be a scout with uplinks, and you need to make sure your logi doesn't ever, god forbid, get a kill that your assaults could have had. Any other strategy will net your squad far less WP, and therefore fewer orbitals, which may lose you a match. Dust will never have "perfectly fair" WP distribution, but at least the current system is not restrictive by frame type. |
Crash Monster
Snipers Anonymous
1433
|
Posted - 2013.09.25 18:17:00 -
[50] - Quote
Conceptually, getting a bonus for doing things that fit the role your suite is for is brilliant. I don't know if you'll ever get such a thing past the people who would be penalized without a big cry fest though.
Nobody wants anything to change if it doesn't help them and their fit. |
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Beren Hurin
Onslaught Inc RISE of LEGION
1704
|
Posted - 2013.09.25 18:19:00 -
[51] - Quote
Awry Barux wrote: I have literally never experienced this game boiling down to "how do you farm WP in the greatest way?". I'm always trying to win. I don't play the game for that silly number at the end of the match. I've been running active scanners since 1.2, despite that fact that omgwtfbbq I could replace it with an uplink and get more WP. I think the majority of the playerbase approaches the game in this way as well, otherwise you'd see everyone in a pub spamming uplinks. I usually only see about 4-6 uplinks on the field at any given time in an average pub match.
Giving every class EXCEPT logis a +10 WP bonus for kill assists is patently ridiculous. I play an Amarr Logi, which is designed to be a combat-focused logi suit, with decent base EHP and a sidearm slot. It's meant to be the Assault/Logi hybrid, doing logibro things while also being competent in a firefight and assisting the assaults. Don't give me less WP for doing the same work as anyone else.
The bonuses to Heavy AV and anti-building WPs are unfair to demolitions experts (logis running around with 2 sets of REs) and SL/AV grenade users.
On the subject of uber-equipment-WP-farming Logis, have you actually tried fitting a logi? You can't have a good rack of WP-generating equipment AND good tank AND a good weapon all at once. Generally you have to pick two out those three, and that's balanced in comparison to assaults already: they have good tank, a good weapon, and one equip slot. Also, the lowered speed and shield recharge rate is a non-trivial difference. I could easily run Cal Assault with R/9 uplinks and farm plenty of WP, if that was what I wanted.
Scout and heavies are a whole different issue, but that's not going to be solved by applying such an intensive pigeonholing system. There are basic suit balance problems there, and only after those are fixed can we think about how to properly reward those roles.
On the subject of 'classism', your system will unduly reward squads of a very specific composition and using very weird tactics- you need 1 AV heavy to cash in on those bonuses, you need someone to be a scout with uplinks, and you need to make sure your logi doesn't ever, god forbid, get a kill that your assaults could have had. Any other strategy will net your squad far less WP, and therefore fewer orbitals, which may lose you a match. Dust will never have "perfectly fair" WP distribution, but at least the current system is not restrictive by frame type.
Sure, winning>WP. That is because you get a bigger chunk of Isk-loot from winning than you do when you lose.
Re: balancing WP rewards. Like I said, I don't care how you balance them, but I think this possibility offers some interesting dynamics that aren't currently available for tuning different things. You could even make them different per suit so that the Amarr logi could score points differently than the caldari logi. I mean gosh people why is everyone so bent on disagreeing just to try and find their own point that they are right on. This is a brainstorm, and its more productive to just suggest your own ideas rather than just b*tch about the status quo AND anything new. |
Beren Hurin
Onslaught Inc RISE of LEGION
1704
|
Posted - 2013.09.25 18:23:00 -
[52] - Quote
Crash Monster wrote:Conceptually, getting a bonus for doing things that fit the role your suite is for is brilliant. I don't know if you'll ever get such a thing past the people who would be penalized without a big cry fest though.
Nobody wants anything to change if it doesn't help them and their fit.
Yeah. Again. I don't know where people are getting this skewed perspective. Maybe it has to do with socialism or loss aversion theory or something, but when somebody gets a benefit like this, you aren't ipso facto getting taxed or penalized for them to be benefitted. You'd get the same shot at WP as you have. They just get some more for being more in line with some role.
As far as nobody wanting change because it doesn't help their fit. I think that is another problem too. So many people just have 1 or 2, maybe 3 fits they like. I swap between dozens and am really not too concerned about any one change CCP makes to my stuff. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
94
|
Posted - 2013.09.25 18:37:00 -
[53] - Quote
Beren Hurin wrote:Crash Monster wrote:Conceptually, getting a bonus for doing things that fit the role your suite is for is brilliant. I don't know if you'll ever get such a thing past the people who would be penalized without a big cry fest though.
Nobody wants anything to change if it doesn't help them and their fit. Yeah. Again. I don't know where people are getting this skewed perspective. Maybe it has to do with socialism or loss aversion theory or something, but when somebody gets a benefit like this, you aren't ipso facto getting taxed or penalized for them to be benefitted. You'd get the same shot at WP as you have. They just get some more for being more in line with some role. As far as nobody wanting change because it doesn't help their fit. I think that is another problem too. So many people just have 1 or 2, maybe 3 fits they like. I swap between dozens and am really not too concerned about any one change CCP makes to my stuff.
Beren, good idea in concept the tough part is figuring a way to execute it that won't be too much of a shaping mechanism.
How about a variation on this... At the battlefinder or prior to deployment somehow you "opt in" for a SINGLE category of bonus actions that are agnostic of the suit you wear.
Categories examples could be: 1) Front Line Fighter - +5 WP for any player kills, uplinks, and Hacks; all other WPs are baseline 2) Logistics Support - +5 WP for hive, rep, nanite injectors; all other WPs baseline 3) Vehicle Specialist - +5 WPs for kills made from vehicles, scans from your vehicle, or spawns into your vehicle 4) Recon Specialist - +5 WPs for uplinks, hacks, scans, and remote explosives; all other WP baseline 5) AV Specialist - 15 WPs for vehicle kills, +5 for player kills inside the destroyed vehicles; all other WPs baseline
(not a complete list by any stretch...just examples)
...thoughts? |
Beren Hurin
Onslaught Inc RISE of LEGION
1704
|
Posted - 2013.09.25 18:56:00 -
[54] - Quote
Jaysyn Larrisen wrote:Beren Hurin wrote:Crash Monster wrote:Conceptually, getting a bonus for doing things that fit the role your suite is for is brilliant. I don't know if you'll ever get such a thing past the people who would be penalized without a big cry fest though.
Nobody wants anything to change if it doesn't help them and their fit. Yeah. Again. I don't know where people are getting this skewed perspective. Maybe it has to do with socialism or loss aversion theory or something, but when somebody gets a benefit like this, you aren't ipso facto getting taxed or penalized for them to be benefitted. You'd get the same shot at WP as you have. They just get some more for being more in line with some role. As far as nobody wanting change because it doesn't help their fit. I think that is another problem too. So many people just have 1 or 2, maybe 3 fits they like. I swap between dozens and am really not too concerned about any one change CCP makes to my stuff. Beren, good idea in concept the tough part is figuring a way to execute it that won't be too much of a shaping mechanism. How about a variation on this... At the battlefinder or prior to deployment somehow you "opt in" for a SINGLE category of bonus actions that are agnostic of the suit you wear. Categories examples could be: 1) Front Line Fighter - +5 WP for any player kills, uplinks, and Hacks; all other WPs are baseline 2) Logistics Support - +5 WP for hive, rep, nanite injectors; all other WPs baseline 3) Vehicle Specialist - +5 WPs for kills made from vehicles, scans from your vehicle, or spawns into your vehicle 4) Recon Specialist - +5 WPs for uplinks, hacks, scans, and remote explosives; all other WP baseline 5) AV Specialist - 15 WPs for vehicle kills, +5 for player kills inside the destroyed vehicles; all other WPs baseline (not a complete list by any stretch...just examples) ...thoughts?
I was thinking that something like this could be possible. What you could do too is show your specialization at the end of the match along side a pie chart of where all of your WP came from. X% from hacks, X% from kills, x% from assists etc. Then it would show your 'specialization bonus' at the end where it would show "Logistics support - +325 WP" So the WP don't actually accumulate during the match to help with orbitals, or they don't compound with squad actions, but they do affect WP earnings for the post-game payout.
Since you'd have your stats there at the end, you would be able to look at the pie chart and think to yourself- "Man, if I would have just chosen AV specialist this time I would have done better." |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
883
|
Posted - 2013.09.25 19:45:00 -
[55] - Quote
Beren Hurin wrote:Aikuchi Tomaru wrote:Beren Hurin wrote:Aikuchi Tomaru wrote:Apparently you don't understand the Fitting System. The core idea behind the system is that people can play how they like. And you want to reward players for using the "correct" suit? This doesn't change fitting at all. It just makes it so you don't get optimal WP for playing a slayer logi. Think of it this way, would you rather have them nerf the stats on brick tanking logi suits, or just let assault players get better WP for doing the same thing? You make it sound like playing a slayer logi is wrong. Read my other post... Just because you don't get a bonus for doing something it doesn't make it wrong to continue doing it. In the U.S., veterans get discounts for all sorts of things, but it isn't as if NOT being a servicemember is a social faux paus and you are being penalized into paying the full price for things because you chose NOT to join the military.
It does. Because the game would kinda tell you: Yeah, you did that. But if you used the correct suit you would get more WP for doing that. This system would just encourage using traditional classes, instead of experimenting with the fittings. |
Vrain Matari
ZionTCD
962
|
Posted - 2013.09.25 20:10:00 -
[56] - Quote
Skihids wrote:Beren Hurin wrote:Skihids wrote:WP's should be awarded for what you DO, not what you do it WITH.
Certain suits should be better at certain actions and that is the reason to chose them, but if you manage to do the same action as someone in another suit you should get the same reward.
Anything else is job discrimination. This is admittedly probably the closest thing to a well articulated counter-argument to my proposed change, so props to you. However, in that context, it seems that the game starts to boil down to, 'how do you farm WP in the greatest way'? The answer then is, play caldari/minamatar logi and farm WP. While my proposed solution doesn't completely avoid that, it at least attempts to eliminate what has become a WP superiority that logistics suits provide. Logis can currently get a steady stream of income indirectly from their equipemnt slots, while also having the best tank and a good bit of PG/CPu left over for great weapon DPS, while basically only having to sacrifice some speed and shield regen for the most part. So while tieing WP's and suit type to role performance you may be able to accuse that system as a type of 'job descrimination' (negatively) or 'affirmative action' (positively) you could turn the argument around and say you are pretty much guilty of 'classism or racism' for creating a system where people CAN'T get maximum WP unless they picked the best race/class right from the start. The best way to address the issue is with the suit bonus like CCP is planning to do. They want to give equipment bonuses to the Logi suit, but can't until they do some base coding changes first. That will make it easier to perform logistical function sin the suit without making it easier to be an assault player. That fixes the issue right at the root cause so you don't have to try some tax break incentive after the fact to adjust behavior. A philosophy that CCP would do well to apply to in-match passive WP, as opposed to their rubber-bandable passive WP/SP dole.
(Apologies for off-topic OP, but it is realaed to WP and served as a perfect illustration of good design philosopy.) |
Skihids
Bullet Cluster
2168
|
Posted - 2013.09.25 20:25:00 -
[57] - Quote
Having a "Correct suit" for a given action runs counter to the spirit of the game.
Wps are earned for actions that contribute to winning. An action is not more valuable to the team because it was performed by a particular fitting.
Balance must come from the front end. Build suits that have distinct advantages and you will see them used that way because it is more effective to do so. Try to balance on the back end and find out that it is simply ignored when the win is more important than the WP count.
How well will your incentive plan work in PC now? How about when OBs are divorced from WPs? Not very well, and not at all. |
Wombat in combat
TeamPlayers EoN.
82
|
Posted - 2013.09.25 21:39:00 -
[58] - Quote
Your concept idea is decent but your suggested numbers are too radical. I'd however much rather see the WP distribution fixed without any bias as to what suit you are wearing. I feel it is in a pretty decent state with some notable exceptions.
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